|
Review
Resident
Evil 4
| Developer: |
Capcom |
| Publisher: |
Capcom |
| Genre: |
Action/Adventure |
| Release
Date: |
January 2005 |
| Platform: |
(version
reviewed), 
|
Review
by


March 18, 2005 |
|
Buy this game at

Trade
for this game at:

|
|
There are some games with
such a large following, that they have inspired their own sub-genres
and clones. News of another sequel
usually causes upheaval in the gaming world, and so did the announcement
of Resident Evil 4 (RE4).
As it is one of my favorite game series, I couldn’t wait to
lay my hands on this
newest installment – sixth, not counting the side-games like Outbreak or
Survivor. At the same time, promises of a “whole
new innovative” gameplay,
along with the recent disappointment of Silent Hill 4,
made me very skeptic about this new release. Thankfully, my worries did not come
true!
RE4 returns an old friend,
ex-Raccoon City policeman Leon Kennedy. Now he’s employed by the US president as a special agent to
protect his daughter, Ashley Graham. Leon never did have lady luck
on his side though – on the contrary she obviously loves to
torture him! Not only did the Raccoon City incident (see Resident
Evil 2) happen on his first day on duty for the R.P.D., this time
the president’s daughter is kidnapped before his first day
at work and his first assignment is to pilot her safe return. Now
he must travel all the way to Europe, specifically to a rural village
in Spain, where she was last sighted (The game never mentions the
name of the country, but Spain is easily deduced by the locals’ language,
the name of the village (“Pueblo”) and the local currency,
the Pesetas – which should be Euros since all this is happening
in 2004, but I guess “Pesetas” sounds more exotic!).
The game begins outside
the village where Ashley was last sighted. Leon has been escorted
there by the local officials - an event that
is shown as an intro to the game and where one can hear some of gaming’s
cheesiest dialogs ever (also a precursor of how dialogs will be throughout
the whole game)! Events soon become complicated as Leon encounters
a villager who looks like a normal person (or as Leon states, “he
is not a zombie”), but he is extremely aggressive and very
resistant to any attacks. Leon will soon realize that the whole village’s
inhabitants are that way. As Leon attempts to discover what is wrong
with the villagers, he uncovers sinister new mysteries: What is the
La Plagas parasite? Who are the Los Illuminados? What is their involvement?
Was Ashley’s kidnapping coincidental or does it have any relevance
to what is happening to the village? Was there somebody else behind
it? And, since this is RE after all, does Umbrella have anything
to do with any of this?
After the game loads,
you will be presented with two trailers that consist of some of
the game’s cutscenes, as well as actual
gameplay, and are an essential watch, since they serve as a foreshadowing
for what is about to follow. For the RE series has been changed… A
lot!
The first major change
is the camera angles – or should I
say angle. RE4 features only one camera, set right behind and slightly
to the side of Leon. This new camera implementation has its advantages
and disadvantages. The main advantage is that there are no more disorienting
camera changes. Also, there are no more cases of running towards
the camera having no idea what lies ahead. So two major problems
that exist in several survival horror games have been eliminated.
On the other hand, now it is impossible to know what is happening
behind Leon – something that used to be very useful in older
RE games, especially when enemies were coming from everywhere. In
general though, the new camera implementation works very well.
The gameplay has also
been completely redone. Forget what you know from the previous
five games of the series. RE4 puts a lot of weight
on action, and, trust me, if you want action, you won’t be
disappointed. The game puts you in deep water right from the very
beginning. Before you even know which key does what, you’ll
be swarmed by raging villagers, having at you with pitchforks, knives,
torches and numerous other implements. And before you can even have
time to recover from that attack, a masked freak wielding a chainsaw,
like he came right out of the Texas Chainsaw Massacre, will just
slice your head right off if you’re not careful! As you progress
through the game, Leon will acquire more and stronger weapons, as
well as more health. That will balance things, but there will always
be places where action will simply be frantic – a couple of
times to the point of annoying. The difficulty curve of RE4 is very
peculiar, and you should not feel overwhelmed in the beginning.
The action parts of the game include some novelties as well. There
are several places that are booby-trapped, either with explosives
or with bear traps. Those will take lots of health away from Leon
and should be avoided at all costs. There are also sequences where
Leon needs to dodge, duck, jump, or run away from certain situations.
At the moment such an act needs to be performed, the keys needed
to be pressed will appear on the screen. Those are L+R or A+B to
dodge, duck, jump and frantic pressing of A or B to climb, cut, swim
or run. Really fast reflexes are needed in those cases, since, as
soon as the message appears on screen, only fractions of a second
are available to perform the action. Failing to do so will result
in more or less damage, according to the situation, and some times
instant death.
Of course, a RE game would
not fail to feature a good selection of “bosses”, and RE4 really stands out in this area.
Some of the most impressive and most challenging bosses ever make
their appearance so be ready for some extreme fighting! Again, the
peculiar difficulty curve appears, with the first boss being out
of the norm, and requiring unique methods to deal with. The rest
of the bosses are more or less towards the regular side, but that
doesn’t mean they will be a walk in the park either.
The worst part of the
game though is when Leon will have Ashley with him as they attempt
to escape. Ashley is a real pain to carry
around and can easily be awarded the “Miss No Brains 21st Century” award.
Leon will have to protect her at all costs, so that she won’t
take enough damage and die, or that she will not be abducted by the
enemy while he is fighting somewhere else. The problem is, she will
do absolutely nothing to defend herself. If an enemy is coming towards
her, she won’t even try to run away – she’ll just
stay there screeching “Heeeelp, Leeeeooon, Heeeelp”.
Don’t ever think of letting her walk where booby traps are
laid. If there is one single booby trap somewhere in the screen,
be sure she’ll walk right into it! On the upside, she is very
fast when following Leon, so there are no annoying instances of having
to stop every 30 seconds and wait for her to catch up. Oh, and don’t
even try to look up her skirt, unless you want
to be called a pervert right to your face!!!
The controls have not
changed too much from the previous games of the series. The biggest
change is that the knife is always equipped,
along with the main weapon. An Attack is now performed by getting
either weapon ready, pressing R for the main weapon or L for the
knife. As opposed to the previous REs, aiming is done manually and
is very crucial. Each weapon is equipped with a laser point and when
it is ready (R button pressed), the C analog stick can be used to
aim and then the A button (the action button) to shoot. Exceptions
to this are sniping weapons and the rocket launcher, which, when
the R button is pressed, go into first person mode, through the viewfinder.
The amount of damage inflicted on the enemy is determined by where
on their body they got hit. A shot at the legs will make them fall
on the ground, while a good head shot is very likely to blow their
head away! Sometimes this will not be so good, as you will find out
later in the game, but it will always be a pleasure to watch! Some
shots that don’t kill the enemy will disorient them, and if
Leon is close a message will appear on screen to press A to kick.
Doing so, Leon will perform an impressive kick that will cause a
big amount of damage, or even blow some heads away! Kick might be
replaced by “supplex”, which will make Leon perform a
wrestling move with his legs, throwing the enemy away. I only saw
this happen once though.
When it comes to weapons,
RE4’s arsenal is by far the most
impressive of all the RE games. Leon has at his disposal all kinds
of handguns, shotguns, rifles, magnums, grenades and more. This time
though, only the handgun that Leon starts the game with, a plain
shotgun and the Broken Butterfly magnum can be found laying around.
Everything else has to be bought from The Merchant.
The Merchant is a dark
and ominous looking guy, wearing a hooded cloak and a blue mask
and without his help you can forget about making
much progress in the game. From him you can buy all weapons available,
except grenades. Not all in the beginning though, as he starts with
a low stock that gets renewed the further you are in the game. He
can also tune up your weapons, making them more powerful, faster,
reducing their reload time and increasing their ammo capacity. Each
weapon can be tuned up to a certain point, and when this point is
reached, the merchant can perform an exclusive and very expensive
tune up beyond the weapons limits, that will make it a weapon beyond
your wildest dreams! Just reach the exclusive tune up of the Broken
Butterfly magnum, and you’ll remember my advice! Tuning up
your weapons is extremely essential and can make the difference between
an easy going game or a nightmare!
Unfortunately, the merchant does not carry any ammo or grenades,
so you will have to do with what you find yourself. RE4 is a very
generous game though, when it comes to ammo and grenades, and you
should never be left without, unless you are unbelievably wasteful
or a really bad shot! Along with ammo, the most important items needed
in order to survive are health items (in the form of herbs, first
aid sprays, eggs and fish!), money and treasures. All items can be
found laying around, or hidden in crates, barrels or chests. Also,
some enemies leave items behind after they are killed.
Herbs come in three kinds:
green, which restores some health, red, which is combined with
green to restore full health, and yellow,
which is combined with green to restore health and increase Leon’s
max health points, making him able to endure more damage. First aid
sprays can also be bought by the merchant, but are very overpriced,
so it’s best to try and suffice with what can be found. Eggs
are laid by chickens (!) and come in three kinds: white (restores
a tiny fraction of health), brown (restores more health) and gold
(restores full health). Some snakes that are found around the game
(usually hidden in crates or barrels, ready to attack) also leave
chicken eggs behind when they are killed. Fish can be shot in the
water and then picked up and eaten (raw!). All health items can also
be used on Ashley, with the same results.
Money is of course used
to purchase items from the merchant, who will also buy any treasures
you have. Treasures are not useful for
anything else, so it’s best to be sold as soon as there’s
a chance. Be aware though, that some treasures can be combined and
then be sold for higher prices than they would sell individually.
Examining treasures will tell you if there’s something missing
or if an item looks like a part of something bigger, which will mean
that particular treasure can be combined with something else. The
merchant sells special maps that mark all the treasures in an area,
and they could prove to be a very good investment!
Huge weapons, ammo, grenades,
keys, treasures, herbs, fish! How can someone carry all that around?
Well, Leon will solve this problem
using an attaché case. In this case he will store everything
except money, treasures and key items (which are stored separately,
with no storage limit). The case can only hold a certain amount of
things, and that combined with the fact that ammo comes in packs
(e.g. handgun ammo comes in packs of 50 max, so if you have 180,
you’ll have 3 packs of 50 and a pack of 30), makes inventory
management a necessity. This time there are no “magically communicating
boxes” that can store your items, and if an item is dropped
it disappears and cannot be picked up again – a very bad idea
on the part of the programmers. The case that Leon holds in the beginning
is pretty small and does not hold many things (thankfully it holds
more than the inventories in the previous REs), but later on, the
merchant will have bigger cases in stock, making life easier. No
matter how big a case you have though, you will never have enough
space!
The adventuring parts
of the game are still there, more or less in the same amount and
levels as in the previous games of the series,
but the action, existing in such large quantities, definitely prevails.
In between shooting and fighting, there is some exploring, where
important items as well as messages and documents can be found. Exploring
is made easier this time though, since, wherever there is a hotspot,
a message to press the A button will appear on screen. There are
also a couple of puzzles here and there, from the very simple “find
the key-item and use it properly” to some logical puzzles,
like creating a colored symbol by merging three other single colored
symbols. Nothing really challenging, just some moments that will
break the tension. And, of course, the good old typewriters, where
the game can be saved, couldn’t have been left out. I am totally
against the consolish idea of save-points. I find not letting the
player save wherever they want entirely pointless and I am really
clueless how such a ridiculous saving method caught on. At least
there are continue points in case Leon dies, that usually will bring
him back to a point that’s further than where the last typewriter
was found. Finally, there is no need for ink ribbons anymore (hallelujah!),
so one can save as many times as they want.
Presentation-wise RE4
scores really high! I don’t really know
what the capabilities of the Gamecube are, but RE4 probably pushes
it to its limits. Superb scenery, covered with beautiful autumn colors,
nicely designed indoor areas, dark underground places are parts of
where Leon shall tread. All characters are designed in high detail,
with their facial expressions changing when they get hit or killed – seeing
a villager falling down screaming with his arm extended towards you
makes you feel redeemed! On the down side, severe clipping seems
to be the standard these days, and RE4 is no exception - to the point
where I witnessed Leon’s head disappear inside a tree! I presume
that it is completely inevitable, otherwise I can’t see how,
after so many years of 3D evolution, clipping still mars the finest
of games. The music follows the graphics’ high standards, featuring
some beautiful tunes – the experienced ears will pick out some
themes inspired by the older RE games. It also helps build the tension,
since it gets more intense when danger lies around, keeping you at
the edge of your seat. The voice acting is pretty good too, for what
it is – cheesy! If you like those action shows or movies with
the cool hero that always comes up with “those lines”,
you’re going to have lots of fun listening to the dialog and
how it’s presented! Leon plays the role of one of those cool
action movie heroes perfectly, while Ashley flawlessly delivers the
role of the brainless wonder with her screechy voice and her lines – especially
during the unbelievable ending sequence, which you have to experience
in order to believe!
Overall, the whole atmosphere
works very well, although it scores pretty low in the scare department.
RE4 is definitely the least scary
of the series, and among the least scary survival horror games – it
is actually very hard to call it a survival horror game. The game
depends on the frantic action, some really menacing enemies and amazing
boss fights to build up the tension – where it succeeds greatly.
But scary it is not.
So what is the word that
can describe RE4 best? Addiction! Pure and simple! Once you get
into the game, it’s going to be very
hard to let go. There were times, while playing the game, that I
totally ignored my stomach’s violin concert, and refused to
get off the chair to get something to eat. There were times that
I refused to answer mother nature’s calls until I was in a
do or die situation. Yes, it’s that addictive! At this moment,
as I am finishing this review, I am playing for the third time in
a row! Now that’s something very few games have managed. And
to make things more interesting, RE4 has some surprises up its sleeve,
which make replaying a pure enjoyment. If you have any kind of social
life, be careful before starting this game!
Keeping in mind the fact
that RE4 has changed a lot towards the action genre, it turned
out to be more than a pleasant surprise.
If you are an adventurer who does not like frantic situations and
hates reflexes and trigger fingers, you will probably not like this
game – play Code Veronica instead, if you want to try out a
Resident Evil game. If you are a Resident Evil fan, and are very
skeptic about the whole new look and feel of RE4, don’t worry
and give it a try. Chances are you are going to love it! If you are
after a horror game, RE4 might disappoint you in that area. If you
are after a really good game, regardless the genre, RE4 is definitely
for you! Had RE4 performed a little better in the scare department,
and lost a few really annoying and frustrating moments, we would
be talking about the best survival horror game around. Now, we are
talking about a great and highly addictive action game, with a hint
of adventure, which is definitely worth playing – more than
once!
Comparing the
Playstation 2 version of Resident Evil 4 to the Gamecube
one
Final
Grade: A-
Final
Grade: A
(find out more about our
grading system)
|