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The category in Final Jeopardy is 1998. And the answer is the Brian
Setzer Orchestra, Orson Welles's A Touch of Evil and Quest for Glory
V: Dragon Fire. The question? Name the three biggest anachronisms of 1998.
As all you hep cats know, the Brian Setzer Orchestra has revived jive and the
Dirty Boogie, Orson Welles's 40-year old celluloid masterpiece A Touch of Evil
has been restored and rereleased to critical acclaim, and Lori Cole's Quest
for Glory V is a return to the glory days of adventure gaming that many claim
no longer exists. Many of you may have a negative connotation of the definition
of an anachronism, but an anachronism can at times be humorous--as when John Wayne
playing the title role in Genghis Kahn is spotted sporting a wristwatch--or
it can conjure warm memories of a not-too-distant past before every game had to
spotlight cutting-edge technology over plot and characterization--the primary
components of Dragon Fire. Dragon Fire is the fifth and supposedly
last chapter of the hugely popular Quest for Glory series (I say "supposedly"
because the fourth game, Shadows of Darkness, was also reputed to be the
last until Quest fans forged together and petitioned Sierra). While it
is usually necessary to judge a movie sequel by the preceding film(s) in the series,
I think this is quite unfair to do with computer games as the technology needed
to create these games changes so rapidly that the only constant is the writing--and
the writing for Quest for Glory has always been top-notch. A game needs
to stand on its own strengths and not on past glories if it is to succeed. So
what say we pay the microscopic, mythological universe of Silmaria a visit and
catch up on old friends and close this final chapter of their and our lives. Regicide
has been committed in the island kingdom of Silmaria, and Erasmus the Wizard has
summoned you, the Hero, to join the deadly Rites of Rulership: a series of seven
tests the combatant must pass to earn the right to rule as king (think the Twelve
Labors of Hercules). Your purpose, though, is twofold; not only are you attempting
to become monarch, but you are also on a mission to discover the true identity
of the mysterious assassin. In what is a novel twist, if the player pays close
attention to the gorgeous opening sequence of the game, then the assassin's identity
is not a secret. So while we are playing the game as the Hero, we as the player
know the identity of the murderer, and like a television viewer watching Peter
Falk portray Columbo, part of the enjoyment is spotting the foreshadowing
that will lead up to the exposé. During our quest, we will meet Pegasus
and Minotaurs and Tritons. We will travel to the watery depths of Atlantis and
to the airy heights of Pegasus Peaks. Old acquaintances will be renewed and new
allies forged. Marriages may occur as well as deaths. This is a story rich in
complexity and depth. If the main plot is not enough to hold your interest, then
there are plenty of subplots that change according to the character you choose
to play as: Paladin, Thief, Fighter or Wizard. I first played as a Thief for three
days until I finally decided that my temperament was not suited to that character.
When I started over as a Paladin, I was pleasantly surprised at the subtle nuances
in the story, at the difference in the way goals were obtained. Areas that were
accessible to my Thief character could not even be seen by my Paladin. The main
goal is always the same regardless of what class of character you choose, but
the varying subplots add a lot of replay value and variety. This is a story that
is the cornerstone of the adventure genre and it thus receives a grade of A+. Though
the majority of the main puzzles in QFG V must be linear due to the nature
of the story, the numerous subplots' puzzles are nonlinear. This helps to strike
a nice balance in the game, as you never feel as though you are trapped in one
especially difficult situation. Your inventory is always readily accessible, as
are your weapons and armor (this also is, after all, an RPG). The most interesting
aspect of the puzzles is the numerous ways they can be solved. A lock that can
be picked by a Thief must be opened by other means if you play as a different
character. Since this is a game centered around mythology, many of the puzzle
solutions require utilizing items that are decidedly different from the norm.
Hydra's teeth and magic spears will be but a small part of your unusual inventory.
Some puzzles involve the time of day, for as sunshine fades into moonlight, areas
become accessible that were before closed. Timing plays a big part in the successful
completion of your quest, as does exploration. One side note about exploring:
as you click for "hot spots" in the game, you will be treated to innumerable
bad jokes and puns. There was a time when these bothered me, but adventure games
have become so serious lately that I found these silly quips to be a relief. Puzzles--A. Quest
for Glory V's graphics are at times stunning. The prerendered colorful backgrounds
become a panoramic feast for the eyes as your character travels across the screen.
The polygon characters are for the most part extremely detailed, though there
are times when a face or a body will appear to blur. This in a large part due
to the attempt to create the illusion of 3D in a two-dimensional world. Characters
literally shrink as they travel from the foreground to the background of a scene
and become less distinctive. This also causes some major problems when attempting
to execute a fight scene (more on that later). There were also numerous situations
where I found myself walking into a wall or other object as I misjudged distances
on the screen. Graphics--B. Two components of QFG V that
shine are the voice acting and the musical score. The characters' voices were
all performed by professional Screen Actors Guild members, and their professionalism
is evident. The various accents that populate the land never seem silly or out
of place. The orchestral score by Chance Thomas, with the exception of Outcast
(which has not been released yet), is some of the best I have ever heard in
a computer game. In fact, Sierra thought so highly of the music that the company
released it as a separate CD. Music and voice acting--A+. One of
my favorite elements of Quest for Glory V is the ability to track your
progress via a quest log. Why some gamers insist on open-ended games that will
allow you to go anywhere and do anything befuddles me. That is too much like real
life. I want closure to my games. I want to be able to track my progress via a
scoring system. There is a feeling of satisfaction knowing that you have completed
the game and scored 97 out of a possible 100 points. What were those missing 3
points? Should I replay portions of the game? The problem with the scoring, though,
is that I never knew how many points I had received for completing a specific
task. The task would show on the list as having been accomplished and I had more
points, but what was the value of the objective I had attained as compared to
other goals? A dedicated point system placing value on objectives would have been
very helpful. In what is a nice touch, though, at the game's conclusion you are
presented with a list of the tasks you did not complete. So, I hear you
asking, what is the catch? There must be something wrong with this game. Well,
there are two major problems. The space that is needed to load the game onto your
hard drive is ludicrous--the smallest install is over 450 megabytes! Isn't the
reason we have 40X CD-ROM drives to prevent such massive installations? Even worse
is the fighting. Even after finishing the game, I never felt as though I had the
"feel" of wielding my weapon. It was always more hack 'n' slash, or
in my case hack 'n' miss as I often encountered problems judging the distance
or depth of screen between myself and an opponent. As you maneuver your character
to gain an advantage, he either shrinks or grows larger, making it difficult to
gauge the distance and angle of your attack. To make matters worse, it seemed
that the game would grind to a halt during every battle as I switched from my
mouse to the keyboard in order to battle effectively. If I had not played as a
Paladin, I cannot even imagine how I would complete some of the harder battles. Is
Quest for Glory V a game for novices or for those new to the series? Sure.
Yet it can also be even more appreciated by someone who has played the previous
games. It is a well-balanced and fitting finale to a beloved series. Yassas
Lori and Corey Cole and Efhareesto. It is indeed sad to realize that Quest
for Glory V is probably the last in a long and splendid legacy of Sierra adventure
games. Just keep in mind, adventure gamers, that sometimes from the ashes arises
a phoenix. Final Grade: A- System Requirements:
Windows 95/98 166 MHz Pentium or higher 32
MB RAM 8X CD-ROM
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