| Retro
Review
Pyjamarama
| Developer: |
Mikro-Gen
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| Publisher: |
Mikro-Gen |
| Genre: |
Arcade/Adventure |
| Release Date: |
1984 |
| Platform: |
Spectrum,
Amstrad, Commodore,
(remake) |
Retro Review
by


May 3, 2007 |
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Everybody
has seen or played action/adventure games in the form we know them
today. Be it Tomb Raider, System
Shock or Survival Horror games like Alone
in the Dark or Resident Evil,
action/adventures are the mixture of two genres that could appeal
to action and adventure gamers alike. What not many people know is
that this particular genre was around a lot longer before the illustrious
Lara Croft and the more underground Edward Carnby made their appearance.
In fact, Edward and Lara gave the genre a 3rd dimension, but before
that there was an abundance of 2D action/adventures – or arcade/adventures,
as they were called back then. One of the most major names in the
arcade/adventure business was Micro-Gen, who developed 4 marvelous
games, staring Wally Week and his gang: Everyone’s
a Wally, 3 Weeks in Paradise,
Herbert’s Dummy Run and Pyjamarama.
(Automania is not included because it was
a platform game)
If
you have or ever had problems waking up in the morning to go to work,
school and whatnot, then you will immediately sympathize with Wally
in Pyjamarama. Wally has the very same problem,
only this night is his last chance and his boss will fire him if he
is late again in the morning. Unfortunately, Wally forgot to wind
his alarm clock before going to bed, and now he is in deep trouble
unless you help him out. How are you going to do that? Simple. By
becoming him in his dream and looking around his house to find the
clock key to wind his alarm clock. Simple? Maybe if the clock key
was on the nightstand and the house was a normal house. But, as you
can guess, that’s not the case. The clock key is hidden in one
of the most outrageous places. As for a normal house? Can anything
be normal in a dream?
Wally’s house turns
into a nightmare full of all kinds of nasties and traps, which vary
from ghosts to flying books and darts to hands coming out of the floor.
All of them move around in looped patterns, and your platform gaming
skills will be called to action in order to avoid deadly encounters.
Wally has his snooze energy, portrayed as a nice glass of milk, as
a defense mechanism, but when this energy is gone, Wally will say
bye-bye to one of his three lives. Different kinds of food are scattered
around the house that can help rejuvenate Wally’s snooze energy.
Careful though, cause there are instances where Wally can be killed
with just one touch. If all lives are lost, Wally will fail to wake
up on time his boss will give him the boot.
Apart
from the platform parts, Pyjamarama offers
a good amount of inventory puzzles, which will need to be solved in
order for Wally to reach his holy grail – the clock key that
is! Wally can carry two items at a time and every time he walks over
an item, he picks it up dropping the last one from his inventory.
Items can be used in 2 different ways. One way is item-on-item, either
by combining two items, which happens automatically when Wally is
holding one and walks over the other, or by trading them for certain
other items that can only be obtained in that fashion. The other way
is having the item in the inventory when entering certain rooms to
change the way things are happening in those rooms. The fact that
Wally’s pockets are pretty shallow makes the puzzling aspect
of the game pretty tough. Strong memory is needed in order to remember
which room contains what. There are no clues whatsoever, so you need
to figure out yourself how to manipulate each item, by using both
the logical and imaginative parts of your brain. Not all puzzles are
mandatory to finish the game and there are plenty of red herrings
too. In the end you will be given a percentage of what you accomplished.
So, if you think you’re good in inventory puzzling, Pyjamarama
is waiting to put your skills to the test.
Since
we are talking about an 8-bit game from the mid 80s, elaborating about
the graphics and sound would sound more like a campfire joke, rather
than a serious discussion. But nostalgia can work wonders, and if
you were a Spectrum, Amstrad or Commodore owner, you might want to
try out the respective version. Being an ex-Spectrum owner myself,
and having drained every last drop of the game on my old trusty ZX+,
I couldn’t help by lean towards the speccy version. Objectively
though, the Commodore version comes out first in the visual department,
but not with as big a difference as one would expect. In the sound
department, the Spectrum version wins hands down. The sound effects
are richer, more varied and the good old flatulence-like bleeps here
and there only beef up the charm. There is also an excellent Windows
remake, which, naturally, doesn’t compare to the 8-bit versions
in terms of graphics and sound, and offers a beautiful new experience
to old fans of the game. The remake can be downloaded for free here.
Playing Pyjamarama
again, after almost two decades almost brought tears to my eyes in
reminiscence of the golden old days of gaming – and it being
one of my favorite games of all time just fueled the emotion. My biggest
thanks to all the good people who make emulators so that we can relive
those invaluable gaming moments and to the development team behind
the brilliant Windows remake. Old 8-bit gamers need to check this
out a.s.a.p., especially if you have never played it before. As for
newer gamers, the visual shock as well as the merciless, compared
to today’s standards, difficulty level may be a hindrance, but
if you are not the “if it doesn’t need a GeForce 7900GTX
I am not playing it” type and you can arm yourself with patience,
then do yourself a favor and dig in to this magnificent arcade/adventuring
experience. And remember, if you want better visuals there’s
the Windows remake, and if you can’t stand the heat, emulators
allow you to save!
   
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