|
|
| Over 1 Million Visitors a Month! |
|
Ed. note - The following review is of the European version of Post-Mortem. There may be minor changes in gameplay for the North American version to be released in North America by The Adventure Company in February of 2003. We will indicate any such changes during that time. Microids Syberia, released earlier this year, was the best traditional adventure game since Myst 3: Exile and The Longest Journey. It was such an accomplished game that it has forced the adventure gaming community to recognize the Canadian publisher as a key force to be reckoned with when it comes the ever-beleaguered genre of adventure.
After the eerie opening credits suggest the game’s unsettling mood, the game begins with an absolutely beautiful long reverse tracking shot of Paris. You then meet the game’s protagonist, an American ex-private detective-turned artist named McPherson. In classic film noir style, a beautiful woman unexpectedly enters his life and demands that he return to detective work. She describes a grisly murder scene in a Paris hotel in which her sister and brother-in-law were literally cut to pieces by an unknown assailant. Though at first he’s reluctant, McPherson ultimately agrees to pursue the case. The game is in classic first person point-and click format, with 360 degree panning in all scenes except for close-ups.
The story is excellent as well. True, it deals with oft-visited adventure game subject of the Knights Templar, but more interestingly, it delves into the bohemian artsy-druggy underworld of Paris. McPherson comes across (and hears about) some pretty dicey and colorful characters during his Post Mortem journey. Traveling to the various locations in the story is accomplished with a map of Paris, and the deeper you get into the game, the more locations become available. This is a tried-and-true adventure game technique I’m still quite fond of, and it’s used well here.
It is, however, a terrific idea to have McPherson have to combine his detective’s ear for witness descriptions with his artistic skill in drawing in a puzzle that creates a sketch of a murder suspect. Like several of the game’s puzzles, it isn’t easy, but it’s fair and satisfying. There’s also an alchemy puzzle, a lock pick puzzle, and other entertaining challenges. The observant player will generally find all the clues necessary to get the riddles solved. There’s also a very entertaining interlude in which the player actually switches characters during a long flashback. This was a clever device that I’d like to see in more adventures. During this sequence not only the inventory, but the map itself changes for the new character – it’s nicely done. The programming in the conversation trees can be a bit shaky at times, as characters will mention subjects that really haven’t yet been covered. Also, while the story is solid, the English dialog translation is wooden and flat. Considering the heady and exotic setting of the story, the dialog could have used more zip.
Fortunately for the player, however, this flaw, significant as it is, does not ruin the experience. Post Mortem is a creepy, challenging, intelligent and atmospheric thriller that will be a welcome end-of-the-year treat for adventure game lovers everywhere. Let’s keep our eyes on Microids, kids – they’re really watching our back. Final Grade: B System Requirements:
This review is copyright Ray Ivey and Just Adventure and may not be republished elsewhere without the express written consent of the author. Republication of said review must also contain a link back to Just Adventure. |
|
|