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Review
Just (Free) Adventures
Pleurghburg: Dark Ages

Author: Chrille Blomqvist
Creation Program: AGS (Adventure Game Studio)
Download Size: 5.2 MB
Approximate Playing Time: 15+ hours
Release Date: 2001
Platform: PC

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Review by Audrey Wells
January 2002

 

 

 

 

 

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It has been an inordinately long time since my last JFA review column, but believe it or not, I am back with a new (and highly worthy) free adventure game to play.  Plus, I just wanted Randy to stop emailing me to ask whether or not I was dead.  (Actually, my mind was just too busy being sucked away by the demonic place ordinary folk call “college.”)  Well, here I am – back from the dead – with a review of Pleurghburg: Dark Ages.

Click here to visit the official site of Pleurghburg: Dark Ages
Click here to download Pleurghburg: Dark Ages (Mirror 1)
Click here to download Pleurghburg: Dark Ages (Mirror 2)

Pleurghburg Pleurghburg: Dark Ages is one of the longest free adventure games I have ever played.  I actually lost track of the hours that I put into it, but I estimate that it was at least 15 hours.  That’s nearly as long as a typical commercial game!  Length is not always an asset, but in this case it is – Pleurghburg is also one of the better free games I have played.  In the game, you play a detective named Jake McUrk in the city of Pleurghburg in the year 2012.  According to the introduction, the city was plagued by crime and gang rule in the recent past, but rebel groups took control and restored order to the Police Detective Agency, of which Jake is a member.  Unfortunately, the city is not to be crime-free for long, as there are malicious schemes to return Pleurghburg to its days of terror surfacing, involving cults, corruption, and lots of bloody mayhem.  (Yes, lots of bloody mayhem.  I wouldn’t advise letting young children or extremely squeamish people play this game, as there is a fair amount of bloodshed and gruesome sights in this game.  I had no problem with it, and I’m sure most people won’t either, but be forewarned.)

Pleurghburg As free games go, this game has one of the better-developed plots.  As Jake, you investigate crime scenes, collect evidence, and talk to people to piece together the mysteries behind the murders and conspiracies, along the way solving a variety of puzzles to advance the game.  Although the game is generally linear, there are some twists that enhance replayability, such as a gameplay branch halfway though the game (Jake can choose between two paths of investigation, each equally interesting) and multiple endings accessed through four different paths of action at the end of the game.

One of the only qualms I have about the game is that there were far too many characters with very little character development.  The perpetrators, victims, and other miscellaneous people throughout the game were just names with hardly any background information and I soon become confused about who was who.  Even the major characters were often underdeveloped because their motives and backgrounds were left unexplained.  I would have liked to know a little bit about each of the characters and why they behaved the way they did.  But that’s just me.

Pleurghburg The graphics in Pleurghburg: Dark Ages are nothing special.  Backgrounds are relatively humdrum, character detail and animation is poor, and the interface graphics, with a neon green theme, are far too garish and obnoxious for my taste.  However, I concede that had the author attempted to create lush detailed background and character graphics, this game would probably have never been completed, so this area does not weigh heavily in my final grade.  It is an area where much improvement could be made, in any case.

Where graphics lack, the game makes up for it in an aural experience quite beyond most free games available.  The music is catchy and fitting.  When danger is amiss, the music reflects that by becoming threatening and ominous.  All in all, the music is a great success.  Sound effects (primarily things like gun shots and doors closing) also enhance the game.  There are no voices, which is expected – not only is voice acting enormously difficult to do properly with limited resources, but it would also make the file size of the game balloon to obscene proportions.  In lieu of voices, of course, is textual dialogue.  At times I felt the dialogue was a little stale, but for the most part it was successful.

Pleurghburg Pleurghburg: Dark Ages plays much like Sierra’s Gabriel Knight: Sins of the Fathers.  Game time is split into four days, each day split into morning, afternoon, and evening.  The background scenes change based on the time of the day.  Jake navigates throughout each location through various actions, including walk, look, use, talk, etc.  These actions are accessed through a mouse-over interface comparable to traditional Sierra games.  To navigate between locations, Jake uses a city map, which shows the various accessible areas.  As the game progresses, new locations become available and old ones disappear.  Cut scenes are also similar to those in Sins of the Fathers, done in panel-by-panel comic book style. The game also features an option menu that allows the player to change the speed of the game, text speed, and other various things.  Changing the speed of the game is very useful in this game, as having Jake walk at the speed of a tortoise would get aggravating otherwise.  There are, however, some timed action sequences in which slowing down the game is crucial to success.

Pleurghburg The puzzles in this game are excellent.  If there is one thing I hate in a game, it is a completely illogical, random, and pointless puzzle, such as those commonly found in Myst-clones.  There are a variety of puzzles in Pleurghburg.  There are primarily the traditional inventory type puzzles, involving combining inventory and using appropriate objects in the right places.  If the game revolved solely around inventory puzzles, however, I would be mildly disappointed.  Thankfully, there are also shootouts with baddies (they resemble “action” sequences but are not difficult) and a few puzzles that involve interacting with the environment (such as turning the right valves to gain access to a new location).  Overall, I was pleasantly surprised at how well designed the puzzles were.

Story: A
Graphics: C
Music/Sfx: A
Gameplay: A+
Overall: A

Pleurghburg: Dark Ages is a fairly long game that features a decent plot despite somewhat underdeveloped characters.  Although the game’s graphics aren’t anything to ogle at, it makes up for it with excellent music and puzzles.  One of the better free games I have played!

Click here to visit the official site of Pleurghburg: Dark Ages
Click here to download Pleurghburg: Dark Ages (Mirror 1)
Click here to download Pleurghburg: Dark Ages (Mirror 2)

Game Tips:

  •  Play the game at the lowest resolution (320 x 200) as it makes the text considerably more readable.  The background graphics do not lose any quality that I could see.  Note that once you start a game in a certain resolution you cannot load it into a different resolution.
  •  Save often, but especially save the game before you tell your boss which path of investigation (choice of two) you want to take and also save near the end so you can find all four possible ways to solve the end-game sequence – so that you can return later and try the alternate routes without replaying the entire game.
  • Use the game options menu to change the game speed when needed – to make Jake walk faster and also to slow the game when you need to get through the “action” sequences.
  • Don’t forget to check Jake’s computer every once in a while for new email and to feed new names into the computer’s search function.
  • Be sure to return to characters you have talked to often, especially your boss at the PDA, as there is often something new to talk about.  You may also want to show your boss significant items that you find so he can help you analyze them.