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Review
Plan
9 From Outer Space

Retro Review by Randy Sluganski

April 29, 2005
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Greetings my friends.
We are all interested in the future, for that is where you and
I are going to spend the rest of our lives . . .
playing games. And remember, my friends, future events such as these
will affect you in the future. You are
interested in the unknown…
As any aficionado of cheesy
horror films is aware, the above is taken (albeit, with one small
alteration) from the opening monologue
of Ed Wood’s classic Plan 9 From Outer Space.
Is Plan 9 From Outer
Space still the best-worst movie of all-time forty-six years after its
release? Yes, yes it is. Sure there have
been worse movies, but Plan 9 was an honest and genuine attempt to
make a serious movie and failed miserably. Many of you are aware
of its now ‘famous’ scenes: a night chase turns to day
and then back to night again, a hubcap on a string doubles as a flying
saucer and cardboard tombstones are blown over by breezes. And the
dialogue…it is Shakespearean in it’s grandiose awfulness.
While a game based on
the movie would probably be loopy, the developers – Gremlin
Interactive – an Irish company that later developed Normality and
the now-classic Realms of the Haunting among others - smartly decided to go a different route. The plot
is based on the premise that Bela Lugosi’s double has stolen
the original Plan 9 35mm film reels with the intention of inserting
himself into extra scenes and - shades of Ted Turner! - colorizing
the film (In reality, Bela Lugosi passed away during early filming
and a double – Tom Mason who bore no physical resemblance at
all to Lugosi and was a dentist in real life – filled in for
almost all of his scenes). As the movie studio’s Private Detective,
you must now travel around the world in search of the six missing
reels and then actually screen the film frame-by-frame to ensure
that Lugosi’s scenes have been left intact.
If this all sounds like
a hoot, well, it is and it isn’t.
While at times amusing and clever, Plan 9’s appeal relies too
heavily on tongue-in-cheek humor – such as placing Tor Johnson
in different occupations - that only makes sense if you have seen
the movie and are familiar with its history. It’s biggest fault
though is something that is common to many games of this period – there
is an endless amount of backtracking that only serves to make the
game more frustrating and boring and which serves to disguise what
would otherwise be a very short game.
Released in 1992, the
first obstacle you face after loading the game is the dreaded copy
protection. Woe to you, if you’ve
misplaced the instruction booklet, for you cannot begin unless you
first enter the exact word from a specific page, paragraph and line
of the instruction booklet.
Now Plan 9 From
Outer Space is, like Dracula Unleashed,
one of those games that has taken me over a decade to finally complete.
Not that the game is especially difficult mind you, but the graphics
can be so pixilated or jagged that it is difficult to identify small
objects and if you don’t run your cursor over the exact pixel
while you have examine highlighted in your menu then you are doomed
to endless searching. For the most part, the graphics are very colorful
and detailed, but it seemed that whenever there was something of
importance to find, that particular object would be hidden in a jagged
blur.
But, in the case of Plan
9, my difficulty in getting past the first few screens was because
I never once thought to examine the desk
in the producer’s office. And why would I, when you looked
at the desk all it said was desk, why would anyone believe that there
was a drawer in the desk that held the key to the screening room
unless the look feature gave me some sort of clue. And back in those
days, I would never, ever think of using a walkthrough - never! But
now, I am old(er), time is growing short and I figure its about time
I finished some of these games that have been cluttering my office
for the past 10+ years.
Gameplay is your basic
inventory-based and the interface allows you to create commands
from a list of verbs such as Hit, Use, Drop,
Talk, etc. The puzzles for the most part are fair, but there are
a few that can be real head-scratchers. For example, there is a reel
of film hidden in a cave in Rio de Janeiro guarded by vampire bats
and the only way to get rid of the bats is to give them a photograph
of their beloved hero, Bela Lugosi. The problem with this puzzle
- besides its silliness - is that unless you have found the Lugosi
photograph earlier (and due to jagged graphics, it is difficult to
identify) there is no clue as to how to be rid of the bats and, if
you did find the photograph but didn’t add it to your inventory,
you must now backtrack through a time consuming sequence to retrieve
the photograph from a house in Hollywood and then return to the cave.
But even if you have the photograph in your inventory and can’t
figure out the solution, it is simply a matter of solving it by trial-and-error
by clicking everything in your inventory on the bats until the puzzle
is solved (not that this is how I solved the puzzle, mind you, my
advanced intellect, sharpened by years of adventure gaming led me
to an immediate solution :) ).
Another frustrating obstacle - and also one of the main problem
with some of these classic adventure games - is that if you make
one misstep and have forgotten to save, then you are basically screwed.
In Plan 9, for example,
if you drop any of the rolls of film from your inventory or, as
I did, the key to the screening room thinking
it will reappear at its original location (as it is so stated in
the instruction booklet!) well, you better hope you followed the ‘save
often’ mantra for you are then unable to continue your game
and must restore from a previous save point.
But the most frustrating
- but also most innovative – part
of the game is at the very end when you must use a VCR-type machine
to view actual scenes from the movie and restore them frame-by-frame.
Kudos though to the developers for including such a complicated sequence
in a DOS game.
Still, there is a lot
of fun to be had from this game. From robbing Bela Lugosi’s grave to running with hippies, the developers
have imbued the game with a sense of adventure and humor and as an
added bonus, U.K. copies of the game were packaged with a videotape
of the classic ‘B’ movie.
I wish I could tell you
this was a great game. Heck, I wish even more that I could tell
you this is a horrible game that is fun to
play, but after all is said it just balances out to be an average
adventure game representative of the early 1990’s.
Finally, if you are, like
myself, an aficionado of vintage games, then you will be thrilled
to learn that like new copies of Plan 9
From Outer Space can be purchased from Eli’s Software Encyclopedia and his amazing warehouse in Scranton, PA.
Final Grade: C+
(find out more about our
grading system)
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