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The Phantom Menace is
a sleepwalk of a game that literally does zilch to distinguish itself
from the recent glut of action/adventure games polluting the market.
It is a bottom-feeder that will sell millions of copies based on the
Star Wars license. It will inspire insipid platitudes from
major magazine reviewers (i.e., Entertainment Weekly, People)
who have never before played a computer adventure game and from newbie
gamers who are not cognizant of the richness of the past library of
LucasArts adventure classics. The Phantom Menace is not a bad
game; it is, in fact, very well-done. Why, then, the disappointment
on my part? Because LucasArts had a golden opportunity to make a major
impact on the future viability of the adventure genre in general and
the action/adventure genre in particular and all they did was regurgitate
the movie's key action sequences knowing they were already guaranteed
blockbuster sales. Why deviate from the norm when success beckons?
Why indeed.
If the definition of adventure
is to be reinvented as pull that lever, push that stone, tote that
barge, then The Phantom Menace is adventure at its finest.
If LucasArts truly believes that the inclusion of one maze after another--11
chapters' worth in all--constitutes adventure, then this is the pinnacle
of adventure gaming. As for me, I would rather endure the most putrid,
nonsensical Myst clone in existence than play one more action
game that purposely, erroneously claims to contain adventure elements.
Endless combat and action puzzles that consist of deciding where to
push a box or whether to use your weapon or the Force to dispose of
a foe are only a step above solving the puzzles in a Putt Putt
or Freddi Fish game from Humongous. In fact, the problems
in a Putt Putt game are an intellectual challenge compared
to the mundane, uninspired goals of The Phantom Menace. How
will I reach Jar Jar on that high ledge? Why, by tracing and retracing
my route until I find multiple ascending levels as I nimbly jump from
ledge to ledge. And if I suffer one misstep, I will, of course, have
to repeat the entire process, thus turning a five-minute solution
into a one-hour exercise in frustration. How far should I swim downstream
to reach that ledge that will allow me to do a triple somersault while
simultaneously using the Force in midair to dispose of some robotic
enemies? Who gives a damn? This is nothing more than a side-scrolling
platform game ineptly masquerading as a 3D adventure. If you want
to play a real action/adventure game, then purchase Redguard, Mask
of Eternity or Redjack and relegate this imposter to the
bargain bin.
This reviewer was one of
the very few unaffected by the Star Wars mania that has swept
the nation, but I have to admit that after loading the review copy
of The Phantom Menace on my hard drive and hearing the familiar
swell of the Star Wars theme song, I was sucked right back
into the magic of George Lucas's mythological universe. Having quickly
reached level 2, the Swamps of Naboo, I began to worry that maybe
the game might be following the movie too closely, so it was off to
the theater I went. While the game does not follow the movie religiously,
it does hit on the key points of the film while also supplying some
subplots and quests that could have been intriguing but are instead
turned into extended labyrinthine searches (find my missing son) meant
to extend but not enhance the play time. The subplots have no real
bearing on the final outcome of the game, nor do the menu choices
you make during your limited conversations with other characters.
The "illusion" of adventure is much stronger than the actual
adventure itself. While one cannot fault the plot--it is nothing more
or less than what the movie presented--one can be extremely dismayed
by the lack of creativity that went into a game that is obviously
just another marketing tool no different than the endless supply of
Darth Maul toothbrushes and C3PO Underoos. Only this marketing ploy
is thinly disguised as a computer action/adventure for teenagers and
adults. Phantom Menace plot--C. Phantom Menace
puzzles--F.
LucasArts, fondly revered
in the computer gaming field for the richness of its plots and the
complexity of its puzzles, from Day of the Tentacle to Grim
Fandango, has succumbed to the nouveau rich gesticulations of
this new breed of adventure gamers and blessed them with that they
want in multitude--action. Action and more action--disguised as adventure.
Riveting light-saber battles, complex shoot-outs between opposing
forces that must be planned as carefully as any strategy sim, walls
scorched black by the heat of the guns. And George said, "Let
there be action," and there was and it was good and it
got a grade of B.
What's left? Oh yeah, graphics,
sound and music. They are all excellent, better than many games on
the market. The graphics always allow for the best and most advantageous
camera angle, the music is, well, it's Star Wars, and the voice
acting, even though it is not the actors from the movie, is very professional.
Hell, you can even understand Jar Jar. Okay, all three are great;
grade of B.
So why am I giving such
short shrift to what is destined to be the best-selling game of the
year? Well, seeing as how the Star Wars franchise has anointed
itself as the progenitor of all things futuristic, episodic and mythological,
it only serves to make the insipidness of The Phantom Menace and
the nose-thumbing at adventure gamers all the more puzzling and disappointing.
If you want to call yourself a duck, i.e., action/adventure, then
you damn well better quack like a duck. Instead, this game squeals
like a greedy merchandising pig. C'mon, LucasArts, there is myriad
Star Wars/Phantom Menace merchandising crap out there, yet
you couldn't throw the poor neglected adventure gamer a bone! This
game would have sold hundreds of thousands of copies even if it had
been a point-and-click 2D adventure. What could have and should have
been a blessing for the genre is instead a Jabba the Hut-sized slap
in the face. After all adventure fans throughout the far reaches of
the galaxy proclaimed support of LucasArts during their early years
by singing the praises of Maniac Mansion and Sam 'n' Max,
they now thank us by giving us a long-awaited Star Wars adventure
game--with no adventure.
Do I personally recommend
this game? Yes, but not as an adventure game. This is a game that
was marketed for the general public. Yet I am positive that LucasArts
couldn't care less what a 43-year-old male does and does not like.
Bottom line--my three sons, aged 16, 11 and 9, who wouldn't know a
real adventure game from Pokemon, love this self-proclaimed action/adventure
game, and that, my friends, is the bottom line--cold, hard cash. But
here's another bottom line, LucasArts and all you other companies
screwing us adventure gamers--I control the purse strings in my house,
and I will no longer support games or companies that continue to bastardize
the adventure genre. I wish I could report that Phantom Menace
is a good but failed try at an adventure game, but it is a sheep
in wolf's clothing. I never thought the day would come when I would
dread the release of a new LucasArts game, but Indiana Jones and
the Infernal Machine just dropped off my list of must-have adventure
games.
Final Grade C.
System
Requirements:
Windows
95 or 98
100% Windows 95/98 DirectX compatible
200 MHz or faster CPU
32 MB RAM
4 MB PCI or AGP Direct 3D graphics accelerator
16-bit sound card
Quad speed IDE or SCSI CD-ROM
100% Windows 95/98-compatible keyboard
Optional support for gamepads and joysticks
DirectX 6.1 is included on the CD and must be installed before playing
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