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Okay, admit it! You've
always wondering what it would be like to have your very own Mac and
pretend you're some really slick graphic designer or sound editor.
When no one is looking, you secretly jump on to the Apple homepage
and drool over the space age, brightly colored hardware that they
sell for outrageous prices. And then when you come into that ludicrous
sum of cash, you find the right Mac for you, send off your last paycheck,
and voila! You are now one of the Macintosh owning elite!
Ah . . . but do you know
how to use it?
So I have this friend;
we'll call her Jane. Jane decides that she wants to break from her
safe, cozy world of the PC/IBM compatible and venture into the scary
realm of the Mac, all so she can play with the cool editing tools
and finally get a chance to crack open that copy of Pegasus Prime
that she bought on Ebay so many years ago. So Jane finds a gorgeous
Graphite iMac (with a DVD!!!) for a reasonable price and takes the
plunge - only to get it home and realize all her years of experience
with Mac OS 8.6 and up will give her little help with OS X. But Jane
perseveres, makes good friends with the Mac Helper tool, and all is
right with the world.
JA Readers: You traitor!!!!
You convert!!!!
Oh trust me kids, I still
love my PC. I hug it almost as much as I hug the new iMac, which is
just so damn cute you could squeal your little girly squeal. Although
sometimes, it likes to talk back to me and cop an attitude. Then I
layeth the smacketh down and things are better.
So yeah, let's talk about
Pegasus Prime, legend of song and story.
What is an adventure
game anyway?
If
you've read my bio, you'll know that The Journeyman Project: Turbo
was the first adventure game I ever played. This was your typical
story of boy meets time travel machine, boy saves the past so he can
save the future, and boy stops evil scientist from killing off the
peaceful alien visitors. It was funny, exciting, and challenged my
brain like Algebra II never could. But man, did it look dated. So,
I was fumbling around with this goofy thing called the Internet, researching
all I could about Journeyman's development and its sequels. And low
and behold, I discovered they'd made an update to that first game
I had adored so much! Jumping, dancing, and singing ensued . . . until
I discovered that it had only been produced for that blasted computer
called the Macintosh. To me, Macintosh was to PC, like Beta was to
VHS. (I knew my SAT analogy skills would come in handy!) I pleaded
with Presto's development team via email to port the game into PC
. . . but they responded by saying that since there was already a
version of this game for the PC, they didn't see the need. So, dammit,
they forced me to wait five years and buy a Mac.
I know there's a business
developer at Apple smiling right now.
Teaching the old dog
some new tricks
Yeah,
so have I said how much I dig this new version? Not only have the
sound and video been completely redone, but important details in the
game play have been completely changed! I thought this was going to
be an easy breeze through the game, having played the PC original
a gazillion times. Oh, how wrong I have been. It is fair to say that
the basics have not changed. You will still have to face three menacing
robots sent from the future, traverse the prehistoric terrains to
find the Journeyman log, and successfully navigate the vacuum of the
Morimoto mining tunnels before your air runs out. However, the areas
you will visit have been completely redesigned, making them at least
three times bigger than previously seen. This will partially explain
why PP comes on four disks unlike the original, which was on
one.
The
differences are most notable in the Prehistoric Zone, the New Sydney
science center, and the deep sea Norad VI military installation. Be
prepared to explore many more tunnels and rooms than before to complete
your missions.
The
biggest challenge of the game is PP's redesigned endgame scenario.
Since I know many of the JA readers have not played this game, I won't
give anything away. But let me say this: you think the mining tunnels
and the globe/missile silo puzzle had your nerves on end? You haven't
seen anything yet!
This is better than
when Turner decided to colorize all the Shirley Temple films!
As with all games made
for the Macintosh, you come to expect a certain level of graphic quality
with the games. And PP will not let you down. Taking the original
concepts, Presto redid all of Journeyman's 2500+ screenshots, adding
detail and color that was not before seen. Be careful of the passed
out soldiers lying on the
floor of Norad VI or the hidden dinosaur that wants to come out and
feast on you for dinner. Small things, like Gage's personal items,
are left laying around for your inspection. Dr. Sinclair's lab and
office are full of these items, all crafted by the wizards at the
Presto for our enjoyment. And the improvement in color . . . absolutely
amazing. Gone are the flat, brown walls of the Morimoto mines. Instead,
they've been retreated with subtle shades of red and maroon. In addition,
they added robotic drones that service the mines, so the tunnels feel
alive instead of abandoned like in the first game. But watch out!
Some of these guys can kill you. Just a fair warning before my walkthrough
comes out.
In
addition, we are treated to amazing FMV sequences of flying over the
Mars terrain, speeding underneath the Pacific in a claustrophobic
sub, and zooming along the moving walkways of the New Sydney science
complex. Since the game was created in 640x480, these sequences will
look "pixely" but they don't detract too much from the excitement.
What? No Arthur?!
Unfortunately, we are not
treated to a repeat performance from everyone's favorite (or at least
my favorite) AI, Arthur. Instead, we are made to deal with
a personality-devoid talking head that politely asks us not to be
late for work. Okay, she's much more pleasant than the cheesy pony
tailed brunette from Presto's original work, but I really missed the
humor of Arthur in this one. (Not that they could have put in Arthur
because that would mess with the storyline of the games.)
Humor,
however, is not lacking from this game. Take the mirror in Gage's
bathroom for example. Try out a few hairdos while you have a chance.
Also, take your morning constitutional and watch as a holographic
newspaper comes flying from the wall for you to read while passing
the time. Oh, and make sure to have breakfast so the machine can yell
you for eating take-out again. Doh!
Overall, the acting is
very well done, with new appearances from familiar Journeyman characters
such as the original, Hispanic-looking Gage Blackwood, Michelle Visard
(Agent 3), TSA Commissioner Baldwin, and Dr. Eliot Sinclair. Some
of Sinclair's sequences were completely reshot for the new endgame
scenario and blend in perfectly with the game's original footage.
Still, I miss Arthur.
Do I hear footsteps?
Yes,
kids, there are footsteps! Such a small thing, I know, but the other
two Journeyman games have the echoing sounds of Gage's footfalls.
The addition of these to PP add such wonderful, realistic detail
to the game. Sound effects, such as the working of the mining drones
and the crowd noise of the New Sydney convention, have been upgraded
and enhanced, again, adding to the overall boost in quality of this
game over its predecessor. In some places, the voices were kept the
same, such as the deep voice of the Global Transport machine. This
had me all teary-eyed thinking about my first experience with the
original Journeyman. (Sniff sniff, grabs tissue.)
Musical sequences, which
are few and far between, have been kept the same. You'll remember
the haunting ambiance of the mine tunnels and the "groovy"
tunes available on Gage's home entertainment system. Still there,
and still square . . . er, I mean, um yeah, they're still the same.
But why after all that
improvement . . .
.
. . did they not do something about the game interface itself? My
biggest complaint of the original Journeyman and Buried
in Time was that it relied too much on the keyboard. The same
goes for Pegasus Prime. While the navigation can be dealt with
with little trouble, the inventory screens are atrocious! There are
two, one for your actual inventory, and one for your biochips. (These
are little computer chips that can provide you with special abilities
when needed.) You must access these screens using the keyboard and
scroll them using your arrow keys. Your mouse will function solely
as Gage's hand, good for pressing buttons and dragging inventory items
around. You can't even open a door with your hand! Use the keyboard
instead! Because of this less than intuitive system, I found myself
in multiple situations where precious seconds would tick away while
I was scrolling my blessedly limited inventory screen for the proper
item. In another twist of confusion (like BIT) when you return
to a time zone after a previous visit, you must always start that
zone at the beginning. I found myself having to go through the tunnel
maze more than once to properly complete the Morimoto time zone. Talk
about frustration!
Applause
Even
with the interface gripes, my top hat goes off to the people at Presto.
Pegasus Prime is just a damn cool game, whether you're a fan
of the Mac or not. It's slick, it's appealing to the ear and eye,
and it evens the playing field for the following two Journeyman games.
Unfortunately, I wouldn't hold my breath to see if this game gets
ported to the PC. Presto seems to think it's comfortable being at
home on the Mac, so who am I to argue? Oh right, I'm the reviewer;
I'm allowed to!
(Jen steps up to the podium
at E3 and clears her throat.)
I just wanted to say something
really quick to Presto Studios:
EITHER PORT THIS GAME TO
THE PC FOR ALL THE OTHER GAMERS OUT THERE OR GIVE US ANOTHER JOURNEYMAN
GAME!
Thanks.
(Steps down to go find
herself a glass of lemonade and a copy of Mac for Dummies.)
Final Grade: A
If you enjoyed Pegasus
Prime, then check out my recommendations on the following:
Read: Timeline
by Michael Crichton
Watch: The Fifth Element
Play: The Journeyman Project 2: Buried in Time and The
Journeyman Project 3: Legacy of Time
System Requirements:
Power Mac
System 7.5 or higher
16 MB RAM, 8 MB free
5 MB free hard drive space
4X ROM drive or faster
Thousands of colors
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