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Review

Pathologic
Developer: Ice-Pick Lodge
Publisher: Buka Entertainment (Russia)
GMX Media (UK)
Genre: Action/Adventure/RPG
Release Date: 2006
Platform:

PC


Review by


October 13, 2006

 

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Pathologic screenshot - click to enlarge11:35 pm. You are walking down a dimly lit stone-paved street, listening to the monotonous sound of your footsteps. From the surrounding houses, you can make out the sounds of babies crying and moans of people suffering from the disease. Suddenly, a brown wraith-shaped cloud of illness floats towards you, appearing out of nowhere. Quickly, you turn to run, only to see that a bandit has caught up with you and is wielding a knife in his hands, smiling menacingly. Panic sets in as you rush in the first door you see to your left. In horror you realize that the disease hasn’t left this house untouched, creating a sight that would make the toughest of men cringe. A few steps down the hallway, a woman lies on the floor, curled up in horrible pain. You walk up to her, bend over and use your last bottle of painkillers to bring her some relief. You realize too late that a purple cloud has surrounded you, filling your lungs with tainted air. Your vision blurs. Your breathing becomes heavy. You know that if you don’t leave the house and find some treatment immediately, you will die.

Pathologic screenshot - click to enlargeYou just had a brief experience of what it feels like to play Pathologic, a game that does not fit neatly into any genre and cannot be compared to anything that has come before. Imagine a game that blends in elements from Adventures, RPGs & Action/Stealth games in a mixture that is based on survival and horror. Survival horror then? Not quite.

Pathologic is a 1st person, full 360 degrees 3D game, where you play the part of 1 of 3 different characters and try to survive for twelve days in a small town that is slowly being eaten away by a terrible epidemic. By the end of those twelve days, you will be required to decide the fate of the town, according to what you have learned about the disease. If you are still alive that is!

Pathologic screenshot - click to enlargeAll characters have six very important status bars. First is the reputation bar. According to what you do in the game, your reputation will go up or down. If you kill a bandit or help someone in pain, it will go up. If you kill an innocent person it will go down. Reputation is very important when dealing with other people, especially shopkeepers, who will refuse to do business with you if it’s low. If it gets too low, people that see you on the street will attack you! The second bar is the health bar, which is self-explanatory. 0 health = game over. Healing items will help you maintain this bar on high levels. The third and sixth bars are directly related to each other: Immunity and Infection. Roaming around a severely infected town is a dangerous thing, and you’ll need protective gear and medicines to prevent from getting infected. The more precautions you take, the higher your immunity bar will be and the chances to get infected will drop. Getting infected will, as expected, have a direct effect on your health. Finally there are the hunger and exhaustion bars, which are also pretty self-explanatory. Eat and sleep regularly and you’ll live a healthy life.

Pathologic screenshot - click to enlargeBefore the game starts you will be asked to select among the three available characters: Daniel Dankovskiy, aka The Bachelor, Artemiy Burakh, aka The Haruspicus, and Karla, aka The Devotress. Daniel and Artemity are more medically inclined, while Karla is more towards the supernatural side. Karla’s character is locked in the beginning, and unlocks after the game is finished once with one of the other characters. Each character has their own little special characteristics, for example Karla can hit someone with her hands from afar, without touching them, and also use her hands to heal, while she cannot carry any heavy weapons. Knowing the pros and cons of each character will prove very helpful.

Each character also begins with their status bars at preset levels. For example, Artemiy starts with low reputation and health, hungry and exhausted. For that reason, I strongly advise you to make Daniel your first selection, since he starts off with all stat bars in perfect condition making initiation to the game easier and the learning curve smoother.

Pathologic screenshot - click to enlargeStarting on day 1, the town is in perfect condition, but you soon find out there’s something unusual going on. During the next days the town will be sinking deeper into the epidemic, and this will be portrayed in the most morbid way. The progression from a healthy, fully functional town to a dying one is the strongest point of Pathologic. Sections of town start closing down. The air turns into a sickly blue and infected clouds float around. Bloody bodies covered in sheets lie on the streets. Rats carrying the disease run around, and will infect you if they bite you. Ill people walk helplessly in hooded robes, and will come up to you for help, but only to infect you with their diseased breath. Guards are posted on key sections of the closed down areas beating to death any infected person who tries to leave. And when the sickness finally leaves an area, almost everyone is dead, the air remains a putrid yellow hue and bandits start roaming the streets. That beautiful area of town exists no more!

Pathologic screenshot - click to enlargeEach day is divided into one main quest of the day and a few side-quests. The side-quests are optional, but can offer great rewards, while it is very important to successfully complete the main quest. Each day has, of course, 24 hours, an amount of time that will relentlessly go by no matter what you do. Time management is crucial in order not to hear the bell strike midnight before you are done with the quest of the day. If that happens, you or one of your adherents may die. Who are the adherents? The adherents are a group of important people who must survive at any cost. If you lose any of them, then expect the game ending not to be the most heart-warming one.

Pathologic screenshot - click to enlargeTime management is challenged by the arrangement of the areas involved in each quest. To be a little clearer, imagine the map of Europe as the town. If a quest involves Spain, Italy, Norway and Finland, more often than not you will be required to travel (and by “travel” I mean walk) by the longest possible route; for example starting in Spain, then Finland, then Italy and finally Norway. Not only is this unfairly time consuming, but also tedious to the point that it made me call it a day a couple times, when I actually wanted to continue playing – oh, how I wished for some of the vehicles from 80 Days! My advice is to play the game once without taking on any quests – which will result to game over at the end of the first day. Walk around the town, find out where everything is and the shortest ways to get there, and then restart. This will make the first couple of days easier to deal with.

Pathologic screenshot - click to enlargeWalking around in the town you will come across all kinds of other, more or less important, characters. The highest level of importance is held, of course, by your adherents, which you must protect no matter what. Along with your adherents, there is a group of very important to the town and its management people, with whom you will have to deal a lot, and who will be giving you most of your quests. All those characters have unique looks and dialog lines. The rest of the inhabitants of the town are divided into certain groups of clones. Each group bears the exact same looks and dialog lines. Though this mars the image of the game, it is also very helpful as each non-unique character has something to offer. Children have things to trade, certain women can mend clothes, certain men can fix broken weapons, drunkards carry bandages, etc. Being instantly recognizable saves time when looking for certain people to deal with.

Trading is very important in the game. Knowing who wants what and what they can offer in return is key to increase your inventory of food, medicine and ammo supplies. Children, for example, love junk items, like needles or fishing hooks, and can offer you bullets and medicine in return – when an epidemic strikes, no one has the time to control what their children are carrying in their pockets! Guards will trade good food for medicines, and so on.

Pathologic screenshot - click to enlargeTrading offers plenty of items, but is limited so you must use two other methods to acquire useful items: finding and purchasing. The items that can be found, either on the streets or in trashcans, are mainly junk items, but they are very useful for trading. Finding a couple of needles in a trashcan may mean that you have found some rifle ammo! So always check out everything. Useful items can also be found inside houses. The most major items though, like good weapons or clothes, can mainly be bought at the stores, although sometimes they can be found on certain dead bodies. Prices are not what you would call a bargain though, and you are not made of money. Each day prices will fluctuate, sometimes severely, so finding out the best deals and managing your money is crucial if you don’t want to end up walking in your underwear flailing a rusty scalpel for a weapon. Money can be found by selling items to shopkeepers, or on dead bodies of people that you kill, preferably bandits – remember your reputation! But the big bucks lie in some side-quests, so always try to take them all on and complete them cause you never know how much richer you’ll be in the end.

Pathologic screenshot - click to enlargeJust like with people, buildings also have different levels of importance. There are buildings that play a major role in the game, usually homes or hang out places for the important people, which you will be visiting very often. Then there are the stores, with their cloned storekeepers, which are divided into food, medicines and clothing stores. Finally, there are the common houses. Those appear in three different states. They start off as regular houses, where people reside. Those are locked and can be opened with the use of a lock-pick. Once inside, stealth is very important, since the residents will attack if they notice you. Now why would you want to break into someone’s house? But to steal their stuff of course! Just as long as no one sees you, you’ll have no problems! The second state of the common houses is the infected state. At that point the houses are unlocked, and inside there is chaos. Furniture is turned over, people lie on the ground in pain and clouds of disease are everywhere. There are a couple of quests that require entering such houses, but other than that there is no other reason to risk entering an infected house, other than a need for a quick reputation boost, achieved by relieving the residents’ pain. The final state of the common houses is the “aftermath” state. The former residents are apparently dead, and now those houses are inhabited by marauders. Marauders are very agile and tough, and almost impossible to kill without a long range weapon. But they also carry lots of money and have plenty of useful items stuffed away. Regardless of the type of building, as long as it’s unlocked, it can also be used to elude anyone or anything that is hunting you outside, like bandits or rats.

Pathologic screenshot - click to enlargeFighting has its place in the game, but the amount of fighting is almost entirely up to you. There are a few quests where fighting is mandatory, but other than that, you can go through the entire game with the peace sign tattooed on your butt-cheeks. If you decide to dip your hands in blood though, you will definitely be rewarded, as long as it’s the blood of enemies. Killing bandits and marauders will not only reward you with money and other goodies, it will also boost your reputation – something that you will definitely need in the Haruspicus and Devotress scenarios. But fighting in Pathologic is not exactly a piece of cake. Besides Karla and her magic hands, all other kinds of fighting are either close combat, using fists or scalpels and knives, or long range combat, with all kinds of firearms. Close combat is very hard to master, and doesn’t inflict too much damage. Moving forward, striking and backing away is the best strategy. There is however the option to sneak up from behind and kill an enemy with one stab in the head. Long range combat is easier, but bullets don’t come a-plenty. Keeping up the good trading is the solution to that. Also, keep in mind that all weapons start to wear out with usage, and the more worn out they are, the more likely they’ll be to miss and the less damage they’ll inflict. Same goes for the clothes you’re wearing, which are used to protect you from infection, blows, fire etc. As they wear out, their protection will not be as strong. Certain people found on the street can work on your weapons and clothes and make them good as new, but, as expected, everything has a price.

Pathologic screenshot - click to enlargeThe game’s AI is not a very strong point, and fighting sometimes is performed in a very funny way, while other times it becomes excruciating. All enemies get a “focus point” and will not rest until they have killed what they have focused on – or until they rest in peace. If their focus point is somebody else, you can easily walk up to them and stab away. They won’t even know you’re there! On the other hand, if you become the focus point, you will never be left alone, unless you enter a building or kill them. You can run around town for the rest of your life and they will stay on your tail! Another case of bad AI is how stealth is implemented. There are times that you can practically dance around someone and they won’t notice you as long as you keep the stealth button pressed! Very helpful of course, but it does distract from the realism.

Pathologic screenshot - click to enlargeVisually Pathologic is of high, but not the highest, standards. The town and its buildings are beautifully designed, inside and out, with colors that set the depressing mood perfectly. The characters are very detailed, although during close-ups they sometimes look like disarranged puppets. This happens because there is no speech (besides some random comments) and their expressions try to follow the mood of the dialogs, which doesn’t work too good when you read instead of listen. What really stands out though is the music. Pathologic features some of the most sublime music I have ever heard in a game. With tunes varying from low-key to frantic, the music works wonders for the overall atmosphere. Even the music playing in the infected areas has a “sickly” sound! If there is one game that desperately needs a CD soundtrack, Pathologic would be it. Hats off to the game’s musicians, who I cannot praise enough!

Pathologic screenshot - click to enlargeWhatever I have written up to this point of this review may or may not sound appealing to you, according to what you want from your games. There is one thing in Pathologic though that is really unappealing and I cannot believe that the game was actually released in that state. I am talking about the ugliest, the most awful and outrageous translation I have ever seen in my gaming years. Yes, I have played non-English games that were poorly translated, but Pathologic creates a league of its own. It feels like a person with no English knowledge whatsoever grabbed a dictionary and started translating word-by-word. There is no sense of syntax or grammar anywhere, there are words used in an entirely wrong way (another sign of dictionary overuse) and there are also words I don’t believe even exist! I mean, what the hell is an “oinon” and why does Artemiy keep calling me that way, when I play as Daniel? Should I be offended or what? This horrible translation not only makes the dialogs laughable and the characters sound like they are mentally challenged, thus having a negative impact on the atmosphere, it also makes the story hard to follow at times. If you know Russian, which is the game’s native language, then I strongly suggest you play the Russian version. I don’t know Russian so I cannot comment on the level of the dialogs of that version, but I am positive they are better than this mess. For the rest of the world, a patch is urgently needed.

Pathologic screenshot - click to enlargeSo, you have hacked your way through hordes of zombies, survived mansions haunted by all kinds of ectoplasms, and lived through towns that make hell look like Pee Wee’s playhouse. That means nothing when you start playing Pathologic. The horror that it creates is a horror that strikes the most sensitive nerves. It tells a story of something that can happen to you, and it tells it in the most gruesome way. Seeing a zombie ripping somebody’s head off can be fun, but seeing somebody writhing on the floor in agony, surrounded by clouds of an epidemic that could appear in your neighborhood needs nerves of steel not to be disturbing. Overall, Pathologic has its little problems and nuisances but it also performs greatly in the areas that are the most important for this kind of a game. Unfortunately, the atrocious translation takes away a good chunk of the fun. If though you are a lover of the macabre, this problem can and should be overlooked, and you will enjoy one of the gloomiest games ever created.


Final Grade: B
(B+ with a translation patch, A+ for the exquisite music)
(find out more about our grading system)

If you liked this game, then
Read: Edgar Allan Poe, The lyrics to Slayer's Epidemic (better yet, listen to the song!)

System Requirements:

  • Pentium 1 GHZ
  • Windows Me/2000/XP
  • 256 MB RAM
  • 4X CD ROM
  • DirectX 9.1
  • DirectX 9 Compatible 3D video and sound card (32MB)
  • 2GB Hard Disk space