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In Overclocked you play as psychologist Dave McNamara, a trauma specialist, who is called to New York and assigned to a peculiar case. Five young men and women have been found across New York, screaming, scared, some with barely any clothing, and all with no memory of what happened to them. Nobody knows what happened to them or where they came from. They’ve been put into separate cells at the Staten Island Forensic Hospital and Dave has been called up by Detective Moretti of the NYPD to examine the patients and try to uncover what transpired in their recent past. Sounds like the premise for a fairly standard, point-and-click, third person adventure, right?
As the patients recount their memories, you get to play as each of them in their flashbacks. This adds an interesting dimension to the game, where past events are viewed from multiple perspectives, and nothing is what it seems at first. Dave carries a PDA with him to record the recollections of his patients. A recording, among other things, can be used to trigger flashbacks when played back for the same, or another patient. Discovering such triggers to get each of the patients to recollect their past is one of more important challenges in this game. The rest of your time will be spent figuring out ways to open locked doors, fixing broken equipment, and solving standard inventory based puzzles – searching for knickknacks, combining them with other items, and then using them at the right time and place.
As the story progresses and you learn more about what transpired with your patients, there are some unexpected twists that will keep you playing, to figure out what happens next. Unfortunately, the extremely linear gameplay makes the experience of sitting through the game less than memorable. Tasks need to be performed in a certain sequence, and most of the time you’ll be searching for that one elusive object, or a specific way to trigger a flashback in a patient, to make further progress. When analyzing the patients, you will find that only one out of the five will be open to having a flashback at any given time. And sometimes you can’t even perform certain actions like using your phone to make a call unless you’re standing in a particular location.
Overclocked does have a few redeeming features. The voice acting is excellent, and the 3D character and environment models are good eye candy. The developers have done a nice job with the lighting and weather effects (it’s perpetually gloomy and raining throughout the game). The game engine is possibly one of the best I’ve seen – it very effectively caches data for a location to enable you to quickly and seamlessly walk around different screens without encountering frustrating load screens, although cut scenes can sometimes take a while to load. And while most of the inventory based puzzles aren’t too difficult, I liked how some of the puzzles require you to pay attention to the conversations and the environment for little clues that are useful later. Finally, I’m happy to say that I didn’t encounter a single bug or glitch while playing the game, which is noteworthy considering how so many games these days are rushed out of the door without proper bug testing. Ultimately however, despite the novelty of playing through flashbacks in reverse chronological order, Overclocked fails to live up to its potential. If only the developers had spent some more time fleshing out the story, characters and the environments, this could have been a great game. The lack of interactivity and character depth, coupled with the linear gameplay and dull, empty environments left me feeling disappointed. The ending doesn’t help matters either. Without giving anything away, I’ll just say that it was quite underwhelming. In all fairness, Overclocked is a decent adventure game with a unique premise that’s worth a look if you’re a fan of adventure games.
System Requirements: • Windows 2000/XP/Vista |
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