A MEMORABLE SEQUEL
The Omega Stone, sequel
to Riddle of the Sphinx is a memorable and exhilarating adventure
that will amaze you from its enchanting beginning
to its climatic end! Taking place right after the events in the first
game, The Omega Stone now places the fate of the world in your hands.
You must solve the mysteries surrounding many of the world’s
ancient sites, such as Stonehenge, Easter Island, and many others.
Each holds a key to the puzzle of solving the adventure and stopping
the comet that threatens to destroy the earth.
EXPERIENCING THE OMEGA STONE
Before one can truly understand the beauty of this game we must
look at those that helped to make it possible. The Adventure Company
for one is to be complemented for continuing to support these adventure
games and allowing companies like Omni Adventures to continue developing
them. Having played and completed both Riddle of the Sphinx and now
The Omega Stone I am left with wonder and excitement at the passion,
fire and dedication that drives the developers to make these games.
Jeffrey S. Tobler and Karen E. Tobler, developers of Riddle of
the Sphinx and The Omega Stone are the unique husband and wife team that
show the world what can be done if you believe in something so strongly.
When you play The
Omega Stone you will be left mesmerized by the realism and attention
to detail that goes into the creation of every
item in the game as well as to each of the stunning environments
that you will explore in. Jeff and Karen based much of what you see
on trips they have made themselves to many of these locations, and
on exhaustive research that they have done for everything you see
in the game, so that you can be given the ultimate playing experience.
Just like in Riddle of the Sphinx, The Omega Stone offers the player
the rare and special experience to explore many of the world’s
ancient sites just like archaeologists that many of us have dreamed
of becoming or are inspired to become. Many of us may never have
the chance to visit many of these sites which are closed to the public
but through Riddle of the Sphinx and The Omega Stone, we have been
given a rare and unique opportunity.
The developers first took
us to the enigmatic Sphinx and its surrounding pyramids located
in Egypt for the first game. Now, be prepared as
the adventure undertaken in The Omega Stone is bigger, more colorful
and more challenging than ever before. Utilizing a brand new game
engine adventure fans will be excited to explore many of the world’s
famous sites. Revisit the Giza Plateau from the first game, site
of the famous Sphinx, or travel to the Mayan ruins of Chichen Itza
in the Yucatan jungle. Next, plan to visit the mystical relics of
Easter Island, the watery depths of the Devil’s Triangle or
even the mysterious megaliths of Stonehenge. In the end you may discover
their vital connection as well as their importance to the legendary
fabled city of Atlantis spoken of by Plato, the ancient Greek philosopher.
The
Omega Stone is truly
a visual splendor as you marvel at the beauty that has gone into
the faithful recreation of each of these
ancient and wondrous sites. Each object you see or area you visit
will amaze you with the vibrancy of colors and detail that has gone
into their creation. Wait until you see an area in the underground
caverns of Chichen Itza that has shafts of light coming through an
opening and illuminating the area below. Then there are the diving
scenes in the game which are a welcome addition, as you explore the
watery depths of the Devil’s Triangle in the search of a valuable
item. Expect a nice surprise in a cemetery area you explore as you
read the names written on certain headstones found there. Special
mention must be made here of the exquisitely detailed FMV cutscenes
that are included in the game, from the beginning and ending scenes
to those in which you talk to the various characters that you meet
along the way. You will appreciate these little details as well as
others that the developers have included in the game. The Omega Stone
is not a game to be rushed but one to be experienced by taking your
time to discover all that it has to offer. It was so exciting to
be able to visit all of these different sites with their own unique
puzzles, challenges and surprises.
Movement and navigation are handled with ease in the game. The game
is presented in a 360 degree format, which allows you to look all
around you. A cursor in the shape of a triangle will guide you along
the way. All you need to do is click on the area that you desire
and you will travel to the selected destination if there is a path
in that direction. If there is something for you to interact with,
the cursor will highlight to indicate this. There is also a magnifying
glass icon that indicates that you can get a close-up view of an
item. When you collect items in the game a handy knapsack cursor
will also show up that will allow you to store these items in your
inventory. You can easily access your inventory at any time and select
the desired items for use in many of the puzzles you come across.
A new feature to this game is that you can use a camera that allows
you to take snapshots of anything in the game, from snapshots of
a specific location, to snapshots of notes, books and other items
that you may find important to your mission.
EXCITING GAMEPLAY
Now let’s get to
the gameplay which is just as exciting as anything else in The
Omega Stone. One of the things that I enjoyed
about Riddle of the Sphinx was that clues were everywhere in the
game to aid you in solving the puzzles and challenges that you faced.
Of course you needed to know where to look and how to interpret these
clues once they were found. The same holds true for The Omega
Stone.
Sir Gil Blythe Geoffreys (played by Jeffrey Tobler), the famed archaeologist
from the first game will once again need your help to solve the mystery
and leave you clues scattered about in each area that you will need
in order to do so. He could easily tell you what you should know
but there is always fear that his information will fall into the
wrong hands, into the hands of his enemies. You will literally spend
many exciting hours in each environment just reading the many notes,
books, letters and other items that were left behind by Sir Gil or
his assistants. You do feel as an archaeologist would in exploring
these ancient sites and unraveling the mysteries all around you.
In Stonehenge you will
be able to read an intriguing journal left by Troy Christian, an
assistant that worked for Sir Gil. But what
has happened to him and how will his journal play into all of this?
In the Devil’s Triangle, you need to find a specific location
in the ocean that holds a special item vital to your mission, but
how will you find the correct spot in the vast ocean below you? In
Easter Island, what is the meaning and significance of a mask that
you find there? These and many other mysteries await you as you experience
a story that is more involving and even more suspenseful than the
last game. So many clues will be found in books, some will be found
in scrolls, to voiced recordings left by Sir Gil or other items scattered
throughout the areas.
Sir Gil trusts and believes in your abilities and will keep you
updated throughout the game through letters that he will send to
you at certain points. Those abilities will be put to the test as
you explore each of these sites. In Stonehenge you will have to work
at finding the right code that unlocks a security gate that blocks
passage into a special archaeological dig. In the ruins of Chichen
Itza you will need to discover the importance of the many skulls
that you will find and collect in the vast network of caverns below.
In another area you will have to learn alchemy and use that knowledge
to solve the complex puzzle that is tied to it. Puzzles will range
in complexity and difficulty and you should expect to take more than
30 hours to complete this huge adventure. There are also several
ways to die in this game so you must be careful with the decisions
and actions that you make in some of these areas. I would strongly
advise that you save before attempting any of the complex puzzles
in this game.
There are more characters for you to interact with in this game
than in the last one. We already mentioned Sir Gil. There is also
the sometimes funny but always irritable Hump, the driver that will
take you to the different sites and areas that you need to visit.
In this game you are not required to complete a certain location
to proceed to the next, as the games many areas will be opened up
for you to complete in any order you wish. There will also be a situation
in the game where an item from one area may help you in figuring
out the puzzles of another area. You will also appreciate the impressive
detail given to the many vehicles that Hump will take you in to the
different sites such as the one in Stonehenge referred to as MARV
(Mobile Archaeological Research Vehicle).
No review would be complete without mentioning the finely composed
music and sound effects that complement each area and add to the
atmosphere and ambiance to be found in each of the games many settings.
You will appreciate how the roar of thunder and gloomy conditions
in Stonehenge puts you in the right mood for such a mystical area.
A few areas could have used improvement in this game. I would have
liked an inventory screen that organized items more neatly instead
of the way they appear now. I also could have done without some of
the puzzles that required the finding and collecting of many items,
such as the many skulls you will need to collect in Chichen Itza.
There is also a moderately difficult hedge maze in one section of
the game that may frustrate players but with enough patience you
should be able to complete it. I also encountered a rare situation
with running the game under Windows 2000 where the game would exit
to the desktop as I was playing. The developers are aware of this
and are currently working on a patch to fix this. Yet, these are
only minor flaws in an otherwise exemplary adventure game and I wish
the team at Omni Adventures continued success with their future products.
A SHINING EXAMPLE
The
Omega Stone is a shining example of an adventure game that distinguishes
itself proudly among all the others! Not many developers would take
the time and energy needed to recreate these famous sites with the
care and attention that they require or conduct the many hours of
research that this game calls for. Not many games can claim to give
you the feeling of actually being there, of experiencing the history
of each of these famous sites. Jeff and Karen Tobler have succeeded
with The Omega Stone and in the process created an unforgettable
adventure game that clearly demonstrates their passion for archaeology
and its many wonders!
Final Grade: A
System Requirements:
- Windows 98/2000/ME/XP
- Pentium II 300 MHz
or equivalent processor
- 64 MB RAM
- 824 MB free hard drive
space for partial install
- *2.68 GB free hard
drive space for full install
- 12x Speed CD-ROM drive
- Direct X Compatible
Video Card
- Direct X Compatible
Sound Card
- Mouse
*(A Full install is recommended to avoid disc swapping in this 4
CD game.)
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