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The comic-book Noctropolis is a city of the night - literally. About a hundred years ago, some kind of natural cataclysm caused the sky to be completely shrouded by an impenetrable cloud of smoke, ashes and dust. Since then the sun no longer rises in Noctropolis. And like other comic book cities, Noctropolis also has a big crime problem. Not just street gangs and thugs but super villains, incredibly evil and powerful.
Darksheer is so good, in fact, that there are not too many villains left. The issue of "Darksheer" included with the game deals with his elimination of the last three: Desperado, Widowmark and Top Hat. As we flip through the pages, we learn how Darksheer dispatched the first two. But Top Hat, the sinister trickster and magician, would have killed him if it weren't for the last-minute intervention of Stiletto. She is supposed to be Darksheer's partner and as her name suggests, she is very, very good with knives. The two heroes have a bit of falling out and Darksheer does the one thing that superheroes are not supposed to do: retire. The city throws him a huge farewell parade and Darksheer disappears, never to be seen again. Or...?
Fortunately a doorbell rings and Peter wakes up. He has just gotten a package - he is the Cygnus Comics sweepstakes winner. One of the prizes is a brand new issue of "Darksheer" and Peter starts reading immediately. Something is dreadfully wrong in Noctropolis. A new master villain called Flux has appeared seemingly from nowhere and has started breaking Darksheer's old enemies out of prison. Dr. Macabre, the sadistic surgeon. Greenthumb, strange mutant who can bend plants to his will. Dreamer, a strangley deformed humanoid who attacks his victims through their dreams. And others. After finishing this new issue of "Darksheer", Peter is naturally confused. Also included with the sweepstakes prizes he received are two odd coins, one silver and one gold. When he flips the silver coin, a strange monolith suddenly springs up in the middle of his bookstore. Besides ruining Peter's carpet, the monolith also opens up and sucks Peter in.
When he tells Father Desmond that he, Peter Grey, is the new Darksheer, the good Father is naturally incredulous. But after a bit of convincing he agrees to give Peter the address of Stiletto. Unfortunately she has been nursing a bottle since Darksheer left her and is not in the least interested in anything Peter has to say. What a letdown! So Peter starts adventuring on his own. After a while he is attacked by the demon Succubus again, this time for real (if the comic book reality is "real" that is), but he is not killed - apparently Succubus wouldn't mind killing him but her new master Flux is against it because he has other plans for Peter. But Flux's plans say nothing about Father Desmond, so Succubus tries to take her revenge on the clergyman. Trying to be a good hero, Peter goes to help Father Desmond. The battle with Succubus is unexpectedly joined by Stiletto who apparently threw away the bottle, donned her tightly fitting black suit and pulled out her knives, as vicious as ever. And boy, does she look good! The demon is banished (hmm, you're fighting a demon in a cathedral... what would you do?) but Peter passes out from exhaustion caused by his wounds. Stiletto carries him to Shadowlair, Darksheer's secret hideout. She submerges Peter in a pool of Liquidark, mysterious dark liquid (duh) with healing powers. Afterwards Peter just needs to pick up Darksheer's gear and ha can become a full-time superhero. Then he only has five or so super villains to kill and a final confrontation with Flux on his to-do list. He might even convince Stiletto to help him.
Conversations, however, are a bit more colorful because they are all accompanied by video sequences (in little windows, not fullscreen), complete with digitized audio. All with live actors, sometimes with added digital effects (in the case of certain monsters). The dialogs can be a little annoying because you have to follow the exact right path to get where you want and if you "miss", the dialog starts over from scratch. Which is a problem with conversation trees that branch a lot. The graphics are high-res (for 1994 anyway) Super VGA. Unfortunately the game makers chose the 640x400 resolution at 256 colors, which tends to display a bit off on most monitors. Noctropolis is also a very dark game - literally, with the default brightness you probably won't see a whole lot. The backgrounds are all hand drawn in comic book style and they do look nice. Some locations also look really weird, especially Peter's dream sequence - but then dreams are supposed to look weird. I think. Digitized audio in Noctropolis is clear, which is unfortunately not always the rule with the games of that era. The music is nothing special but then it's hard to do anything special with AdLib. There is however a sound track on the game CD (about 20 minutes of music) which is quite good - it is unfortunate that it cannot be played during the game (because the game needs to access its data on the CD).
The story is very linear and most locations must be visited in a more or less fixed order - but that is always the problem (if it is considered a problem at all) if you want to have a tight story. The story is also not in the least credible but then again, this is supposed to be a comic book-style adventure. And I should also mention that for once, the "Mature" rating is spot on. There are a couple of violent scenes (though not too violent) and some "suggestive themes" (if that's what I think it means). After all, the box says that Noctropolis is an "adult graphic adventure", so there better be some. If I were a professional writer, at this point I'd probably say something silly like "Noctropolis successfully captures the spirit of a comic book adventure and translates it to the digital game medium" but I'm not, so I won't. I don't have the schools. Still, I liked the game even though I'm not a comic book junkie. It has style, and that's not something you get out of a game just by throwing more money or technology at it. But before I start ranting about how the gaming industry is going downhill (which is only half true anyway), let me just say that I rate Nocropolis A- for flair, solid execution and a wonderfully silly comic book-style story with an unexpected ending. Final Grade: A- System Requirements:
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