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This is not a Benoit Sokal game.
The story and artwork come from Enki Bilal, a graphic novelist (think comic books for grown ups) and filmmaker. It is the work of Mr. Bilal we are reviewing here, and not the production house which implemented his vision. So, having said that, just how good is this game? I personally did not care for it. But neither do I care for Blizard’s World of Warcraft and there are millions of people who disagree with me on that one. So let’s take a look at the game and see if the things I didn't like are just the things you look for in a game. First, let’s take a look at the graphics. It is immediately clear that this is not Sokal's style. This is futuristic cyber-punk. This is a grim Paris run by a religious dictator who rations food and keeps armed guards between the unwashed mutant masses and the beautiful people. The imagery is effective at conveying the poverty. It is professionally done with no hint of tiling textures or replication. But there is nothing special about it. The style is not unique and I never experienced the desire to just stop and stare in wonder. This is solid B territory.
You will note that I have only taken a few screen shots from the very beginning of the story. Yes, I played through the game, but I don't want you playing the game feeling like you have already seen it all. This should be enough to give you the feel and leave the rest of the game for you to discover.
Plenty of material here to write a full novel. Unfortunately, almost none of it makes its way into the game. The plot is set up for you in the beginning. You then spend the entire game fighting your way out of one building, then across town, then into another building where the game wraps up. Then several of the mysteries are explained in the closing scene. In the game itself, about the only revelation is that the gods are getting involved in the local politics. Sorry if that was a spoiler. I give the story a B- for being a potentially great story, but only being given a bit part in the game.
I give the puzzles a B- for being professional, but a little forced in places. And what of gameplay? Ahh, now we get down to it. The game boils down to one large puzzle solving marathon with the army breathing down your neck. There is little exploration and the story is revealed before and after the game itself. You solve puzzles to be given a timed puzzle which you survive so that you can be given the next puzzle.
And you can die frequently in this game. The good news is that the game automatically restarts you at the beginning of the fatal puzzle. The bad news is that, for me, nothing kills the immersion or any sense of magic like getting killed and having to re-do a sequence over and over. Sorry, but I am no longer in the mood. That is the crux of this game. It is professionally done with good graphics, good voice acting and challenging puzzles. The only question is whether you prefer to solve your puzzles like Sherlock Holmes while puffing on a couple of bowls of course shag, or like Jack Bauer while dodging bullets.
System Requirements (Minimum):
System Requirements (Recommended):
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