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Review

NiBiRu: Age of Secrets
Developer: Future Games
Publisher: dtp (Europe),
The Adventure Company (NA)
Genre: Adventure
Release Date: 2005
Platform:

PC



Review by Shannon Hall

September 26, 2005

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NiBiRu screenshot - click to enlargeSomething wonderful happens when you mix Mayans, aliens, and Nazis. If you’re looking to make a good adventure game, you really can’t go wrong with this particular trifecta. Well, you could, but you’d have to try pretty hard. That’s why I was so excited at the prospect of playing Future Games’ Nibiru. After all, it contained all my favorite elements, neatly rolled into one little ball of gaming pleasure—ancient civilizations, conspiracies, alien legacies, Nazis, murder. Man, if only it had the Knights Templar, it could have been…. Broken Sword! Although the Knights made nary a mention, this game did have yet another element in common with the Broken Sword series, or so I thought. I’ll return to this point later.

In the meantime, let’s recap the important points of the story line. Our hero is a young linguistics and archeology student by the name of Marin Holan. Martin has traveled to Prague at the behest of his uncle, an esteemed professor in search of clues to a mystery. What begins as a minor quest to speak with his uncle’s friend in Prague ends in murder… which begins an adventure of an entirely different sort. Eventually the grim specter of Nazis is raised, and nothing good can ever come of that. One interesting thing about Martin is that, while ostensibly European, he speaks with a California accent, which is to say, no accent at all.

NiBiRu screenshot - click to enlargeIn fact, I spent the entire game absolutely certain that I was listening to the same actor who brought Broken Sword’s George Stobbart to life. I was so certain that it didn’t even occur to me to check the credits until the end of the game. Turns out, Rolf Saxon was not listed as a voice talent. Instead the voice of Martin Holan, the lead character, was done by Rory O’Shea. This explained a couple of things that had me confused. While O’Shea does an overall good job of voice acting, he lacks that certain panache that marks all of George Stobbart’s lines, and it comes off as a bit flat. Of course, this could also be due to the difference in writing. There are no clever quips or astute observations to give this game depth. Dialogue is pretty much the meat-and-potatoes sort.

Speaking of line delivery, this is a good time to mention the similarities—and the differences—between this game and Black Mirror, also from Future Games. Now, I for one was a huge Black Mirror fan, although I fully acknowledge the flaws that garnered such mixed reviews. In BM, the horrid dialogue and delivery were glaringly obvious, so much so that it bordered on unintentional comedy. The developers seem to have taken due note of this, and didn’t make the same mistakes in Nibiru. While neither the writing nor the acting is likely to win any awards, they’re also not impediments to the game.

NiBiRu screenshot - click to enlargeOf course, Black Mirror wouldn’t have lodged itself in my brain so firmly if it hadn’t had good points as well, and those were definitely carried over to Nibiru. I recognized the graphics style, the architectural elements, and puzzle types as well. That the graphics and game play should be similar is no surprise. After all, both games were created using the AGDS engine. As in Black Mirror, the characters’ movements are somewhat stilted, but the surroundings are lush, dark, and ambient. This particular game engine renders very realistic environments, and lends itself particularly to melancholy, dreamy landscapes filled with rain and fog, and the sparse sound echoes the sentiments perfectly.

Another element that blended seamlessly most of the time was the puzzles. I say most of the time because they degenerated into slider puzzles toward the end. I’m not sure whether the developers just ran out of ideas, or they though slider puzzles were a must-have in any adventure game, but the result was a triple-whammy at the conclusion. I much preferred the problem-solving puzzles found in the rest of the game, which were highly believable for each situation.

NiBiRu screenshot - click to enlargeIf you’re trying to pass cheap wine off as an expensive vintage, it just makes sense to grab a spare bottle from a wino. What else would you do? And if you need to distract a repairman, creating a short in an electrical circuit is just the ticket. Those are the sort of puzzles that make Nibiru an all-around great game for mystery/ adventure fans. By and large the puzzles are not arcane or mysterious, they’re just common sense.

Now, I’ve already mentioned the many diverse concepts that get introduced in the game. That’s a lot of material to pack into one story line, and the writers have done a passable job of tying them together. Unfortunately some aspects just kind of get dropped along the way, and picked back up toward the end as sort of an afterthought. I’m speaking specifically of the aliens theme here, and to some extent, the Nazis. While it was necessary to garner the name of the mysterious 12th planet (Nibiru), and it adds something of an occult twist, it really didn’t seem central to the theme at all.

NiBiRu screenshot - click to enlargeIt began as an idea just tossed around by Martin’s uncle, and makes a final, unimpressive showing at the end. Speaking of the end, don’t get me started. I hate to beat a dead horse here, but I’m going to have to drag Black Mirror into the mix once again. I think of all the games I’ve played, none has had such an odd, abrupt, dissatisfying ending as that game. But where BM left me saying ,”Whaaaa?!!!!,” Nibiru simply left me staring blankly. It made sense… sort of. But it had the feel of someone quickly dashing to conclude a story with too many elements, and not enough time. Kind of like a reviewer who really needs to wrap things up, so she compresses her final thoughts into one small, final paragraph:

While my last few impressions of the game left me slightly sour, they didn’t override the excitement I felt throughout the rest of the game. I thoroughly enjoyed the mystery, the puzzles, and the graphics, and felt right at home with much of it. In the same spirit that caused me to love Black Mirror despite its laughable flaws, I’m going to have to give Nibiru an A-.


Final Grade: A-
(find out more about our grading system)

System Requirements:

  • OS: Windows® 95/98/ME/2000/XP
  • CPU: 800 MHz Pentium® 3 (or compatible)
  • RAM: 128 MB RAM
  • Free Hard Disk Space: 2.5 GB
  • CD/DVD-ROM Drive: 16x
  • Video: 32 MB DirectX® 3D Compatible Video Card
  • Sound: DirectX® Compatible Sound Card
  • Input: Keyboard, Mouse and Speakers