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Review
NiBiRu:
Messenger of the Gods
| Developer: |
Future Games |
| Publisher: |
dtp |
| Genre: |
Adventure |
| Release
Date: |
Out Now (Europe)
October 2005 (NA, Dreamcatcher) |
| Platform: |

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Review by Tally-Ho
June 28, 2005 |
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NiBiRu is the name given
to the mythological twelfth planet of our Solar System, and its
projected return in the 21st century has sparked
some interesting debates over the years (For some background material
visit the following sites: The
Search
for Planet "X" - A
Brief History - Is
it Approaching? - What Happened?).
All of this theory is – in my humble opinion - nonsense, but
very entertaining nonsense nevertheless. Now the game’s title
would naturally have one anticipating something with a bit of a Sci-Fi
twist. Not so. Yes, the 12th planet is mentioned briefly, but – as
concerns the game - it seems that the Germans – including the
Führer himself, who wrote about the phenomena in his Diary -
were onto the story in the 1930's. Our protagonist will stumble upon
the book decades later, in a secret room buried deep down in a complex
tunnel. It's all part of his quest to retrieve some artifacts in
order to solve the mysterious story. Incidentally, this game was
released in 1998 under the title of Posel Bohu – but only in
Czechoslovakian. The storyline in the new release is identical, but
the game engine, graphics and voice acting have been completely overhauled.
This time around, they have realized the value of multi-lingual releases
and have developed French, German, Italian, Russian and English versions.
The English version is expected from Dreamcatcher in October, 2005
(This review is from the German version).
Martin Holan is the name of the game's hero. You, the gamer, play
as Martin in this third-person, point-and-click game. It's really
2-Dimensional graphics, but drawn in such a way as to make you feel
as though you are in a 3-D environment. I like the effect, which
you may have already experienced if you played Black Mirror, a game
from the same developers. Absolutely stunning graphics combined with
a simple, rock-solid interface are factors that contribute to its
enjoyability. I really like the feature where the inventory item
flashes when it is hovered over the correct place to use it, whether
it's another item in inventory, or a place in the game screen such
as a padlock or a lamp. This gimmick has been used previously in
Black Mirror. Also worth mentioning is that an inventory item vanishes
when it's no longer needed. This saves a lot of trial and error on
the player's part.
Martin is a student of archeology. The game begins with his uncle,
a professor of archeology setting the scene by telling Martin the
background story, and sending him on his way to Prague to get some
information from a lady named Barbora Kanska. She seems to be hard
to find, and that becomes Martin's first challenge. Along the way,
Martin will visit some wonderful locations including Prague, Paris,
an old mine somewhere in Germany, and the Mayan ruins. As he makes
his way closer to the truth, he needs to accomplish the usual gaming
stuff - find the key to unlock the door, distract the secretary or
a military guard in order to get past them, oil the rusty thingamajig,
etc. all the while gathering clues and information that contribute
to the story as a whole.
You'll run across a bratty
little girl who likes to throw firecrackers down from a balcony,
security or military guards who stand in the
way of Martin's progress, a fiery Mexican Señora who has ousted
her smelly drunken husband and sequestered her single daughter, and
a few other archeologists who may or may not be cooperative.
There are very few actual puzzles, (no
mazes - wahoo!) but there
is one Slider, albeit one with a little different twist. We've seen
sliders before, where the final blank square is in the center (Sherlock
Holmes: Mystery of the Mummy) but this one is tougher
because the pieces do not form an integral image when completed.
Instead, they
are separate Mayan faces, which must be slid atop their matching
image which is then revealed each time the empty square is over one
of the locations other than the center (Don't worry, I have written
a full solution to the slider: NiBiRu
Slider Puzzle Solution). Just
remember, if you want to use this solution, save your game before
twiddling with the Slider - it cannot be reset to its original configuration.
The graphics are my cup o' tea with a strong attention to details.
Czech Republic developers Future
Games have some great artists on
staff, and I can only dish up the highest praise for the visual results.
They always achieve the appropriate atmosphere for the moment (It
rains somewhat, but not quite as much as it did in Black
Mirror -
after playing that game I had to check my computer for mildew!).
The exterior and interior scenes are consistently magnificent, and
you are never left wondering what you are looking at. Only once did
the designers slip, when Martin manages to shut down an electric
generator in order to slip past someone in the darkness, the programmers
left the lights on in one segment of the cutscene, even though the
generator was off. (Oops!) Other than that - I found no flaws.
The ambient sounds and active sound effects achieve high marks as
they are just what you expect, nothing too much or too little. The
music is great and though some gamers might desire a continuous soundtrack,
I found the gaps refreshing.
My only complaint is the
story itself. Here's where I have to step back a little, and wish
the writers had put forth a better effort.
Granted the story "works" - that is, it hangs together
and makes sense, but overall, it comes across as a lightweight meandering
tale, concocted for the purpose of supporting an adventure game,
and not as a story that can stand on its own merit. While they were
revamping the 1998 version - which featured cartoony graphics - they
should have considered strengthening the plot line somewhat. That
said, I would still buy and play this game, and I look forward to
another production from this talented team.
Final Grade: B+
(find out more about our
grading system)
System Requirements:
- Windows 98/ME/2000/XP
- Pentium III 400
MHz or equivalent
- 64 MB RAM
- 8MB
DirectX 7.1 Compatible Video Card
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