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Review
Nancy
Drew: Danger on Deception Island
Developer:
Her Interactive
Publisher: Atari
Genre: Adventure
Release Date: October 2003
Platform:
Review by Ryan Casey
October 14, 2003
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Just when you thought
you’d seen everything, HER Interactive
finally pulled just the right strings to create the latest – and
greatest – Nancy Drew mystery so far.
In this new adventure,
Nancy has arrived at Deception Island for a relaxing whale watching
vacation with marine biologist Katie Firestone.
(You know, of course, that in Nancy Drew’s Detective Dictionary,
there is no listing for ‘vacation.’) However, upon arrival,
things literally start falling apart from the very beginning – Katie’s
boat is vandalized! Nancy’s seen worse crimes than this, but
Katie refuses to call in the sheriff. So, off goes everybody’s
favorite sleuth on another fun-tastic mystery!
Overall, HER once again grasps the overall feature of the game with
a great music score and organic puzzles. I never thought a Nancy
Drew game was capable of handling so many brain teasers! In the past,
some games have just been made up of many simple puzzles so that
the game feels longer after you finish it. (In fact, the very first
puzzle of the very first game was a slider. Yikes!) This game, however,
incorporated some seemingly easy puzzles that turned out to be hard
(like re-arranging books on a shelf), and some simple puzzles that
were there just as an extra time-consumer (like making a sandwich).
The best part, though, is the ever-friendly Second Chance button,
which allows you to let yourself be killed by a falling rock or make
Katie a fresh baking soda and Tabasco sandwich. This relieves the
stress from the common mistakes that most players make, making the
games more enjoyable.
Those of you who (like the rest of us), were joyfully waiting to
bike ride and kayak, beware. (You just knew it was too good to be
true, right?) I was very disappointed with the biking feature, although
again, compensation is the key here, as the kayaking was rather professional,
and seemed much more realistic than the subway from Secret of
the Scarlet Hand. But, as always, safety first!
On the other hand, however,
I’m happy to report that, as usual,
I didn’t run into a single bug – that is, until I had
to update my video card driver when my mouse decided to do some sleuthing
of its own. Otherwise, the game ran smoothly and flawlessly, and
there was no lost sleep over this game.
I’LL HAVE THE ‘SPOOKY MYSTERY’ SPECIAL
WITH A SIDE ORDER OF DANGER ON RYE, PLEASE
The plot concerns an orphaned
orca whale that’s been discovered
on the channel. The town is besieged with debates and complaints
about what should be done with the troublesome whale. This game carries
out the general plot we’ve seen the last few years: an animal,
a heated argument, and weird people. The plot here deserves an A.
PAGING DETECTIVE DREW . . .
The voice acting for this
game was moderate, and didn’t quite
outdo some of its predecessors, but I enjoyed the voices of the local
fisherman and café owner. I think more of a variety could
have been integrated into the game, but this is compensated in some
of the game’s loyal predecessors. Overall, the voice acting
deserves a B+. (Honestly, am I the only one who’s tired of ‘It’s
Locked’?!)
ALL ‘CLAM’-MED
UP
I was surprised to see
that in this game, the lack of humor was compensated for in puzzles.
It’s kind of like baking chocolate
chip cookies – you don’t have very much sugar, so you
cut that in half and add double the flour. (Don’t try that
at home, kids!) However, I was very pleased with the challenges I
persevered! The return of the friendly ol’ slider puzzle and
Memory game were a warm welcome, and the more generic puzzles, like
wood identification, fixing a kitchen sink, and searching for clams
on a deserted beach, were a great new addition to the Nancy Drew
games. There were also some activities that players could do if they
needed a break, like make a sandwich or build a sandcastle. The puzzles
deserve an A+.
KOKO KRINGLE AND . . . CLAM CHOWDER?!
Compared to previous games,
I think this is a one-way competition. Deception Island is truly
the game that Nancy Drew and mystery fans
have been waiting for. The puzzles are better, the concept is better,
and the historical piece of the puzzle is intriguing, as well. Alas,
with every game there must be faults. Here comes the Nitpicker’s
Corner:
- More Unique
Puzzles. No more sliders or matching – get
some unique puzzles into the games, like nonograms.
- More
Character Interaction. Time for those suspects to stretch
their legs a bit. There was no ‘sleuthing freedom’ in this
game, where your suspect had left the building and you were free
to rummage through his personal things. I’m hoping the characters
can get to move around a little bit more.
- Map? Twice in this game we wandered through a maze, and twice in
this game we didn’t have a solid map for either. (Especially
if you have one, but you just don’t realize that’s what
it’s used for.)
- Hold
the Hints, Please. Even in Senior Detective mode, I felt like
all I needed was a little hint to get me going – but instead
I received what seemed like an answer. Slow down, Hardy Boys!
-
Computer Addiction. In the previous Nancy Drew game, The
Haunted Carousel, Nancy’s laptop had a fun Flag game. How about including
some more fun games to pass the time, eh?
AND THE AWARD GOES TO . . .
Hands-down, Danger
on Deception Island deserves a solid A – it
is the best HER has offered!
Minor improvements can certainly be made as Nancy embarks on her
10th mystery adventure in 2004.
All Nancy Drew fans should be eagerly awaiting the next game in
the series, The Secret of Shadow Ranch. After all, it can only get
better from here on out!
Final Grade: A
System Requirements:
- Windows 98/Me/2000/XP
- PC CD-ROM
- 200Mhz Pentium
- 16MB RAM
- 160 MB hard drive
space
- 16-bit color graphics
video card
- 16-bit Window-compatible
stereo sound card
- 8X CD ROM
- Mouse
- Speakers
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