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Review
Nancy
Drew: Warnings at Waverly Academy
Review by Ryan Casey

November 02, 2009 |
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Every
successful series in books, movies, television programs, or adventure
games is grounded in a formula. There are certain elements –
plot structure, character catchphrases, or action sequences, for example
– that audiences come to expect from a series, often elements
that become trademarks of what makes it so successful. After twenty
games over a span of more than ten years, Her Interactive has certainly
found a profitable formula with their Nancy Drew mystery adventures.
As I played their twenty-first interactive case, however, I began
to wonder whether it may be time to reinvigorate the franchise and
try something new for America’s oldest teen detective.
This
latest adventure capitalizes on many of the aspects that have made
previous games successes. Nancy again works undercover, this time
at a boarding school for girls in the Berkshires, where somebody calling
herself the Black Cat has been leaving threatening notes and playing
malicious pranks on students, specifically seniors who are in the
running to be valedictorian. While attempting to uncover the identity
of the mean prankster, Nancy (“Becca Sawyer,” a rather
obvious fake name, if you ask me) does her usual share of chores for
other people and plunges into a historical treasure hunt that is,
of course, connected to the modern day crime.
The
strong point of this game is the visuals. The school itself, though
rather restricting if you are somebody who likes to explore a lot,
is quite attractive, especially the paintings on the walls and the
detailed woodwork. When it is snowing, you can see flakes from all
of the windows, and the scenery outside changes depending on how hard
the precipitation is falling. Additionally, all of characters –
and there are five of them this time, a big difference from the previous
installment – have expressive gestures and movements that show
them reacting realistically to what Nancy says. The moments where
their eyes widen or they shake their fist make the interactions realistic,
even if it is slightly improbable that they are always in the same
place, doing the same thing whenever you go looking for them. They
are interesting people to talk to, clearly representing different
kinds of students and attitudes and personalities.
To
add to the lure of the game for adolescent girls, already the majority
of the Her Interactive audience, Nancy has a cell phone that allows
her to receive gossipy text messages from the other girls at the school.
These texts often provide clues or red herrings that she can bring
up in conversation. It is not an interactive element (you cannot send
or respond to these texts), but it is a fun one that helps immerse
you in the environment.
However, the texts are
one of very few hints that indicate what to do next. When Nancy is
running around doing errands for people in exchange for a key, password,
or other kind of valuable information, the objective is always clear,
if tedious or repetitive. But there were also times when I did not
know what to do; in many of these cases, I had to go to Nancy’s
room and set the alarm for a different time of day in order to trigger
a certain event to occur. Some more direction in these instances would
have been helpful.
The
puzzles fall into two distinct categories: first, as I mentioned,
there are errands that Nancy has to do in order to get what she wants
from other people. In a Nancy Drew game, suspects will never volunteer
anything other than their name willingly; they always demand something
in return. This becomes an annoying ploy to lengthen game time and/or
make you do some kind of tedious activity. In this game, the annoying
chore is Nancy’s duty as snack bar manager. Once a day (plus
whenever somebody asks for a snack in exchange for a clue), you must
fill orders for students and teachers at the snack bar. I understand
the rationale that it fits the idea of the students having specific
duties assigned to them at school, but it is not a fun activity. You
will not be surprised to know, however, that it is by no means the
first food-related activity to appear in the Nancy Drew series. I’m
surprised Nancy is not whipping up gourmet meals at this point. Virtual
food preparation, in my opinion, just makes you hungry.
The
second kind of puzzle is that which is related to the historical mystery
that frames the plotline. Nancy finds yet another hidden journal in
which somebody wrote cryptic clues to a long lost treasure, this time
an unpublished book of Edgar Allan Poe poems, and must decode the
journal and solve all of the necessary challenges to find it before
somebody else does. These puzzles are actually of a nice variety;
they are not too challenging, but they require some thought, sometimes
pen and paper (with the exception of a mind-numbing activity in which
you have to place all of the fifty states on a map. Seriously?!).
But
even with all of these positive attributes, not to mention the other
hallmarks of the series – the fabulous soundtrack, the suspenseful
timed ending, the plot twists, the historical research, the phone
calls to Nancy’s friend and boyfriend – I found the game
very underwhelming. I even found Nancy herself moderately annoying,
as all she does during the game is ask question after question after
question, not bothering to engage in any actual conversation with
the characters. As someone who has devoured all of the other games,
I was disappointed with this one because it had nothing new to offer.
It follows the same formula, in my opinion a tired one, that so many
games before it have, except with certain elements (especially graphics
and voice acting) improved.
If
you, like me, are a loyal fan of this series, you may or may not enjoy
this latest installment. Even though Her Interactive has been making
steady improvements to their game design over the years, improvements
that definitely show, this game has nothing to excite people who have
followed Nancy’s adventures since 1998’s Secrets
Can Kill. If you do not mind playing the same formula again,
then you will enjoy this game as much as any other, but if you are
hoping for more, as I was, you will be disappointed. Newcomers to
the series, though, will find that Warnings at Waverly
Academy is a pretty solid introduction to the 3D world
of Nancy Drew. Here’s to hoping her next adventure will provide
some new thrills for even the most devout fans!
System Requirements:
- Windows® XP/Vista
- 1 GHz or greater Pentium
or equivalent class CPU
- 256 MB of RAM
- 1 GB or more of hard
drive space
- 32 MB DirectX 9.0 compatible
video card
- 16 bit DirectX compatible
sound card
- 24X CD-ROM drive, mouse,
and speakers
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