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Irrepressible, thy name is Nancy Drew. Through countless books, movies, television series, board games, and now computer games, the plucky sleuth is always ready to dive into a new mystery. Nancy Drew: Secret of the Scarlet Hand is HerInteractive's sixth PC adventure for Nancy, and it's without question the best of the series.
All of the games in the series have featured beautifully photo realistic pre-rendered environments for Nancy to investigate. And all of them create a lovely, intriguing atmosphere that is decidedly on-target for the franchise. The talented folks at HerInteractive seem to have been a bit more ambitious this time around, however, because the new game is superior to the others in several key areas. "DREW. NANCY DREW."
BIGGER BARS FOR BETTER BARGAINS Even more significantly, the core adventure game elements of puzzle and story have been deepened for this outing. The game feels about thirty percent longer than the earlier episodes, giving more opportunity for storytelling and puzzle-solving.
The second way the museum setting pays off in the puzzle department is it creates many opportunities for very organic situational puzzles. Nancy has to break into computers, rifle through notebooks, repair exhibits, hack a cb radio, etc. In fact, early in the game, Nancy is working off a list of tasks she's supposed to accomplish. When each task is completed she can cross it off of the list. Tantalizing shades of RPG game play . . . A real-time maze? Hmm . . . A "quest" list? Hmm . . . The game is full of little touches like that that really perk up the player's interest. A QUESTION OF CHARACTER
Visually, the characters are improved as well. They're varied and interesting. And for the first time in the series, the "hunk" character is actually, well, a hunk. Two character elements in the game I particularly liked. First, for a big chunk of the game, almost all of the characters are offstage, and Nancy has the museum (seemingly, at least) entirely to herself. This was a bit of a daring game design decision, but the game makers really pull it off. The other is the fact that one of the most interesting characters in the game is never seen or heard - he's the young man Nancy is replacing in the internship. Perhaps I'm prejudiced, however. It turns out the kid has great tastes in game websites . . . AMNESIA? THERE GOES MY CAREER!
Perhaps the most entertaining challenge Nancy has to face in the game is the daunting project of helping to reconstruct another character's memory. After a suspicious "accident" at the museum, a vital figure in the story has the key to the mystery locked in his head, and it's up to Nancy to help uncover it. One other excellent sequence has Nancy locked in a very creepy enclosed space armed only with a small flashlight. The player has to navigate with only a small area of the screen visible as Nancy moves the light around. It's quite effective. I have only two mild qualms about the game. First, the game menus are still clunky, clunky, clunky. It takes waaaaay too many keystrokes to save a game and get back to playing. Also, I still wish the Nancy Drew games could involve the player having to actually make a choice about who the culprit is, á la Clue. Actually, the second game in the series, "Stay Tuned for Danger," attempted this. I'm not suggesting some random shuffled-choice bad guy (which truly ruined the end of the otherwise excellent mystery adventure Ripper), but some choice the player has to declare the perpetrator in some meaningful way. It's a small dream, but it's my dream . . .
(1) Okay, it's true. I feel like Nancy Drew almost all of the time. Even when I'm playing Diablo. Final Grade: A System Requirements:
This review is copyright Ray Ivey and Just Adventure and may not be republished elsewhere without the express written consent of the author. Republication of said review must also contain a link back to Just Adventure. |
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