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ALL ABOARD!
Summer brought a celebration of Nancy Drew’s long-anticipated 75th anniversary with a throwback to her first case, The Secret of the Old Clock, in a short and easy adventure that could entertain on those lonely days home from school or in between vacations. Regular fans of the series know, however, that Her Interactive’s fall release is always a much more difficult and intricate endeavor, and 2005 brings no exception! In the thirteenth installment of the series, Nancy finds herself on a mystery train to Copper Gorge as the guest of – who else? – the infamous Hardy Boys! They were invited by tabloid favorite Lori Girard, who gives little reason as to why they are all on the train, and in any case disappears before she can reveal this little tidbit! In due time, Nancy and the Hardy brothers are hot on the case – but they have some competition this time around as they try to solve mysteries past and present on the last train to Blue Moon Canyon! ALL THE GEARS IN MOTION
The voice acting in this game is also at a superb level, with the tone and delivery matching each character – from the preppy Lori Girard to the tough Italian detective Tino Balducci – to the maximum. The lip-synching leaves a little to be desired, but is overall very convincing. However, I’ve noticed that Nancy could use some more effect in her voice – or perhaps just better lines than “What did you find?” or “So what do you think about this suspect?” When she gets funny lines, Lani Minella can really ham it up into some great comedy, but boring lines (particularly no-brainers like “I’ll have to find a tool to open this thing”) sound dull and monotonous. MYSTERY TRAIN The main plot of this game will no doubt be familiar to fans of the series or the books: a dead man left a bunch of riddles to his treasure, you have to find it, and oh yeah there are ghosts lurking about. I won’t spend another review ranting about the need for new plots but, really, I do hope someone out there is listening and can back me up. It is frustrating that at every step of the journey in this game there is a puzzle to solve, because it is easy to see that these easy puzzles are thrown in only to lengthen gameplay. Finding the pen, for instance, is awfully foolish, as is trying to open a grate with trick screws. Needless to say that Her Interactive uses just about every past puzzle concept in this game, but does introduce some new ones. Some of these new additions are long and well-planned but poorly executed. Others don’t really have any obvious clues to help solve them, and others yet are simply preposterous, like moving a pair of dance shoes around on a floor in a dance pattern that is drawn on a piece of paper. There are also a lot of puzzles that I didn’t find completely fair because of items hid in ridiculously obtuse places. In some cases all you need is just a very careful eye, but in other cases you just have to scan every inch of every room into you come upon a new hotspot. However, through various puzzles gamers will naturally have a chance to learn about some topics that don’t quite make idle chatter these days: needlepoint and gemstones. The puzzles that accompanied these topics were probably the only good, challenging puzzles that experienced gamers will enjoy. PULL THE EMERGENCY BRAKE! I should also mention that this one of the very few Nancy Drew games to have two disks! You don’t actually use the second – it’s just for installation purposes – but you may want to double-check that you get one with your game. THE FINAL STOP If you’re new to the series, don’t start here – but think about how much you will enjoy this game once you have played some of its predecessors! You’ll be glad you bought yourself a ticket on this train – and make sure to reserve your seat for a trip to Paris for Nancy’s next case! Until next crime …! Final Grade: A- System Requirements:
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