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Review
Nancy
Drew: Curse of Blackmoor Manor
Review
by Jonathan Boakes
October 15, 2004 |
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Dear, oh dear,
Nancy…. what have you got yourself into this
time….
The Nancy Drew games,
by Her Interactive, seem to have begun with a simple mission: to
provide graphic adventure games for "Girls
who were not afraid of a mouse". As far as we can see, she certainly
succeeded in her mission. Nancy Drew: Curse of Blackmoor
Manor is
her, wait for it, 11th outing! Busy girl. So, apart from the projected
target audience, has anyone else tagged along?
Oh, come on, be honest! Every adventure game fan must have at least
two of Nancy's adventure games on the shelf (forget your Doom
3 pride
for a second, and take a moment). They are not the most loved, or
cherished, but you will never forget those hours by Moon
Lake hunting
for bugs, or sending crafty codes from Deception Island.
For what seemed like a very long time, Nancy was the only person
around to provide anything in the way of a good adventure game, to
brighten up subdued Sunday afternoons with aplomb. I always found
they were a good reason to get a few friends round, open a bottle
of Merlot, and sit down to puzzle, chat and giggle at the intentional
and unintentional silliness of it all. A little like the spontaneous
feeling you get for watching a kids movie, or eating a favourite
childhood meal. It's harmless, good-natured, unpretentious fun.
So, given that Nancy has
nothing to prove (she's doing quite well on her own), what did
I make of Curse of Blackmoor Manor?
The usual installation
(i.e. Bug free, technical problems non-existent) went as expected,
and the menu appeared as per usual. It's a mixed
feeling when 'that' menu appears, and the music kicks in. What was
once pleasantly minimal now shares a space with that feeling you
have after yet another boring Christmas. You know the drill, you
perform all the right actions, but it lacks spectacle and charm.
So, let's click "New Game". Here comes the first of many
shocks encountered while playing Nancy's most surprising and complex
game to date. She is growing up, and becoming a little more complicated
than before.
"There are some doors that should never be opened…."
First of all, Nancy is
no longer on her home soil. She is over here in Blighty! Good 'ol
England gets to play enigma. The change of scene
works wonders to add a fresh feel, and the "County of Essex" provides
a backdrop to the strange goings on at 'Blackmoor Manor'. Sadly,
in reality, Essex isn't known for its Manors, or Moors. Failed Pop
Stars, Hair Dressers and Fried Chicken shacks are the best known
feature decorating London's nearest neighbour. Ho hum. Should we
let a little geographical glitch spoil our heroines adventure? Probably
not, there's more to Nancy's Essex than the tourist board could ever
muster. So, what's afoot over here in "jolly old England"?
I don’t want to put this too bluntly, but: possible child Satanism,
alchemy and hairy werewolf women! Read on, patient player….
A clean, rather plain,
but almost full screen video introduces your home for the next
few days, and suggests a little of the action to
follow. Nancy is her usual chirpy self, and the suspects begin to
pile up like Murder She Wrote roadkill. The "Manor" itself
is a rather strange affair. I don’t know of any Welsh named
families living in Baroque Essex stately homes (with a mere four
bedrooms), but this is fiction, and the environments look better
than ever. The usual Nancy stock pile of 'pleasant looking soft furnishings'
tasteful shelf fillers' have been replaced by something a little
more odd, and surreal. It is only later that you realise that, perhaps,
the whole house is one big puzzle, and every oddment may hold the
key to unmasking our culprit.
Nancy Drew Villains: They
are always from the "so, it was Mr.
Jones, the Janitor" School of Evil, and "Blackmoor" offers
no surprises on that count. Having said that, you may keep wondering
which of these snide Limeys is behind it all right up until the end,
unless, like me you were thrilled that Her Interactive chose the
character you had wanted to murder throughout the game. Nice touch.
As per usual, the characters are easy to interact with, and a pleasure
to listen to. The voice acting is lively and entertaining, and never
suggests people are delivering lines for cash only. Although, I must
say the cockney character takes more than a jellied eel to be desired,
or accepted. The poor actress performing Nancy's role must have felt
very confused when confronted with a line like "I can use my
Johnie Rutter to grease up that lock outside Janes room". Please!
This is a game series for teenage girls! Using cockney to spice up
a day's game production work is one thing, but do understand that
it needs a little more camouflage to be acceptable. Dirty minded?
Hardly! I was not alone on this adventure, and the collected Nancy
aficionados of ol' London Town were on the floor in fits of giggles.
Perhaps the "senior mode" means more than it is letting
on.
Books, notes and diagrams:
Oh. My. Oh. My. So many pages! I love reading. Especially during
good adventure games. "Blackmoor" truly
rewards the reader, and note taker. As some may know, I am partial
to dotting a few books here and there in my own games, so this was
a treat. The books presented are not only well written, but look
lovely too. Actually, scrub that. The books presented are beautiful
to behold. Aged pages, tasteful script and realistic layout combine
to deliver some of the nicest tomes this side of the Myst universe.
Absolute top marks to the Her Interactive designers for making that
extra effort to create items of such interest. A very welcome, and
nice touch.
There are further commendations for the talented illustrators and
diagram designers. No puzzle clue was muddy, and each sketch was
clear and consistent. I was reminded of Zork: Nemesis while browsing
though certain books. It wasn't the only time I was reminded of that
game.
The Sun, Moon and Stars:
I did mention, above, that the whole house was one big puzzle.
It might well be seen like that. There are literally
dozens of puzzles in here. Forget pulling crank handles and starting
up bridge machines…. for as far as puzzles go, "Blackmoor
Manor" is where the adventure gamers should reside. More often
than not the manor house resembles Hogwarts, rather than a little
known pile in an unfavourable county of England. From sound puzzles
to runes, and arcade games to academic research, both you and Nancy
are going to have a right royal time working this one out. Some puzzles
are nicer than others. A difficult maze was made far worse by certain
long running problems presented by the game engine. Mazes are rubbish.
They always have been, and always will be. So, making them timed,
and limiting your directional turns is not such a great idea. Oh,
did I mention that you may also have to cope with complete darkness?
Sadly, I really do mean to say 'complete darkness'. Apart from that,
and a little gripe here and there, the puzzles are mixed, entertaining
and great communal activities (should you be playing with friends).
The alchemy based material is surprisingly fleshy and complex, while
certain board-game style brain strainers were enough to bring out
the Lycanthrope in me. They weren't overly difficult, but were realistic
of the competitive chance games that we have learnt to love, and
hate.
Mind your manners: There
is a well-disguised element to the Nancy games that I rather like.
They do not only set out to pass the time,
or sometimes entertain. There is a very impressive goal at work within
the fun, and that goal is to educate. I have learnt a little more
about alchemy while researching in "Blackmoor's" library
and on Nancy's web enabled cell phone, but that isn't what I am referring
to. Beyond my fun, there is a drive to include a little etiquette
alongside the gameplay. It comes in small subtle references, and
comments by those present inside the game world. It isn't fussy,
or preachy, and makes an awful lot of sense. For example, Nancy no
longer uses her cell phone in front of other characters, as it might
appear rude. What a charming, well-mannered girl she must be. A more
cynical player may find these touches nauseous, or even insulting,
but I found them quite refreshing. Perhaps Her Interactive see themselves
as the Finishing School for Girls who are not afraid of a mouse.
Again, it was a nice touch.
Lastly, I must mention
the interface. It was perfectly ok when Nancy was finding her feet,
but this time round I found it did not sit
well with the higher quality gaming presented. Please, please, revamp
the save/load screens. It's very confusing. I managed to load a game
three times, when I was meaning to 'save'. The question which pops
up to warn you of your own actions (you know the one!) only confuses
matters. Having the save and load buttons on one screen is not a
good move. Thank Nancy's cotton socks there is the "Second Chance" feature,
which saved the day on more than one occasion. Literally!
Technical blips aside, "Blackmoor" offers plenty for newcomers
to the series, and plenty of fresh charm to the seasoned Nancy fan.
So, what are you waiting for? Get yourself to "Blackmoor Manor" forthwith.
A delight in the puzzle department, and pleasantly surreal. Nancy
will need your help, as not even she can cope with Bangers and Mash,
Werewolf women and bonkers rococo architecture alone. The games afoot,
and the alchemists are waiting.
Toodle pip!
Final Grade: B+
(find out more about our
grading system)
System Requirements:
- 400Mhz Pentium
- 64MB
RAM
- 300 MB
hard drive space
- 16-bit color graphics
video card with at least 16MB of VRAM
- 16-bit Windows-compatible
stereo sound card
- 12X CD ROM
- Mouse
and Speakers.
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