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The
Mystery of the Nautilus
Developer: t-bot
Publisher: Dreamcatcher/Cryo
Release Date: March 2002
Platform: 

(JA Forums will be back)

Review by Robert Freese
May 14, 2002
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Hey,
I did some sub time in my Navy days. Cool, a submarine adventure.
Let's see - "port, starboard, forward, aft, bulkhead"
okay
I'm ready.
The Mystery of the Nautilus
is a first person point and clicker with numerous cutscenes and two
NPCs - Captain Nemo's apparition and a denizen of the deep. Nemo appears
periodically to provide the player with background information.
As
the game begins, you play a professor aboard the USS Shark, a submarine
doing underwater research. The Shark encounters a large metallic object
on the ocean floor. You suspect it may be the long lost Nautilus.
Against the wishes of the Shark's commander, you board a deep submergence
vehicle and descend the depths. Yep, this looks like the real deal.
You board the antiquated vessel and the game begins. The game starts
out as an exploration. There are many items to be found in order to
fix equipment, protect yourself, and get the craft operational. Did
I say two NPCs? Maybe I should have said three - you'll encounter
an artificial intelligence, which speaks to you. At first it thinks
you're Capt. Nemo, but as the game progresses, the AI begins to have
suspicions about you. What begins as an interesting exploration soon
turns into a competition for control of the boat and ultimately the
challenge to boogie out of there (escape from the vessel). It isn't
easy! I was quite surprised at the depth (no pun, honest) of this
game. There is a lot of real estate to explore and "puzzles"
to solve. Some of the puzzles are "find parts to fix", "find
ways to open doors", and "how to steer the boat" to
avoid collision with undersea canyons. If you have a PHD in Rocket
Science, you'll do well in this game. I don't, and found the hardest
part of the game was remembering how to quickly get from one compartment
to another.
The
game interface is very well done. Only the mouse is used. The cursor
shows arrows for allowed travel direction and morphs to show hotspot
opportunities. Your character has 360 degrees of movement. On the
screen you have two thingies. One is, of course, the proverbial backpack
for inventory items. The other is a PDA with numerous user-friendly
offerings: notebook, vocal transcripts, book extracts (which you have
read), calculator (for boat headings), and maps of the various compartments.
There are eight save game slots.
I
really enjoyed this game. It ran flawlessly and provided plenty of
diverse and well thought out challenges. On the negative side, however,
the graphics were a disappointment. Throughout the game the background
art looked washed out and somewhat indistinct. Pixel hunting for items
or hotspots was sometimes as challenging as the puzzles themselves.
The graphics were also somewhat on the dark side. I found myself squinting,
closing the blinds, and turning off the lights.
This
is a very traditional "old fashioned" adventure game - which
I enjoy a lot. Although there is no ground broken here, you'll still
get a lot of bang for the buck.
Final Grade: B
System Requirements:
WINDOWS 98/ME/XP
Pentium II 300mhz
64 MB RAM
12X CD-ROM Drive
DirectX 8 compatible video and sound cards
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