| Review
The
Mystery of the Mummy
Developer:
Frogwares
Publisher: The
Adventure Company (North America)
Release Date: January 22, 2003
Platform:

Review by Robert
Freese
January 27, 2003
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He’s
back! London, 1899. Inspired by the writings of Sir Arthur Conan Doyle,
Frogwares, Ltd. of Ukraine has produced the latest in an ever popular
series of adventure games featuring Sherlock Holmes. If you enjoy
puzzles (environmental puzzles and “puzzles” puzzles),
you’ll like this game. Sherlock has been summoned by his cousin,
Elizabeth Montcalfe. Her father disappeared six months earlier under
questionable circumstances, and the local authorities believe he committed
suicide. Elizabeth strongly disagrees and asks Sherlock for an investigation.
The entire game takes place in Montcalfe’s manor. It’s
a very large structure and there’s loads to do.
This
is a very challenging game! It’s the traditional pixel hunt
with a morphing cursor. The game allows for large, medium, and small
installations. I played the “large” and my CD hardly spun
at all. The graphics are average, cut scenes quite good, and the music
and SFX are excellent. The Mystery of The Mummy has no NPCs
at all. The only conversation you’ll hear is Sherlock talking
to himself and talk during the cut scenes. So if you’re a dialog
junkie, this game may not be your cup of tea. However, if you enjoy
the challenge of puzzles (ranging from easy to extraordinarily difficult),
this is your game! Should I use the dreaded “S word”?
Okay – there are two slider puzzles in the game (gulp). One
is fairly easy, the other, ahem, challenging. The game is played in
first-person mode and is very linear. Frogwares has done a great job
of presenting plot relevant puzzles. I enjoy puzzles – I enjoyed
the game. Towards the end of the game you’ll encounter the “mother
of all puzzles”. It’s called a Nonogram. What’s
that? Well, its 899 small black and white tiles. You must place them
exactly correctly on a grid of 899 squares in order to form a picture.
Trust me, there is no way you can do this on your own – even
given a thousand years! The good news is there are and will be hints
and walkthroughs which will show the correct pattern. Luckily (thank
you, Frogwares), you can “drag” tiles onto the pattern
– you don’t have to place them one by one. I know this
sounds daunting, but don’t be intimidated by it – you’ll
get help. I have a feeling those upstanding folks at Frogwares or
The Adventure Company just might “spoil” you here. Right,
guys?
One
of the most enjoyable parts of the game for me was the “rotating
room”. Basically, you can’t get there from here. With
every step you take, the room rotates. Simply trying to get yourself
to a door can be challenging not to mention disorienting. How come
when someone says “not to mention” something THEY MENTION
IT? That would be a good one for George Carlin! Heh heh.
The
game interface is a snap – a satchel for your inventory and
a “notebook” for saves, loads, etc. One problematic area
for me, however, was that there are slots for only six saves. There
are some timed sequences in the game and you’ll definitely want
to save, but you shouldn’t do it too often since you may not
be able to “get back” to where you want without starting
a new game. Other than the “save” issue, I found this
to be a very professionally produced and enjoyable game. If you enjoy
puzzles, this game is for you, and given the relatively low MSRP,
there’s a lot of bang for the buck.
   
Final Grade: B-
System Requirements:
- Windows 98/2000/ME/XP
- Pentium II 350 MHZ
or equivalent
- 64 MB RAM
- 16MB DirectX compatible
video card
- DirectX compatible
sound card
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