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Review

Myst IV: Revelation
Developer: Ubisoft Montreal, a.k.a. Team Revelation
Publisher: Ubisoft
Genre: Adventure
Release Date: October 2004
Platform:

PC PC



Review by Robert Washburne

November 01, 2004

 

 

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Introduction

Myst IV: Revelation screenshot - click to enlargeEver since the Uru debacle, Myst fans have been anxious to see just what Ubisoft would do with the next true Myst sequel. What Cyan Worlds did was to license the project out to Team Revelation (called "TR" throughout the rest of this review), a group of talented developers who work for Ubisoft, Montreal. Cyan Worlds helped with the story to assure continuity and Rand Miller continued his role as Atrus. But it was TR which the fans now had to wait for. Some waited with bated breath while others just waited with worms on their tongue. But wait they did until now. Now the waiting is over and I have some good news and some bad news.

The good news is that Ubisoft has listened to the community and created a game with the Myst fan expressly in mind.

The bad news is that Ubisoft has listened to the community and created a game with the Myst fan expressly in mind.

Myst IV: Revelation screenshot - click to enlargeBut despite a few quirks, which would seem totally natural to the Myst community, Ubisoft has created an excellent game. In fact, they have raised the bar and have established a new state of the art. The rest of the industry must now catch up. Again.

Just two warnings before you run out and buy this game: First, it comes on two DVDs so you will need a DVD player. Second, you will need a highly advanced graphics card to run the game. See the System Requirements section at the end of this review for details.

Story

Myst IV: Revelation screenshot - click to enlargeI was in a bit of a quandary over just what to say about the story. The box says almost nothing about the plot and the UbiSoft site dutifully reprints the silence. So what could I say without spoiling any surprises? Well, the Official Myst IV web site offers a demo that gives a bio on all the main characters. Also, the basic plot is handed to you during the game's intro before play even begins. No surprises there, so I think I can safely limit myself to what is said in the intro.

Most people who are reading this review are probably familiar with the original Myst. In it, a man named Atrus and his wife Catherine are able to write fantastic books with the ability to transport people to the worlds they describe, called “ages.” But their two sons are more interested in conquest and plunder then they are in the science of writing. The sons kidnap their own mother as bait to lure their father into a trap. Once caught, the sons are free to wreak havoc on the ages their father wrote. Their genocidal terror was stopped only when their greed caused them to examine the two “special” books their father had written. The books looked like tempting targets, but were actually prisons designed to catch greedy thieves. And this is where Myst begins, with everyone locked away in their own prisons and only you left to figure out who to trust and who to release.

Myst IV: Revelation screenshot - click to enlargeMany years have passed and the boys are still in their prisons. Catherine frets over her sons and wants to release them, but Atrus is not so sure that they have repented or are safe to return to society. He asks for your objective opinion and so begins Myst IV.

The story is marvelously interwoven with the game. As you explore the prison worlds you learn more about what has happened to the boys through their writings and achievements. You also learn a little more about what happened to people and places from the other Myst games. But most important is the environment. Every hut, every artifact tells its own story as to the ethical health of the son who made it.

There are no tricks here, no red herrings. Everything can be taken at face value. What would you say about the boy who made a wind chime from bamboo? What about the one made from bones? It is like C.S.I. for the psychologist. The consistency and attention to detail is refreshing.

Myst IV: Revelation screenshot - click to enlargeThere is much more to the story than just a psych profile, but I must not spoil the rest for you. This is, however, where one of the Myst Fan Quirks pops up.

Let us say, just for example, that a fire should break out in the house. Your Average Adventure Gamer would then drop everything and search franticly for a fire extinguisher. But a Myst Fan knows that the way to overcome any crisis is to patiently explore each age and solve all the puzzles. I found this disconcerting. I wanted to save the day, but found myself exploring and pondering bizarre machinery.

But even if you have never played any of the other Myst games, the stories and subplots in Myst IV are universal. Everyone should be able to relate to the events, even if they don't know the history of the characters.

And it even has a fully developed ending. The whole story was obviously scripted from the beginning and the ending was given just as much detail as the intro. If you have played any three adventure games, then I don't have to tell you how unusual this has become.

The story is compelling, unfolds during play and holds your interest to the end. I give it an “A-”.

Navigation

Myst IV: Revelation screenshot - click to enlargeThis is one of the two areas where Ubisoft has broken previous boundaries and set a new standard in gaming.

The engine is 3D slide show. It is a slide show because you jump from specific location to specific location – you can't just go to any pixel you want. It is 3D because at each location you can pan around 360 degrees in all three dimensions.

The cursor is a beautifully animated 3D hand that gracefully moves from idle to pointing, to grabbing, to whatever the hotspot would indicate. It is translucent (and you can set just how translucent it is) and normally stays pegged to the center of the screen while the rest of the world pans under it.

Myst IV: Revelation screenshot - click to enlargeA simple right-click changes modes and the world stays still so your cursor can move around on the screen. This is most useful for getting down to the bottom of the screen where the camera and viewer are. In this mode the cursor changes perspective as you move it around the screen. Move it over to the left and it starts pointing to the left. This really adds to the feel that it is your hand still attached to you.

But even your idle hand is not idle. In addition to looking and listening, Ubisoft has given you the ability to “tap” on anything close to you. No hotspots needed, just click on anything interesting. Tap on the desk and you get a nice “Thunk, Thunk.” Tap on glass and you get a “Clink, Clink.” Tap on the dragonfly and it flies away. Most people I've spoken with wasted five minutes playing with the first bucket of water they found. The amount of effort put into making each detail correct is just amazing.

What is there to criticize? Well, a couple of things. First, slide show engines just aren't appropriate for mazes – there is no way to keep your orientation. One of the ages is set in a jungle atmosphere with twisty little paths running through it (see the screen shots). The whole age amounts to a maze. I kept getting lost and turned around, finally having to map the place with pen and paper just to get through it.

Myst IV: Revelation screenshot - click to enlargeSecond, everyone (Okay, two other people) I have spoken with who have played the game found the Grabbing hand to be frustrating. You float the cursor over a hotspot and the hand opens up to grasp it. You place the open hand right over the knob and click. The hand then goes Tap, Tap. Huh? It seems that you have to aim a little low to actually grasp the object. This is counter-intuitive as it looks as if you are going to miss. Now imagine dealing with this quirk in a timed puzzle. I can still hear the cries of anguish from my son.

Ubisoft almost nailed the navigation in this one. That in itself would have earned them an A. Adding the innovation of Tapping also puts them in A country. But the frustration of the mis-aligned Grasping Hand dragged their score down. Still, they fully deserve an “A-” for navigation.

Puzzles

The puzzles lie fully within the Myst tradition. They are all of the Logical variety with no Inventory puzzles to be found. The puzzles are complex and interconnected – you frequently must solve one puzzle before another is activated.

Myst IV: Revelation screenshot - click to enlargeI would classify the puzzles as difficult. In many cases too difficult for me to figure out. There are hints scattered all over the ages, but they are ambiguous and difficult to identify. After reading a walkthrough to find out what the goal was of a certain puzzle, I was able to look back and say, “Yes, I can see now how that little drawing in the journal pointed to this as the solution. But I also saw that other drawing which seemed to point to a different solution. And another drawing which implied a third.”

Judging from the discussions on the forums, this is just the level of difficulty preferred by Myst Fans. I am not as sure about the Average Adventure Gamer. But I am sure about me and I personally found many of them too difficult to solve without a walkthrough.

This level of difficulty could have been mitigated by an in-game hint system. And Myst IV has one! Too bad it isn't useful. There were two times where I could not figure out what the goal of a certain puzzle was. Just tell me what the pattern is and I'll figure out how to get it there. So I went to the in-game system that offered three hints:

1) There is a clever puzzle here. (no kidding!)
2) The puzzle has a lot of buttons and levers. (yes, I can see that.)
3) Push this button, then that lever, then this lever...

Myst IV: Revelation screenshot - click to enlargeTwo things wrong with this. First, it never gave me a hint that would actually nudge me towards the solution. And second, the actual solution given was only good if the puzzle was left exactly the way you found it. If you had played with the puzzle at all, then the “solution” was worthless. The pieces just weren't in the right places anymore. And there was no puzzle reset. So off to the Internet to find a walkthrough.

But the puzzles were consistent. I know there is one community of players who will love them. I know there are others who will be totally lost. Averaging it all together using my private arcane algorithm, I give the puzzles a solid “B”.

Graphics

Myst IV simply has the best graphics ever seen in an Adventure Game to date.

Myst IV: Revelation screenshot - click to enlargeOne of the complaints frequently heard by Ubisoft is that the beautiful graphics in their previous works were flat. They were more like paintings than 3D environments. Ubisoft has done an unbelievable job in opening up the background.

The first thing you will notice is that they have added “Depth of Field.” This says that you can only focus on one thing at a time. Move your cursor over the far mountains and the nearby bushes get fuzzy. Move your cursor over the bushes and the mountains go out of focus. This is more like how your eye works and goes a long way to removing the flat painting effect. You will, however, need the latest graphics card to use this. My gForce4 MX 440 could not handle it, but I was able to play the game with that option turned off. See the System Requirement below.

The second thing you will notice is that everything is alive and in motion. Not only are the clouds in motion, but there are multiple layers of clouds making them far more realistic. Vegetation moves and jerks with breezes and gusts. Each leaf moves independently. And the bush on the other side of the canyon is just as active as the bush next to you. The water effects are breathtaking.

Myst IV: Revelation screenshot - click to enlargeBut it is the work done on animals that is truly unbelievable. Frogs jump. Insects swarm. There are birds flying way out there in the background. You can follow one as it flies all the way up to you, perches, pecks at food, fluffs its feathers, cocks its head at you and, well, just acts like a real bird before flying back out. There are monkey-like things that act like monkeys. There are large two-legged lizard things which move like nothing you have seen before, but which are totally believable. You could name each creature and track them through the age. They are curious and watch you. Sometimes following you. Sometimes running away if you approach.

Ubisoft has created entire eco-systems and done it better than anyone else in the industry.

So, what do you give a developer when they do something that has never been done before and nail it to the wall? It is the only situation I can thing of for awarding an “A+.”

Sound

Myst IV: Revelation screenshot - click to enlargeJust beautiful. Wind blew, birds chirped, feet scuffled as you turned. Stereo kept everything in the right place, moving as you moved. Plus everything you tapped sounded just like you would expect. That took a lot of effort.

Voice acting is excellent. I loved the personality it brought to the characters.

Music was excellent. It set the mood. It fit the environment. It even used pieces from the original Myst on those occasions where you meet up with the sons.

When Cyan Worlds got Peter Gabriel to write a piece for Uru, they made a big deal out of it. But the music didn't quite fit the game and they relegated the piece to the radio sitting beside Zandi's trailer. Well, they got Mr. Gabriel to do another piece for Myst IV and this time it is so appropriate that they have given the piece its own music video within the game. We can only hope that Ubisoft will include the entire video when they finally release the soundtrack.

Sound gets a well deserved “A.”

Immersion/Addiction

Myst IV: Revelation screenshot - click to enlargeThe thing which struck me most about the original Myst was its ability to immerse you in its world. You played the game exactly the same way you would have acted had you been there in real life. Soon I was into the game and the real world no longer existed. Myst IV comes close, but it is still too much of a game to get lost in.

I mentioned about the conflict with wanting to face the emergency but having to solve puzzles. There were other places where I would have liked to have done one thing, but the game demanded that I do another. This is not necessarily bad, but it is not excellence.

The addictability is undeniable. You want to see what is around the corner. You need to find out what is going on. These conflicts must be resolved. If only you could get past these stupid puzzles...

Addictability gets a solid “B.”

Conclusion

Myst IV: Revelation screenshot - click to enlargeWhile not creating anything new, per se, Ubisoft has taken the venerable Adventure Game and, once again, raised it to a new height. If you enjoy adventure games, then you will enjoy Myst IV. Buy this game. Pay retail for it. Tell your friends about it. Get the t-shirt.

Yes, I'm giving it a score of “A.” With no reservations.


Final Grade: A
(find out more about our grading system)

System Requirements:

PC System Requirements: Mac® System Requirements:

 

  • Supported OS: Windows® 98SE/2000/Me/XP (only)
  • Processor: 700 MHz Pentium® III or AMD Athlon™ or better (Pentium IV recommended)
  • RAM: 128 MB RAM (256 recommended) (256 MB required for XP)
  • Video Card: 32 MB DirectX® 9-compliant video card (64 MB recommended) (see supported list*)
  • Sound Card: DirectX 9.0-compliant sound card
  • DirectX: DirectX 9.0 (included on DVD)
  • DVD: 4x DVD or faster
  • Hard Drive Space: 3 GB free
  • Display: 800x600 display

*Supported Video Cards at Time of Release

    • ATI® Radeon™ 7000 to 9800 or better
    • NVIDIA® GeForce™ 1/2/3/4/FX families
    • Matrox Parhelia™ (PC only)
    • Intel® i865G to i915G (PC only)
  • Supported OS: OS X 10.2, 10.3 (only)
  • Processor: 700 MHz or better, G4 (G5 recommended)
  • RAM: 128 MB RAM
  • Video Card: 32 MB video card (64 MB recommended) (see supported list*)
  • Sound Card: Standard
  • QuickTime: Version 5 or higher
  • DVD: 4x DVD or faster
  • Hard Drive Space: 3 GB free
  • Display: 800x600 display

*Supported Video Cards at Time of Release

    • ATI® Radeon™ 7500 to 9600 or better
    • NVIDIA® GeForce™ 2/4/FX families