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Review

Martin Mystère: Operation Dorian Gray (aka Crime Stories)
Developer: Artematica
Publisher: GMX Media (Europe)
The Adventure Company (NA)
Genre: Adventure
Release Date: 2005
Platform:

PC


Review by


July 25, 2005

 

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Martin Mystere screenshot - click to enlargeItaly’s contribution to comics is – without a doubt - more than considerable with one of their major comic characters being Martin Mystère. Martin - or Professor Mystère if you prefer - has been around since 1982 – long before the similar Gabriel Knight was even a gleam in Jane Jensen’s mind. He is an investigator of anything unusual or paranormal; UFOs, crop circles, Atlantis, magic – you name it. If it’s out of the norm, Martin will be involved and his first computer adventure, Operation Dorian Gray, is right up his alley!

Martin and his wife Diana reside in Manhattan along with his friend and helper Java, who left the City of Diafan Shadows in the Mongolian mountains of Hangaj to follow Martin on his adventures. Martin’s newest case begins quite inauspiciously when a telephone call from Inspector Travis wakes Martin from one of his nightmares. M.I.T.’s famed professor Eulemberg has been found dead at his villa and Martin has been asked to investigate. Although on the surface it appears to be a ‘normal’ murder case, Martin will soon unveil many dark secrets,

Martin Mystere screenshot - click to enlargeMartin Mystère: Operation Dorian Gray (MM) is a classic 3rd person, point ’n’ click adventure. Martin walks around with a single left-click of the mouse. His gait is somewhat slow, and a double-click to run feature would have been welcome. Thankfully, screens can be skipped by double-clicking on an exit, but that doesn’t work every time. Right-clicking will shuffle among the 3 available command cursors, which are: examine, action and talk. The “talk” cursor is pretty much self-explanatory. The “action” cursor will perform a certain action on an object – take an item, operate an item, open a drawer etc. The “examine” cursor will give a description of an item. And finally - in an era of totally simplistic adventures, where there is no interaction with anything rather than the absolutely needed things - MM offers the capability to examine almost everything, regardless of its usefulness to the story. At some point you can even take control of Diana and re-examine everything from her perspective. Lots of brownie points to the game for that, and hopefully others will follow in those steps! For those who find it boring to examine everything, maybe they should start looking into other, faster genres, cause adventures are about exploring and investigating, not rushing through screens...

The core of MM is its story. As the storyline progresses and the plot unfolds, Martin will find himself involved in theories about life and death, people seeking eternal life and he will even… What? If you thought I would reveal everything you are mistaken! The only thing I will say is some things may not be what they seem, and Martin will find that out the hard way!

Martin Mystere screenshot - click to enlargeMM is generally a short and fairly easy game. While it’s not as short as Return to Mysterious Island and not as easy as Syberia (can there be anything as easy as that?!), experienced adventurers should not encounter any serious problems and will finish it in a couple of days. Those who are new to adventures though might find it a bit challenging. The puzzles are almost in their entirety inventory based. Some of the solutions are very logical while others will trigger your imagination – hmm, now how do we open this crate full of vinyl records?! Overall, I liked them, but above all stands a certain puzzle that literally blew me away! I can easily say it’s one of the best puzzles I have encountered in my adventuring life, and it reminded me a lot of the good old Sierra days – only this puzzle took things even further! No, it’s not as complex and deep as “Le Serpent Rouge” in Gabriel Knight 3, nor is it inhumanly obscure and hard like the spider chair in Myst IV, but its conception, the way the clues are given (and how they perfectly fit together after the puzzle is solved, making you go “Oh Yeeeaaaah!”) and how it requires thinking outside the box, made it one of a kind! I humbly bow before the mind that conceived this puzzle! Hopefully it will not be mentioned or revealed in other reviews or in posts in forums, cause it would be a shame for anyone who plays MM to have this puzzle spoiled…

Martin Mystere screenshot - click to enlargeUnfortunately, MM is not all roses. I am not familiar with the comic, so I don’t know about the level of the dialogs, but in the game they are presented pretty poorly. Some lines feel just thrown-in; characters seem to repeat themselves using different phrases, or sometimes they say two different things in one dialog, and it sometimes feels as though the characters talking are a bunch of 10 year olds. Also, it seems like almost every sentence, including the descriptions, is accompanied by “sound effects” like mmh, erm, hmm etc! Although words like that can make a dialog more colorful and present emotions of uncertainty, thought etc, when they are overused like that, they lose their power and become annoying. Imagine talking to someone in real life that does that all the time! To make things worse, the English translation of the game is awful, which could be part of the reason why the dialogs are so weak, and several times you will find yourself thinking, “What?”. The voiceovers are of the same level. Speech is only used in dialogs and descriptions of inventory items, and although some voices, like for example Martin’s, are pretty good, the majority sound like someone trying too hard to do impressions, especially the characters that only appear briefly, like the policeman who is guarding the professor’s bedroom. A little more care could have been taken in that area.

Martin Mystere screenshot - click to enlargeThere are also some problems that should have been eliminated during beta testing, and that were big enough to take away from the full enjoyment of the game. To start off with, the game had several bugs. It crashes in two places, thankfully without hindering further progress. One place is outside an Aztec temple, where there are four “carvings”. Examining the one at the bottom (see screenshot next to this paragraph) will make the cursor not reappear and the F1 button (that brings up the save/load/exit menu) not work, forcing you to end the game with Ctrl-Alt-Del. Same deal at a place with four boats (see screenshot in paragraph below). Using the hand (action) cursor on the “destroyed boat” will have the same result, but this time leaving the cryptic word “FRASE” on the screen. Both crashes happened on two different computers – one with an Athlon64 and an ATI Radeon 9800pro and one with a P4 and an nVidia GeForce2 Ultra, and both with a lot more RAM than recommended.

Martin Mystere screenshot - click to enlargeApart from the crashes, there were several bugs that had to do with the hotspots. Some hotspots were mislabeled (like Martin’s and his neighbor’s houses switching hotspot names), some stayed there after an item was gone and some had different names according to the screen angle (e.g. a lemur was called “lemur” under one angle, and “monkey” under another, while a “boat” and a “broken boat” were called “crumbling column” and “hieroglyphics” when viewed from a different angle!). To add insult to injury, some hotspots were there only under a certain angle, even though the items were still visible after changing angles. To avoid missing anything you must find all of the hotspots in a screen before doing anything else. This angle changing-hotspot disappearing problem only appeared in two or three rooms, but it could make things confusing, especially for inexperienced adventurers.

Martin Mystere screenshot - click to enlargeAlso, some of the dialogs/descriptions were mixed-up. A few times, while playing as Diana, you could hear Martin’s voice narrating, while at some point when talking on the phone, the person on the other side lost the “phone filter” and it was as though he suddenly started talking while standing next to Martin! Finally, the game has a couple of items that are red herrings. One of them is a battery that Diana will get from Martin’s study. This battery will disappear from the inventory if you load a game, but don’t worry, since it’s not necessary anyway. All that, along with horrible translations and spelling errors (where Aztec is spelled with a “c”, a “k” and a “ck” in different occasions!), in both the game and the manual, show nothing but very poor, if any, beta testing – at least for the GMX Media English version that is the one being reviewed. The game needs to be beta tested again, properly this time, and re-released, along with a patch for the people that already have this version. It’s a pity that such a good adventure has been marred by sloppy beta testing.

Martin Mystere screenshot - click to enlargeIn the visual department, MM is simply brilliant. Running at 1024x768, all screens are perfectly designed, with beautiful colors and high details. Looking at the backgrounds was really a treat. The characters are 3D, very nicely designed, casting real time shadows. All cut-scenes and close-ups are presented in a comic strip-like fashion, which works pretty good. The music follows in the same high standards, or maybe even higher. There’s suitable music for every place, from lounge music in Martin’s house, when he wakes up and is still in his pajamas, to Latin rhythms when Martin flies to Mexico and to ominous, foreboding music when things get, well, ominous and foreboding! Too bad the voiceovers aren’t on the same level.

Martin Mystere screenshot - click to enlargeAfter I played the demo of MM, I was really excited and looking forward to playing the full game and I did set my expectations a bit too high. Now that I’ve played the full game, I wouldn’t say I was disappointed, but my overall impression was not what I was expecting. I did enjoy playing MM. Beautiful graphics and music, pretty good puzzles, along with one of the best puzzles ever created, interaction with almost everything and a good story with unexpected twists make up for the poor dialogs and the bad voiceovers. Unfortunately, all the problems that could have been eliminated, had there been some serious beta testing, prevent total immersion and take away from the overall image of the game. I hope that the NA version will have those problems resolved, and that there will be a patch for the European version – and this review will be revised when and if that happens. Till then, MM is still a good game, especially for 3rd person point ‘n’ click lovers who love a mystery, to whom it will definitely appeal.

 

The Adventure Company released the game in North America under the title Crime Stories, making several major and minor changes. Read the following article about those changes:

Comparing Crime Stories to Martin Mystère: Operation Dorian Gray


Final Grade: B-
(find out more about our grading system)

System Requirements:

  • Win ME/2000/XP
  • P3 866 Mhz
  • 32 Mb Video Card
  • 128 Mb RAM
  • 700 Mb Available HD Space
  • 32x CD-Rom
  • Compatible Sound Card
  • Keyboard & Mouse