Zork White House

Just Adventure +


||  Adventure Links   ||  Archives  ||  Articles   ||  Independent Developers   ||  Interviews   ||   JA Forum   ||
|| 
JA Staff/Contacts   ||  The JAVE   ||  Letters   ||  Reviews   ||  Search   ||   Upcoming Releases   ||  Walkthroughs   ||
|| 
What's New / Home
  || Play Games!
  ||
Over 1 Million Visitors a Month!

Buy Games at Just Adventure+!

Review

The Moment of Silence
Developer: House of Tales
Publisher: The Adventure Company
Genre: Adventure
Release Date: February 2005 (USA)
Platform:

PC



Review by Bob Freese
April 8, 2005

 

 

Buy this game at
Buy games at the Just Adventure+ store!

Trade for this game at:
Search Game Trading Zone for this game


The Moment of Silence screenshot - click to enlargeThe place: Brooklyn. The year: 2044. An ominous looking space station targets New York City. You witness the brutal abduction of your next door neighbor from his wife and child by a gang of goon space cops. Okay, what’s going on here? The House of Tales of Germany has produced a wonderful high quality adventure entitled THE MOMENT OF SILENCE. It’s the best thing I’ve seen in a long while. The game is an investigative thriller fashioned in the classic third person point-and-click mode. More than thirty five interactive characters, over eight hours of dialog (much optional), seventy five locations to explore, over thirty minutes of heart pounding full-screen video, all published on four CDs. The full install ate up almost 3.5 gigs, but there is no in-game disc swapping.

You play the role of Peter Wright, the government’s “freedom of speech” guru. During the course of the game, you ride taxis, fly a zeppelin, rocket off to an orbiting space station, fly to an Alaskan outpost, and even do some deep sea diving. Cool guy. He’d better be because as the game progresses, he learns more and more until HE becomes the hunted. The endgame sequence has missiles launching. Two possible endings. Yipes.

The Moment of Silence screenshot - click to enlargeTHE MOMENT OF SILENCE is essentially a dialog driven adventure. The more you learn, the more there is to learn and the more locations become accessible. The way the game is designed, the trip is loads of fun. The plot transitions using full screen vids are exceptionally well done. The game uses third person characters on beautiful pre-rendered backgrounds. The character motion and shadowing are fluid and realistic. The lip synch and English voice acting is excellent. The ambient graphics and sounds are really fabulous, and the music is well scored to the plot. I think House of Tales is an emerging “big boy on the block”. They sure have done their homework for this game. They take you to the giant SETI (Search for Extraterrestrial Intelligence) antenna in Arecibo, Puerto Rico. Hey, I used to live there. And, yes, the locale was produced perfectly – beautifully rendered realistic scenery. The futuristic “taxis” Peter uses takes him to Manhattan (his work), Greenwich Village (a shop where you glean a lot of info and items), Lower East Side where you mix with some pretty seedy characters, Brooklyn where you have an apartment, and JFK Airport.

The Moment of Silence screenshot - click to enlargeBut, alas, the game is not without its faults. Two stuck in my craw. First was the dialog. You are provided “trees” of dialog and sometimes – in order to perform a quick task – you must bid the character farewell. So you say “I have to go now, bye” or other assorted exit lines. You do your thing standing right there, and then you must startup a new conversation – as in “hello”, or similar greetings in order to continue talking with the bloke. It’s just kind of awkward. No big prob, just awkward and unrealistic. The second flaw - and this was the biggie for me – character movement. You’ll occasionally find yourself clicking all over the screen in order to get Peter to go to the location you want. Sometimes he walks in the wrong direction in order to walk in the correct direction. It’s really a shame. For me, it turned an otherwise blockbuster game into an excellent one. Don’t get me wrong – in most scenes he does fine, the problem just pops up in a few.

The Moment of Silence screenshot - click to enlargeI particularly enjoyed the visit aboard the space station. Actually, I went on a freebie trip. As I entered the visitor area, my heart almost stopped when I was met by a hostess named Linda. WOW! Wait, I’ve lost my train of thought …(alright, already, I’m a MCP! My apologies, ladies) ;-)… oh yes she offered me a cocktail. Hmm ….. the cocktail did a number on me. In conversations with the passengers and crew, it turned out the drinks were mandatory. Psychotropic substance, maybe? Everyone aboard seems a little whacked. Peter has to find a way to get back to Earth. An obstacle course of puzzles gets him there.

The Moment of Silence screenshot - click to enlargeIn summary, House of Tales really surprised me with this epic adventure. With the exception of my two gripes; this offering is, in this reviewer’s humble opinion, on a par with the big games produced by Lucas Arts, Access, the “old” Sierra, and more recently, Microids. I really hope to see another House of Tales adventure released in North America, and soon.

If you’re an adventure nut, this is a must have!

The Moment of Silence screenshot - click to enlargeThe Moment of Silence screenshot - click to enlargeThe Moment of Silence screenshot - click to enlargeThe Moment of Silence screenshot - click to enlarge


Final Grade: A-
(find out more about our grading system)

System Requirements:

  • OS: Windows 98SE/ME/2000/XP
  • CPU: 800 MHz Pentium 3 or equivalent
  • RAM: 256 MB
  • CD-ROM: 24X
  • Hard Drive Space: 3.4 GB
  • Vid Card: 64 MB DirectX 8.1 compatible 3D vid card
  • Sound: DirectX compatible card, speakers
  • Input: keyboard and mouse
  • Other: DirectX 8.1 or higher