|
|
| Over 1 Million Visitors a Month! |
|
I took a lot of heat for my recent negative review of the classic Secret of Monkey Island. So, I thought I'd give the series another whirl and picked up the sequel. I had a better time playing this second game, though my likes and dislikes are pretty much unchanged this time around.
Let's talk about the good. First of all, it uses the legendary LucasArts SCUMM engine, a model of DOS adventure game ease and efficiency. Interacting with the world requires you to build simple sentences ("use slime on piece of paper") chosen from a group of verbs, your inventory, and active items in the window. It's a snap to master, and it works beautifully.
This rich vein of humor continues throughout, and it's not only delightful, it's better than the first game. An early game (1991), there are no voices at all, only subtitles. However, on the spruced-up CD version there's also truly excellent music, just as there was for the first game.
Which gets us to the Bad section of the review. I don't know, maybe it's just me. Maybe I'm such a first-person gamer that my mind doesn't work properly in a challenging third-person game. But I found the solutions to many of the puzzles in Monkey Island 2 to be obtuse to the point of ridiculousness. Would it occur to you when you need a wrench to find a monkey and turn him into a "monkey wrench"? Okay, maybe you're smarter than me and you'd make that leap, but I'd like to meet the players who figured out the following solution to the monkey problem: "Use banana on metronome." It's the kind of solution that makes me throw my hands up and wonder why I even try resisting peeks at the walkthrough. These kind of solutions fill the game. Get LeChuck's beard caught in the elevator door. Huh? Grab LeChuck's underwear while he looks at a penny on the floor. What? The game also has a fairly notorious shaggy dog ending. Perhaps my reaction to it shouldn't count, since I was expecting something sneaky, but it didn't bother me as much as I've heard it did many other players. If the puzzles were more logical, I'd rate this game very highly indeed. But alas, puzzles are at the heart of any adventure game, and the opaque nature of the puzzles in Monkey Island 2 really kept me from enjoying the game as much as I wanted to. Nevertheless, hope springs eternal, and I do look forward to trying the third game in the series, The Curse of Monkey Island. Final Grade: B- If you liked Monkey
Island 2: System Requirements:
This review is copyright Ray Ivey and Just Adventure and may not be republished elsewhere without the express written consent of the author. Republication of said review must also contain a link back to Just Adventure. |
|
|