|

Space Ghost: Ray and Darcy, can you give the audience a little background
regarding this new major release?
Darcy: The Legend of Lotus Spring, the latest in a series
of adventure gaming titles published by DreamCatcher Interactive, tells
the hundred-year-old story of a romance in pre-20th century China, and
was created by the developer, Women Wise, in coordination with historians
to accurately and in detail fashion a duplicate of the world these people
lived within, using original construction plans and historical documents
including diaries, paintings, and photographs, and it succeeds at bringing
this slice of history back to life for the player.
Ray: As the first title from Women Wise and published by DreamCatcher
Interactive, this game is being billed as "the first digital media
entertainment package directed specifically at women." I'm a guy,
but, shockingly, I played it. So sue me, I like DreamCatcher, you think
I could skip one of their new titles?
I'm glad to read the above description of the title, actually. "Digital
media entertainment"--that's indeed what The Legend of Lotus
Spring is. As opposed to a "game."
Darcy: Be prepared to immerse yourself in a portion of the history
of China, as well as its music and overall feel. The pleasure of being
able to even just walk around in an environment painstakingly recreated
from historical documents is truly astounding and worth the price of
admission. The story itself is based on historical fact and still maintains
a great measure of adventure game ambiance despite the significance
of truth the story carries with it.
Space Ghost: So this is an entirely new direction in the adventure
gaming genre?
Darcy: Qin is the only gaming title that even
remotely comes to mind with any similarity at all, and this is only a
cultural similarity. This game is truly original. There are no spaceships
to navigate. Nothing jumps out at you. There is no equipment that I have
to drag my husband over to the screen to explain to me what it is or what
it looks like and how it works or how he thinks it works. I'm not stupid,
I don't understand these things because I don't want to understand them
or I would. This is what men are for.
Space Ghost: So, Ray, you're disappointed with the lack of full game
elements?
Ray: Don't panic Space Ghost; this isn't really a complaint.
Let me explain. Lotus Spring is a title that the players could
have wildly different reactions to, depending on their expectations.
If they are looking for a game chock full of puzzles, dialog, and general
adventure game problem-solving, they will be sorely disappointed with
this game.
However, if they are willing to meet Lotus Spring on its own
terms, it can be very rewarding. We've often described many of our adventure
games as "interactive fiction." Well, I suggest that this
product is a new animal entirely. I would describe it as "interactive
poetry."
Space Ghost: Sounds intriguing. How about you two sharing with us
a little more of the background of the story itself?
Ray: Superficially, the story of the game involves your character,
the young Chinese Emperor Xian Feng, and his forbidden love with a Han
woman who he renamed Lotus Spring. Xian Feng is returning to the garden
paradise where he and his doomed wife shared their love, in an attempt
to discover what has happened to her.
Darcy: It's a story of the true-life romance that occurred in
the autumn of 1858. The gameplay takes place in a loving and painstakingly
recreated Yuan Ming Yuan, or Garden of Perfect Brightness, a garden
that, in actual fact, was destroyed by fire a scant two years after
this story during the second Opium Wars and that, after being set on
fire, burned for three days and three nights, truly a loss for history.
Space Ghost: So what kind of puzzles and/or interactive elements does
Lotus Spring contain?
Ray: The "game" simply consists of wandering around
the beautiful garden and interacting with mementos from Lotus Spring's
life. The "puzzles" are so light as to almost not be there.
But in this game, that's not really the point. This game is about exploration
and discovery, not puzzle/problem solving.
Darcy: You can explore all you like, but the game follows a
very linear story, and unless you follow that path in the correct sequence
through the garden, you'll have some difficulty progressing forward
through the game. I myself like the open access of being able to fully
explore the environment rather than being in a place where there are
only two rooms open and I'm stuck, so this was definitely a plus. You
are given clues as to the direction to take and gently guided through
the garden by a series of paths that, I'm assuming, mirror the original
garden.
Ray: Everything about Lotus Spring is poetry. The graphics
are beautiful, often heartbreakingly so. Especially lovely are the animations
you trigger during your explorations. Some of these are so remarkable
that they bear repeated viewings.
Darcy: There are slight inventory-based puzzles that reward
you with details about the story or an animation. There are only six
inventory items to collect, and these are shown in grey outline prior
to collection at the beginning of the game when the inventory area is
accessed.
Ray: Along the way you learn much about the life of these two
young lovers, as well as much about the culture and history of their
world. As you move through the game, you gradually fill up a diary with
memories.
Darcy: There is a lot to look at and examine. Activities result
in rewards of animations and added pages in the book. To the seasoned
gamer this would be a bit disappointing, but to those that enjoy visual
games with the accent on the immersive environment, to wander around
in this would be right up their alley. This style of gaming is reminiscent
of the games done by Japanese designer Haruhiko Shono, who made L-Zone,
Gadget, and Alice, which were all pretty much click-through
fests, although in Alice you were to find and collect a full
deck of cards, a bit more task than the others. And this is more similar
to Lotus Spring as there is a story here to be found out and
told, and tasks to be done to accomplish this.
The way in which accomplished tasks are interwoven within exploration
is quite clever and unusual. You're never hit over the head with what
needs to be done next, and this subtlety I found quite refreshing. The
veteran gamer may not realize in just the normal course of exploration
that he/she's accomplishing game goals right off the bat, due to the
seamlessness between story design and task. Tasks to accomplish are
written as a subtext to the story and graphics, and this flows right
along with the style of design and subject matter. If one is not careful,
this is a point that could be missed on the experienced gamer, ever
looking to be hit over the head by a sliding puzzle blocking the next
doorway.
Space Ghost: What did you think of the graphics?
Darcy: Actually, Space Ghost, I was pleasantly surprised to
find the graphics gently feminine without being condescending. The prerendered
scenes are visually stunning. Navigation is quite intuitive. The animation
is spectacular eye candy--we are definitely moving to the next level
in graphics for adventure games, and this is a particularly good feat
for Women Wise, which has managed, despite the arduous number of months
and years it customarily takes to develop a game with any amount of
depth and breadth, to have a fresh polished look that obviously took
a good while to accomplish without the graphics looking dated.
Ray: Another element of the game I liked is the cursor: it's
a little Chinese doll! It frequently comes to life when interacting
with an object.
Darcy: Definitely the most clever cursor I've seen since The
7th Guest and quite an unusual switch from run-of-the-mill adventure
games. There was also a particularly thorough and satisfying endgame
sequence.
Space Ghost: How's the music? I'm assuming we're not looking at a
heavy metal score here ...
Ray: The music is absolutely gorgeous and adds greatly to the
dreamy atmosphere.
Darcy: I thought the music, while being extremely well-produced
and atmospheric, played in short, repetitive loops and in some game
areas became redundant. However, the exactness with which this was obviously
written and/or chosen helped to create an overall soothing mood in each
area of the game, necessary to bring about the sensation of actually
stepping into a faithfully-recreated-from-historical-fact garden.
Space Ghost: Any drawbacks you two kids noted in playing?
Ray: Playing The Legend of Lotus Spring is like falling
into a heady, moody, beautiful, romantic dream.
I have to rouse myself from the dream, however, to make one significant
complaint about this title. This one is a sore point with me. Ray's
Game Rule #3843: All games must have an ending.
Now, don't get me wrong, I don't need all my endings to be tied up
neatly. I don't mind elliptical narrative at all. When I mean ending,
I mean this--at some point, when you've done everything you can in the
game, the game needs to tell you that you've completed it. Final animation,
roll credits. Something.
Unfortunately, like Comer, Lotus Spring just ... stops. No ending,
no credits ... you're stuck in that damn beautiful garden forever. This
would be an easy problem to fix, and I wish DreamCatcher would have
insisted on it.
Darcy: On the Mac end of things, animations were sometimes choppy,
videos would cut out despite my Mac meeting the game's recommended system
requirements. I encountered one script error, but to its credit the
game didn't dump out or quit despite these. There is also, I am happy
to report, only one disk swap, in a two-disk game, although you must
start with the first disk each time you play.
Ray: Also, there seems to be a QuickTime issue with the game.
I had trouble with audio dropping out during animations. At press time
we were informed by DreamCatcher that this problem can be easily solved
by making a minor adjustment in your Quick Time menu.
Space Ghost: Final thoughts?
Darcy: Women Wise has produced a title that captures the heart
as well as stimulates the mind, with breathtaking, elegant style and
rich storytelling. There is quite a bit of rich historical detail to
be gleaned, which makes this a good title for teenage girls, but it
also satisfies anyone that is interested in a game with greater depth
in its story, rather than just moving from one scene/puzzle to the next.
Accolades go to Women Wise for smartly developing this for both PC and
Mac.
Ray: If you leave your expectations behind and approach The
Legend of Lotus Spring as a new kind of interactive experience,
it can be quite rewarding.
Darcy: Additionally, purchasers will be able to download a novella
of the story by Carolyn Williams from the I Read Romance website for
free.
Space Ghost: Okay, so all that said, what kind of a final score does
Women Wise's freshman title garner?
Darcy: I give it a final grade of A- for the stunning
design and story detail, with a half a point taken off because my personal
taste in puzzles is a bit harder than dished out here.
Ray: Final grade is B.
Note: You can download a PDF file of the Lotus Spring novella from
Women
Wise's web site. You can also enter
to win a Rocket Reader, valued at $500 US. The winner will be announced
at the E3 in May 2000.
System Requirements:
Mac:
OS 7.5 or higher
90 MHz Power PC, 150 MHz recommended
16 MB RAM, 20 MB recommended
10 MB hard drive space
4X CD-ROM drive, 8X recommended
640x480 display, thousands of colors
PC:
Windows 95/98/NT
100 MHz Pentium, 166 MHz or faster recommended
16 MB RAM, 32 MB or more recommended
10 MB hard drive space
4X CD-ROM drive, 8X recommended
640x480 display, High Color
Windows-compatible sound card
System Configuration:
May require minor adjustments to the configuration of your operating
system and/or updates to some hardware component drivers.
|