| Review
MISSING
ON LOST ISLAND
(VERSCHOLLEN AUF LOST ISLAND)
Developer:
Inca
Gold
Publisher: Currently none
Release Date:
Platform:
Review by Michal Necasek
November 20, 2002
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The original title of Missing
on Lost Island is Verschollen auf Lost Island - Germans
seem to love this odd mix of languages (at least some of them, others
hate it all the more). But I played the English version where English
terms are not so surprising after all.
The
story of Lost Island is rather unusual, I would even say crazy. It
all starts on a quiet night... Tim (that is, you) and his girlfriend
Diana are walking home from the theater. They notice some movement
in a dark alley. Several suspicious men seem to be loading something
onto a cart. They seem to be dressed like 17th or 18th century pirates
and one of them even has a peg leg. Oops, the man with the wooden
leg notices Tim and Diana and attacks. Surprisingly, his weapon of
choice is not a saber or a flintlock pistol but some sort of laser
gun! Diana is hit but isn't visibly hurt - but she is enveloped in
a sparkling electrical field and after a while simply vanishes. Only
her evening dress remains. Tim fights some more but in the end he's
zapped as well. Not very good, and that's only the intro.
As the game starts, you're
in a large pit maybe 20 feet deep, location unknown. And you're completely
naked - how embarrassing! After securing makeshift clothing and getting
out of the pit, you walk into a nearby village. Whatever year it is,
it certainly isn't the 1990s, let alone the third millennium. Piracy
seems to be a popular occupation (the high seas kind, not the software
variety) and you must have gone several hundred years into the past.
The mysterious weapon apparently transported you not only in space
but in time as well.
That
means you have a lot to do: find your girlfriend Diana, get back home
and get back (or rather forward) to your time. If you thought this
was weird, rest assured that it'll get even weirder. At the end you'll
probably be more confused than at the beginning. But that's not necessarily
a bad thing.
The interface of Lost Island
is classical point and click and quite simple - or restrictive, if
you look at it from another angle. Right mouse button pops up the
inventory which shows all items at once without a need to scroll through
them. Simple and effective. The graphics are likewise traditional
and fully 2D, with slightly cartoonish look. Sadly, the game seems
to lack consistent graphical style and the quality is in my opinion
below average.
Musical
score consists of several tracks that are played sequentially in a
loop. You can choose between "Modern" and "Pirate"
style. Neither is particularly remarkable. The voiceovers are perhaps
the weakest part of the game. The cast seems to have consisted of
a whopping one person, and it shows. I've actually seen at least one
game with excellent voiceovers done by a single person, but it certainly
wasn't Lost Island. As if that wasn't bad enough, the translation
from German is sometimes rather strange and some of Tim's utterances
don't make a whole lot of sense. It may have been on purpose but I
doubt it.
The puzzles are more or
less logical although the logic is sometimes a little twisted. But
that's okay because the game is not very serious. Most puzzles are
inventory based but not all of them - there is one little 'sink the
ship' game and also a maze (do you hate mazes?). The labyrinth isn't
really very large or complex but it is nevertheless quite confusing
thanks to the somewhat unconventional point of view. The puzzle difficulty
is moderate and your life will be complicated by the fact that you'll
be carrying a lot of objects even when they're no longer useful.
The
story of Lost Island is a mix of sci-fi and old-time pirate elements.
Most of the game takes place in the past but there's some jumping
back and forth in time to keep you confused. The gameplay is fairly
linear, with Tim progressing through several not too large areas -
and the game as a whole isn't very long. Most of the time Tim is exploring
lost islands which means that there is only a very small amount of
dialogue. At several points in the game the story branches into two
separate paths but they always merge again later - as far as I could
tell, it doesn't really matter which path you take. There are however
multiple (at least four) endings ranging from catastrophic to happy.
On
the whole I wasn't very impressed by Missing on Lost Island. The premise
of the story is certainly interesting and the game is funny in places.
But somehow it just didn't "click" for me. Most of the time
I wasn't really certain what I should be doing at the moment and was
just aimlessly wandering around in the hope that something somewhere
has changed. In the absence of engaging gameplay, many games at least
have good looking graphics or great music, but I'm afraid Lost Island
doesn't have even that. Taking all this into account, the final score
can't be better than a C-.
Final Grade: C-
Missing on Lost Island
is currently not available for purchase. Inca Gold has promised to
inform Just Adventure when this situation has changed.
System Requirements:
- Pentium 100 MHz
- Windows 95/98/ME/XP/2000
- 64 MB RAM
- Direct X compatible
graphic card
- Sound card
- CD-ROM drive
- Keyboard and mouse
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