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Wanadoo's Loch Ness is a traditional point-and-click adventure set on the shores of the storied Scottish lake. And while the story doesn't have much to do with the lake's most famous resident, it's still a good-looking, atmospheric, and fun game.
The game begins with an excellent cutscene in Chicago that frames the entire story as a flashback. Our hero is a 30s detective who has roots in the Loch Ness area. He's summoned to the Highlands to help with a series of mysterious happenings, including the disappearance of a family patriarch. Much of the game takes place in the drafty old Scottish family castle. You'll meet the creepy old dowager of the family, though she won't be much help to you as she's virtually out of her mind with grief. There's also an exotic Indian valet, a gruff handyman, a mysteriously out-of-sight daughter and a hearty neighbor who may or may not be up to no good.
The format of the game is first person, and the engine is that same tried-and-true 360-degree scrolling, center-cursored warhorse that's served well in many recent Gallic games, such as the two Draculas, Amerzone, The Messenger, and others. As with all games made on this engine, careful exploration of each environment is an absolute must, because one missing item can cause annoying stuckness. As in most traditional point-and-click adventures, more areas both in and around the castle open up to you as you progress through the game. You'll get to explore a musty old attic, a secret study, a creepy old chapel, a mill, and several other entertaining environments. The puzzles in the game are entertaining and intuitive. This isn't one of those brain-spraining games where you'll depend on the walkthrough to save your sanity. The variety of brain ticklers is excellent as well. The puzzles play fair with the player, and don't get in the way of an entertaining story. I must warn the reader that the game does contain a few timed puzzles, but they are actually fun and pretty forgiving, as timed puzzles go.
There are a few preposterous things to swallow as you uncover the secrets of Loch Ness, though nothing as outrageous as the howlers in the recent Mystery of the Druids. And as I mentioned before, if you pick up this game hoping to have a meaningful close encounter with Nessie, you're in for disapointment. Additionally, it would be nice if there had been just a bit more attention to geographical veracity. Toward the end of the game you have an exciting excursion below the depths in Loch Ness itself, and it's pretty distracting that the game suggests the lake is quite shallow. You don't have to know much about Loch Ness to know it's remarkably deep, so deep that it contains far more water than all of the lakes and rivers in Britain put together. Playing the game makes you wonder if any of the creative team have ever been to Scotland.
The voice acting is adequate but nothing to write home about. Considering Wanadoo is the same studio responsible for the loathsome Cryptonomicon, I'm pleased to report that if Loch Ness is any indication, the team is back on the right track. Like Road to India, Loch Ness is a mild, solid, atmospheric and entertaining bit of manna from heaven for the adventure faithful. Grade: B See: The Private
Life of Sherlock Holmes System Requirements: WINDOWS CD-ROM
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