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Another adventure in a far away land. You and your band of party members, forced to work together through happenstance, are off on a mighty quest to defeat a great evil. Wheeeeeeeeee!!!! You will travel far, fight many foes, and help many people along the way, but in the end you will prevail. Assuming you do not die of boredom first.
After playing entirely too many hours of Alon D'ar, I am still not entirely sure what the main quest is. I have traveled the world, picked up companions, and killed some mean bad guys. And yet, I am still left asking "why?" I read the script (of which there is a lot of), complete the side quests (no end to these either), and still do not feel that I have made any progress. Finally, I just quit playing because I did not care. I did not care what happened to my party, did not care what happened to the world, and did not care to complete the "great quest".
Once you find your way to where you need to go, you think "Great! Now I can finish this piece of the quest!" Alas, no. More often than not, when you find your way to where you are going, and you meet the NPC that you are supposed to find, instead of allowing you to finish your quest, you are sent on yet another quest before you can get the gem, enter the dungeon, or learn the secret squirrel handshake. And of course, the item you need is nowhere near where you are, and you are once again forced to go and stumble your way through the world, hoping you are going the right way.
One thing that I did like about Alon D'ar is the character skill system. As you kill monsters, you get experience and skill points. Skills are broken out by weapon and magic types. Spending points in the weapon of your choice can increase your accuracy, defense, critical hit chance, or other areas. Spending points in magic will allow you to increase the power of your spells. The downside about this system is that in order to spend points on some skills, you first have to purchase those skills. The places to purchase those skills are few and far between. So, although it is a nice system, it is flawed.
Overall, Alon D'ar felt like an exercise futility. I was never going to be able to find all those pieces of the pie that the NPC wanted. I was never going to get to the end of this maze of a canyon. And even if I finished one task, I knew that I was going to get 10 more inane tasks to take its place. The main story gets muddied in all the mini-quests that you are sent on to complete the task. I lost interest in the characters, their quest, and their fate long before I quit playing it. I kept playing hoping something interesting would happen. Alas, it did not. Finally, I put my controller down and walked away in search of a better RPG. Pros - Nice character
advancement and skill system Final Grade: F |
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