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Review
Law
& Order: Criminal Intent
Review
by Ryan Casey

November 21, 2005 |
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When Law & Order first aired on September 13, 1990 (before
I was born, mind you), Dick Wolf never expected that it, just another
attempt at primetime crime TV, would become the longest-running crime
series and second-longest-running drama. 15 years later, the show
has given birth to 3 spin-offs, all on NBC. The most popular, however,
is Law & Order: Criminal Intent, which began in 2001. This companion
show exposes the high-caliber crimes from the perp’s perspective,
which is more or less why America is so fascinated with it. Legacy
Interactive – who previously presented three games based on
the original series – now tackles Criminal Intent in adventure
form.
The game wastes no time
setting the stage; you play Major Case Squad Detective Goren, and
immediately three manila files are tossed onto
your desk, leaving you to decide which one to take on first. Although
the plots for these cases are generally thin, they link together
at the end (a lá the CSI games) to present a fourth case.
I have never favored this format and it still feels unnecessary,
but it does make the game feel a bit longer, for the average gamer
will not take very long to complete the game.
Your primary crime-solving
tool is your Nokia PDA, which has five different features: an interactive
map, a briefcase storing evidence,
suspects, and documents, phone numbers and messages, notes, and link
to the main menu. It stays in the top left corner of your screen
and will maximize for use when clicked. The Criminal Profiler laptop
at home base is another helpful device that will use the evidence
you collect to build an accurate physical and mental description
of your killer. It’s a shame we don’t have something
as great in real-life, because this thing works miracles for puzzled
detectives! You also have a set of options available when you click
on a person or item: look, use, analyze, collect, and talk. The analyze
button will send a piece of evidence for in-depth examination by
Jennifer at the Records & Research Unit. There are also two cursors
used throughout the game. One is a disc-shaped thing that controls
where you move. The other is a white-gloved hand which you use during
conversations and with the interaction toolbar. Overall, the interface
for the game is attractive and user-friendly.
A new feature to this
Law & Order outing is the suspect questioning.
As usual, you have a list of topics on your notepad which you can
discuss with the suspect. But there are five different ways in which
you can approach each one: confrontational, deceptive, flattering,
straightforward, and empathetic. Depending on who your witness is
and what the question is, you must choose one of Goren’s facial
expressions (which match the listed question styles) to interrogate
the suspect. There are two round meters next to the notepad: one
fills up with red every time you make the suspect nervous or angry,
and one fills with green every time you get the suspect to answer
a question no problem. While certainly a clever idea, there are some
questions where it’s hard to figure out how one would ask it
in a certain manner – for example, think about asking someone
what time it is. It’s hard to think about asking that in so
many different ways that sometimes you just have to experiment to
see just how Goren will ask it. Overall it plays well into the theme
of the game and proves an interesting mind test for the gamer, but
it does get old after some time.
In some ways, the questioning
process makes up for the lack in sophistication of puzzles. Given
that both Law & Order and CSI games aren’t
known for their great puzzles, I don’t want to be overly harsh
with this area. Finding evidence itself involves either pixel-hunting
or looking for objects that are different in their graphic style.
The other puzzles involve the basics: locks, anagrams, jigsaws, etc.
Some are them are quite fun (like trying to find a certain brand
of cigar in a room of many more), but others lack common sense (like
piecing together a photo where the pieces overlap). Not that I didn’t
expect this, having played the previous Law & Order games, but
I hope that developers will someday find a way to integrate more
mature puzzles into such a mature environment.
Graphically, the game
is the equivalent of a slightly dull gem. This is a game where
stopping and observing the scenery is worth
your while. The artists also add many nice touches to some of the
scenes; for example, you’ll see a small flock of birds soar
above you when you’re outside. These additions really show
the effort that was put into each and every background. The character
sprites are probably the weakest aspects stylistically; they look
great in cut-scenes, but they’re a bit blocky during gameplay.
And although it’s more of a programming fault, the way the
characters behave (as you’ll see in the next paragraph) makes
them seem all the more unattractive. Their lip-synching is off, and
their hand gestures are slow. Speaking of lip-synching, the voices
provided for the suspects break even, with some very good and some
not-so-good. Vincent D’Onofrio and Jamey Sheridan lend their
great talents to the game, as well, but they tend to have bouts of
emotion-lacking and aren’t totally consistent throughout the
game; when they’re top notch, however, they can really pull
off a great scene, no matter how awful the voice is of the person
they’re interviewing.
The biggest mysteries
to be solved in this game, however, are the technical problems.
As great as it is to have beautiful graphics
and realistic noises and other great miracles of technology, they
are taxing on computers, and mine isn’t even three years old.
Everything but the main menu moved at an almost excruciatingly slow
pace, the cursor inching along and making it hard to click on things
(especially since the interaction bar disappears after a few seconds
if you don’t use it). Goren often gets “stuck” in
his position, like a CD skipping, and it takes awhile for him to
orient himself and get to wherever you’re clicking. All of
the characters have a strange habit of jumping up and doing calisthenics
every once in awhile; they’ll put their arms straight out and
then relax again. Others, if you look in the background of some scenes,
walk in slow-motion, which looks rather funny. The bottom line is
that if you have an old computer – old here meaning more than
2 years – you’ll experience a lot of difficulties with
this game. They won’t make you quit – or maybe they will,
but I didn’t persevere just because of this review, you know! – but
they’ll be awfully annoying at first and you’ll get used
to them after the first case or so.
In all, this is a game
particularly for mystery fans (and perhaps those who haven’t had enough eye candy recently!), and it won’t
disappoint if you look past the grave technical turmoil and poor
character graphics. I am looking forward to another outing with the
Major Case Squad, but there is plenty of room for improvement.
Final Grade: B
(find out more about our
grading system)
System Requirements:
- Windows® 2000/XP
- 800 MHz Pentium® III processor or equivalent
- 128 MB RAM
- 2 GB available hard
disk space
- Sound card, keyboard
and mouse
- 64 MB DirectX® 9 compatible video card
- DirectX® 9b or higher
- 12x CD-ROM drive
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