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Review
Lord
of the Rings: The Fellowship of the Ring
Developer:
Surreal Software
Publisher: Black Label Games
Release Date: September 2002
Genre: Action/Adventure
Platform:
 

Review by Jerome Vanderprijt
March 20, 2003
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Lord of the Rings… with the release of the movie at the end
of 2002, I guess there won’t be anyone who hasn’t heard
about Frodo and his ring. Even people, who never read the books of
J.R.R. Tolkien, must know this movie is based on the most important
trilogy ever written. Just as Myst was an important landmark in adventure
games, the Lord of the Rings trilogy was a breakpoint in adventure
literature long before personal computers even existed. In the year
2002 New Line Cinema managed to use the right techniques and created
the “impossible to make” movie. With the success of the
cinematic version of the first book we were bound to have a Lord
of the Rings game.
The Fellowship of
the Ring is not based on the movie. Electronic Arts must have paid
a fortune for the exclusive rights to use the
characters and soundtrack from the movie for their licensed action
game, but The Two Towers can not be compared to The
Fellowship of the Ring. While The Two Towers is ultimately a combat game, The
Fellowship of the Ring is more an adventure game that walks the path of the
ring-bearer. You will have to fight or use stealth at times but that’s
just a small part of the overall story.
The Fellowship of
the Ring is based on the book and is called the “Official
Game” by The Saul Zaentz Company, dba Tolkien Enterprises.
And yes… it is obvious the game developers were inspired by
the book rather than the movie. For instance the game includes characters,
like Tom Bombadil, who were not even cast in the movie. If it was
beyond any doubt, the developers could have created the game without
the movie at all, it would have been real unique. Though, it would
not have been of any interest to the majority of gamers.
The Story
It will probably not surprise
you that The Fellowship of the Ring is about a hobbit’s attempt to safely carry a ring through
a Middle-earth while avoiding his enemies. It begins with a cut scene
providing the necessary background and introduces Frodo, Gandalf
and Sam. If the gamer has neither read the book nor watched the movie,
the introduction offers just enough information to whet the appetite.
The storyline of the game focuses on the path of the ring-bearer.
This means that the gamer will not be shunted to other parts of the
story like, for instance, the tower Sauromon. Throughout the game,
cut-scenes and a map of Middle-Earth are used to impart more information
and follow Frodo’s path. The actual game in between the cut-scenes
doesn’t add anything significant to the story, but the developers
succeeded in finding a balanced alternation of storytelling and gameplay
to prevent the game from becoming boring and predictable.
Gameplay
The gameplay is based
on fulfilling quests. A sequence of quests must be completed to
reach the next phase of the game. The quests
are clear; no hard puzzle solving is required to understand what
has to be done and fulfilling the quests is easy. If you choose the
incorrect strategy, enemies will surprise you and you will die -
often. Mostly you have to think forward and plan your next move carefully.
Do you use stealth, distract your enemy, blindly attack or simply
run as fast as you can? Each situation requires a different and unique
approach. Fortunately you will find enough resources along your path
to keep you healthy. Not only is it possible to save your game at
any point and as often as necessary, but it is recommended to save
after each hard part since your game will be restored to your last
saving point when you die. However you can’t choose between
characters during the game, it is predetermined whether you will
play as Frodo, Aragorn or Gandalf; each of who has special skills
and weapons. The game is a typical 3rd person and I found the controls
of the game to be intuitive. The keyboard can be used to move forward,
backward and steps sideward. Moving the mouse from left to right
you can move your character into another direction while using the
mouse buttons for weapons. No complex key combinations are required
to make your moves.
Graphics
The game is an entirely
three dimensional environment. Depending on your system resources
it is possible to enhance aliasing, screen
resolution and character details. The graphical techniques used are
wonderful. Everything is textured in detail. Even if you get real
close to an object the graphics don’t pixelate. The landscape
is layered, so it actually gives the impression some mountains are
closer than others. Clouds in the sky are moving and water in rivers
is streaming. The sunset scene at Wheathertop is especially impressive.
The developers managed to keep their eye on detail of the landscape
from the beginning to the end of the game. Fog is only used to set
the right ambience for the scene, not to cover the backgrounds. Much
detail is given to all characters including enemies and not in the
least “the Dark Riders”. The only negative is the that
the background shadows of the characters are not strong enough so
it seems they are floating over the ground.
Sounds
The sounds in the game are absolutely fabulous. Every scene is accompanied
with orchestra music that fits perfectly with the scene. The quality
of the sound is consistent throughout the game. Voiceovers are sufficient;
Hobbits have a slight Irish accent, Gimli a slightly Scottish one
and humans speak a bit of British English. Not exaggerated, but very
appropriate for Middle-Earth. Dialogs are not too comprehensive,
but enough to keep the storyline moving. Growls and moans during
the fights are fitting without being annoying. Sound effects of different
types of animals, draughts, streaming water and fireplaces are well
done and believable. Footsteps sound different on different undergrounds.
Conclusion
Maybe for typical adventure
gamers this game is not really a pure adventure game. But if you
like action or role playing games, then
The Fellowship of the Ring might not be what you are looking for
either. But overall I had much pleasure in playing this game. Due
to the immersive graphics and sounds, I was especially surprised
by its ambience. If you have read the book or seen the movie you
must remember the original sensation you felt. I think the game developers
succeeded in recreating that exact feeling while playing. Let’s
hope Surreal Software and Black Label Games will continue with the
next two episodes of this game.
Final Grade: B-
System Requirements:
Minimum Requirements:
· 600 MHz Processor
· Windows 98/2000/Me/XP
· 128 MB RAM
· DirectX 8 compliant Video Card
(32Meg with single pass, multi-texturing and T&L)
· DirectX 8 compliant Sound Card
· DirectX 8.1b or higher
· 4X CD-ROM Drive
· Keyboard and mouse
· 800 MB Hard Drive Space
Recommended System:
· 750 MHz Processor
· Windows 98/2000/Me/XP
· 128 MB RAM
· GeForce 2 or greater
· DirectX 8 compliant Sound Card
· DirectX 8.1b or higher
· 8x CD-ROM Drive
· Keyboard and Mouse
· 800 MB Hard Drive Space
Copyright © 2003
Jerome for http://www.justadventure.com,
all rights reserved.
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