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Review

Last Half of Darkness: Tomb of Zojir
Developer: WRF Studios
Publisher: TriSynergy
Genre: Horror
Release Date: July 2009
Platform:

PC



Review by Alexander Tait

March 1, 2010

 

 

 

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Last Half of Darkness: Tomb of Zojir screenshot - click to enlargeThere are times when life seems completely out of control or uncertain. I'm sure we all feel this to a lesser or greater degree. In the midst of all the confusion and randomness there are: death, taxes, and the love of a parent for a child. I would like to add another item to the list of certainties: that any Last Half of Darkness game will be an enjoyable albeit scary and satisfying adventure game.

I've played all the previous titles and this one has been my favorite. It's logical and straightforward. All the puzzles make sense and fit within the storyline.

This is the fifth title in the Last Half of Darkness. The first self-titled game was a DOS game with very simple graphics. The second was a photorealitstic slideshow type game. Many people don't know about the first two LHODs. Most people's awareness of the series began with the LHOD title subtitled Shadows of the Servants, and the love affair continued with Beyond the Spirit's Eye.

Last Half of Darkness: Tomb of Zojir screenshot - click to enlargeThe game looks great. Everything's dark with eerie lighting providing just enough dim, shadowy glows to be spooky without losing visual acuity. The game will immerse you in its unspoken horrror. Bugs and other critters flit around screens heightening the immersion, giving the impression that there is life in the primarily still screens.

Sound is uniformly excellent in the background ambient noises and eerily spectral, banshee-wail music. Sometimes the spoken dialog is a little indistinct because of distortion to add to the spookiness. Thankfully, in most cases there are subtitles, without which understanding everything a witch says can be difficult! I say most because there were some places where there just wasn't any subtitle to accompany the dialog. This only happened occasionally and was noticeable in its absence because of the consistently high standard usually found in the game.

Last Half of Darkness: Tomb of Zojir screenshot - click to enlargeIn this title, the adventurer is an unnamed “stranger” who has been drawn to an island somewhere in Louisiana. Your goal as the player is to find and replace bloodstones that are linked to the Tomb of Zojir. If these bloodstones aren't found and placed around the tomb, the fate of the world is in peril. So, nothing groundbreaking or earthshattering here. Anyone who's ever seen New Orleans or Louisiana in a movie will know what to expect: dark, overgrown swamps with lone cabins lit by solitary candles, abandoned decrepit southern mansions, and spiders, snakes, and...worse...MUCH worse! Despite the fact that the storyline is not unique, Bill really knows how to write a tale and how to inject it with just the right amount of horrific elements. PREPARE...TO...JUMP (when you least expect it!).

Last Half of Darkness: Tomb of Zojir screenshot - click to enlargeThe point-and-click interface is intuitive and anyone who's played a game before will have no trouble picking up Tomb of Zojir and running with it. Don't show your friends this game because they may do just that-run away with it! You may never see the game again! The game is easy to save and load. Menus are easy to read and there is an absence of clutter. Even the novice gamer will find it easy to use. Navigation can be a little awkward at times. Whereas going forward is no trouble, when returning the way you've been, you are required to back out without being able to see where you are actually headed. There were a number of occasions where I went the wrong way but I soon got used to it. Novice gamers will probably find this a challenge. The map feature is very useful and will save a lot of time in backtracking-just click and go to an area you've already visited.

Last Half of Darkness: Tomb of Zojir screenshot - click to enlargeUnusual for modern games, and harking back to the classic days of adventure games, is the inclusion of a number of physical items in the gamebox. Some are in document form and others are more, shall we say, APPROPRIATE to the nature of the game. All I will say is: prepare to get a fright when you open the box! DO NOT throw these away. These are essential to completing the adventure. A walkthrough will NOT get you past the puzzles that relate to these items as the solution is random each time you start a game. By the way, even the DVD-ROM disk has information on it that's pertient to completing the adventure!

The series is the brainchild of William Fisher and this guy not only knows how to write and program an excellent adventure game in the horror genre, but his care and love for his product carries over to customer service. If you have a technical problem, Bill welcomes contact (wrfstudios @ aol.com) and strives to solve the problem for you so you can play his game. I did not experience any difficulty with this title-it ran stably from beginning to end. Bill also welcomes constructive feedback. The major game publishers could learn a lot from Bill in this age of releasing games before adequate testing has occurred.

Last Half of Darkness: Tomb of Zojir screenshot - click to enlargeTry not to use a walkthrough-everything can be solved with perseverance. If you need some help, there is a walkthrough on the WRF website (www.lasthalfofdarkness.com). Be sure to watch the credits right through to the end. Not only is there an extra scene, but the patient, persistent gamer will be provided with a code and link to download a free casual game from the WRF website! I really love what Bill and the WRF team do and I hope he keeps on doing it.

This game THOROUGHLY deserves an A.

What are you doing here? Get on the website now!! There's a video to watch if you're still not convinced, along with screenshots to whet the appetite. There are demos and screenshots for the two previous titles too. Bill is so sure of his product that he has a 30-day money back guarantee. The game is $22.95 including shipping (payment options include PayPal).


Final Grade: A
(find out more about our grading system)

 

System Requirements:

  • Pentium 800MHz
  • Windows 95/98/ME/XP/Vista (I played it on Seven without difficulty)
  • 128MB RAM
  • DVD-ROM Drive
  • 32MB Video Card
  • Sound Card
  • 2GB Hard Drive Space
  • DirectX 8
  • Mouse