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Review
The
Key
Developer:
Jon Cooper (independent developer)
Publisher: Jon Cooper (independent
developer)
Release Date: 2002
Platform:

Review by Alexander
Tait
January 30, 2003
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Lately I’ve been fortunate to review some of the most recently
released games from private developers. I invite anyone to do a search
on Google, Altavista, or any other search engine to find freeware
adventure games. Some of them are pretty awful or very old but a
great number are quality products. As long as you don’t go
in expecting them to be up there with the major league game developers,
you should find a game that costs only the cost of downloading that’ll
keep you occupied until you fork out money for a retail game.
The Key is an interesting title. It can proudly hold the banner
of a one-man team. Jon Cooper did everything himself, from the graphics
and story to sound and marketing. I was struck by the similarity
of the position Jon was in to that of Cheyenne Wolford, developer
of Nacah. The similarity did not end there. Both games incorporate
a degree of Christianity to their storyline and are obviously influenced
by the grandmother of all adventure games, Myst. On the other hand,
the loneliness of the game and its overtones of a world war reminded
me of Last Rose in a Desert Garden.
The Key centers around
a civilization called the Exiles that are at war. They realize
that a power source on the planet Arcadia holds
the key to their victory. You are summoned by an Exile to the planet
to restart this power source (or hand it over to the beings that
banished the Exiles, depending on your decision at the end). A human
being is the only creature that can control this planet’s destiny.
This story is similar to many others where the hero has a messianic
component to their being and must “save” the world. I
was intrigued, though, by Jon’s willingness to incorporate
Christian themes when there was a possibility that he might alienate
the non-believers who would otherwise have played his game. Perhaps
it is the degree of development behind the storyline that makes it
more accessible than it would otherwise. It is obvious that he has
thought long and hard about making a believable yet interesting story.
Particularly interesting is the involvement of moral decision making
that influences the outcome of the game.
Similarly, Jon has worked hard to make the puzzles be a natural
part of the game environment. There is much to read via the computers
on the planet, and within the reading is to be found the solutions
to many of the puzzles. I was overwhelmed by the reading. The detail
detracted from my enjoyment. Similarly, because there were no other
characters, I found myself feeling that each solution to any puzzle
merely opened up another section with other puzzles. If there had
been some more major events that transpired from area to area, I
may have been more intrigued by the developing storyline.
The graphics are quite
interesting. The game is made up of three parts (which can be downloaded
individually) and there is a huge
difference in the quality of the graphics from part one to part three.
The graphics are adequate to convey the feeling of a lonely abandoned
planet. I played both the JPEG and BMP versions and didn’t
notice much difference in quality but graphics purists out there
will undoubtedly want to play the high quality version. Ambient noises
occur every few seconds, though they do not seem to relate to events
that occur in the story. On several occasions I thought I had done
something wrong because there was an awful noise while I was solving
one of the puzzles. Unfortunately, there are no subtitles, which
would make the muddy sounding beginning cutscene a lot easier to
understand.
The game played completely stably-I experienced no crashes at any
time. The interface is easy to use (there is a menu above the viewing
screen). There are hints accessible while standing in front of every
puzzle, even to the point of supplying the player with the solution
if required. It is unfortunate that the game plays in a window. It
is possible to downsize the screen to 640x480 and then it plays in
a window that fills the screen. It would have been more immersive
to have had a full screen option.
This game is going to
please a lot of people because of the difficulty. The puzzles make
sense and can be solved by using the head. The graphics
are great considering this is an independent game and the sound is
adequately lonely. I often wonder what could be achieved by some
of these developers if they had a staff and a budget… This
game deserves a B overall.
Be certain to get the patches for the game (there are different
ones for both versions). The Key can be downloaded in JPEG form or
a disk can be purchased to cover the cost of copying the BMP (better
quality) version (available from www.godcentric.com/thekey/main.htm).
  
Final Grade: B
System Requirements:
The game requires a 386 or better processor, running Windows 98
or later. (It may also run on Windows 95, but I haven't tested it).
The computer must be capable of displaying 32bit True Color at a
640x480 resolution (most computers can, so this shouldn't be a problem.)
If your computer can't do this, you can still play the game but the
images will look grainy. No sound system is required, but it is strongly
recommended: the game isn't nearly as interesting without the sound
effects. No graphic accelerator, CD-ROM, or DVD is needed.
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