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Kings Quest VII: The Princeless Bride

Developer/Publisher: Sierra On-line
Release Date: December 1994
Platform:  DOS


By Adam Rodman

    

"There's a lady who's sure all that glitters is gold/
And she's buying a stairway to heaven"
--Stairway to Heaven by Led Zeppelin

I believe it was Jimmy Page who crooned, "And it makes me wonder ..." (actually, I know it was Led Zeppelin who wrote Stairway to Heaven; "I believe" just sounds more high-class than "I know." and we all know how sophistomicated I am). My question to you is this: Was Jimmy wondering why that lady was buying that stairway to heaven, or was he wondering how the Kings Quest series managed to spawn another game (abysmal as it may have been) after the release of Kings Quest VII: The Princeless Bride?

As you may have figured out by now, this is not so much an essay about Led Zeppelin as it is a review about the seventh game in the Kings Quest series, quite appropriately entitled Kings Quest VII (not pronounced "Kings Quest Vii" but "Kings Quest Seven") and subtitled The Princeless Bride (hmm ... Princess Bride, anyone?). It is also an experiment about how many parentheses I can fit into a review without Randy's (he's the editor, for the uninformed) demanding me to stop. So let's get the pig out of the barrel (not that I keep pigs in barrels or anything): I didn't like Kings Quest VII. It was boring, had a horrible interface, was laughably easy, had sort of cheesy voice acting, and it turned a strong-willed female character (Rosella from Kings Quest IV) into a ditz that acted like she belonged in Clueless. All an especially hard blow after the wonderful Kings Quest VI, which is definitely the best of the series, if not one of the best adventure games ever released. But don't believe this opening paragraph (well, more of a second paragraph). Read on, young man and/or woman, read on!

Kings Quest VII takes place after the events in Kings Quest VI (doi!). Alexander has settled down as king of the Green Islands, and now it's time for King Graham and Queen Valanice to find a nice husband for their daughter Rosella (who, being an unmarried princess, is currently "princeless"). Anyhoo, the game opens with a song from Rosella about how much she wants to explore the world, see new places, and join the navy (it also is sung in an animation sequence that finally lets you know what Disney movies would look like if their animators took hallucinogens). Then Rosella and Valanice go for a little stroll in the woods. Rosella sees a castle in a tiny pond, and she jumps right in. A worried Valanice follows her. Rosella ends up being turned into a troll in the troll kingdom, where she learns about an evil sorceress lady. Valanice ends up as her human self in a desert. And so their paths are set. Throughout various chapters that alternate main characters, Rosella goes about stopping the sorceress lady (whose name is Malicia; it's really sad how parents doom their children to evil futures by giving them names that sound like synonyms of evil words), and Valanice goes about finding Rosella. After the excellent story in Kings Quest VI and even in V, IV, and III (basically every Kings Quest except the first two), the plot of Kings Quest VII is sort of dull in comparison.

If there's one point where Kings Quest VII really shows its dirty, ravenous, rabid, evil, pungent, and yellow side, it's in the gameplay interface. The first four Kings Quests had text parser interfaces. V and VI had the standard SCI interface. Well, VII kills the user-friendly SCI interface for an even more "user-friendly" way to control the characters, and trust me, it sucks. A la Myst, there's only one icon now. All you can do is click on hotspots. It may give a description, you may walk there, you may even pick up an inventory object. But it's a far cry from the complex and detailed SCI engine. In order to view an inventory object more closely, you drag to an eye icon, which will show you a nice 3D graphic of the item. The puzzles in Kings Quest VII are one thing Roberta Williams can be proud about. The game veers away from Kings Quests' mainly inventory-based past (though there are oodles of inventory puzzles) to provide more Myst-like logical endeavors. All in all, the puzzles are about the only nice thing in Kings Quest VII.

Graphics are just plain bad. Call me crazy, but seeing as how Kings Quest VII was released several years after V and VI, the graphics should be better, right? Well, they ain't. The artists were obviously going for the Disney animated look, and they failed miserably. Backgrounds are underdetailed messes of colors, and sprites are poorly animated. And don't even get me started on the cutscenes! I almost had nightmares after seeing Rosella's face in the opening scene.

Voice acting isn't much better. Alexander in Kings Quest VI is possibly the best example of voice acting I can think of. I expected the sequel to keep up this high standard. Nuh uh. Rosella sounds like she belongs in the California valley (and acts it too, which is doubly disappointing for previous Kings Quest fans). Valanice sounds like she should be acting in cheap CBS miniseries. The trolls sound like they need cough drops and acting lessons. And the list goes on. The music, fortunately, is better. Though it is all MIDI, music generally fits the scene. From deep In the Hall of the Mountain King-ish music in the troll kingdom to Halloween-like music in Ooga Booga Land (yes, you read correctly, it's called Ooga Booga Land; feel free to roll your eyes), music is generally of high(er) caliber.

Kings Quest VII is a bad enough game without the fact that it followed one of the best games in adventuring history. If you want Myst-like puzzles in a Sierra interface, buy Torrin's Passage. Don't get this unless you are a real diehard Kings Quest fan. And for the record, Jimmy Page was wondering why the lady was buying a stairway to heaven.

Final Grade: D

If you liked Kings Quest VII:
Watch:
The Princess Bride or any Disney movie
Read: The Princess Bride
Play: Kings Quest VI

"And she's buying a stairway to heaven ..."
--Stairway to Heaven by Led Zeppelin

System Requirements:

DOS/Windows:
486/25 or better with 8 MB RAM
DOS 5.0 or newer, or Windows 3.1 or newer
SVGA 256-color graphics
Sound card with DAC
2X CD ROM drive
5 MB hard disk space

Mac:
Any 68040 Macintosh with 8 MB RAM
System 7.1 or newer
Minimum 13-inch color monitor
CD-ROM drive