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Review
Joseph's
Story

Review by Alexander Tait

March 1, 2005 |
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From the aleX-Files (Case
file #ER540-45MN) comes this 2004 entry. As mindreaders will know,
the aleX-Files deal with little known or
little played games that fit under the banner of adventure. I love
discovering aleX-Files and I search for them on the Web in all their
forms: independent games, games released in their native countries
only, and Christian games. Joseph’s Story falls, figuratively,
from the latter tree. I discovered it by chance one day when browsing
at a Christian software page. The graphics looked adventure-ish.
It was about
archeology. It dealt with finding things. And it had “story” in the
title. Surely, this was an adventure game.
I contacted the website,
Sunday Software and asked them about the title. They were initially
reluctant to
send me a copy, not because they were not generous, but because they
thought it would be compared unfavorably with modern games i.e. first
person shooters. Their other concern was that the game was brief,
playable in one sitting of forty-five minutes, as it had been developed
as an educational tool for schools. They kindly sent me a full version
once I explained the audience for JustAdventure+. The game arrived
within a couple of weeks complete in DVD case with a manual and cover.
The disk was professionally manufactured. So far, I was mighty impressed
for this I knew to be designed by an independent company.
The manual is a few pages
long and lists some, but not all, of the controls. These controls
seem to have been selected somewhat at random
or by someone with an extra pair of hands. The arrows are used to
move. So far, so good. The mouse is used to aim and shoot the “H20zinator”,
a water gun used to clear material blocking the way. Parents will
be pleased to know that this is used to blast rocks, sand, and cobwebs
(and, somewhat alarmingly, hippos, but more about that later…).
It is not used to shoot people. Alternatively, Ctrl can be used.
Action is by way of the spacebar. Jump and duck are not documented
in the manual but key bindings can be accessed through F1 at any
time in the game. From recall, I think End and Home were used. When
the player enters a helicopter, S starts it, B stops it, A takes
it up, and Z lowers it. K is used to veer left, while L is to veer
right. Any experienced player will recognize that this is far from
optimal, especially in a kid’s game. To add insult to injury,
the bindings can not be configured. Despite these shortcomings, both
my five-year-old son and I played through it without much trouble.
The game installs completely to the hard drive and does not require
the disk to be in the drive from that point onwards. Booting up the
game, there is a huge delay before the game starts, which is not
uncommon with the GameStudio A5 engine. The game engine itself tests
computer capabilities and adjusts graphics accordingly during this
process. After 30 seconds or so of activity on the screen, the game
loads to the menu. This is easy to use. It must be noted though that
in reloading games in future, on this screen the saved game names
do not show up. On in-game screens, there is no problem.
Once started, the independent
nature of the game is apparent. Graphics are poorly defined but
readily recognizable. They are colorful and
kids will enjoy looking at them. The game is played in true 3D and
is not meant to challenge Doom 3 or Half-Life
2 for visuals. The
graphics are workmanlike and get the job done. The game can be played
in first- and third-person but the graphical glitches that appear
throughout in first-person are exacerbated in third-. At times, Robin
gets stuck in an object and needs to jump out of the object for example.
The creators purposely kept the graphics to “low polygon” type
so that the game can run on older computers as well as new. Voice
acting and sound effects are also average but easy to hear and understand.
Players need to be careful not to trigger voice files on top of one
another. This can happen when a player moves quickly from one area
to another before one voice-over has finished.
In the game, the player
is Robin, summoned by her Grandfather to an archeological dig of
Joseph’s palace. For reasons unexplained,
Joseph has recreated his life story in the palace. As Robin delves
deeper inside, she discovers that she is mistakenly thought to be
Joseph and must live out his life, making the appropriate decisions
along the way. This includes the famous stories of the coat of many
colors, his dreams, through to the reconciliation with his brothers.
The casual gamer will
find a very brief game indeed. This is explained best in the words
of the developers: “Our primary goal in this
game is to teach the scope and sequence of Joseph’s enormous
story. It takes about 35-45 minutes to make it through the ruins
depending on student age and whether they stop to ponder all the
ponderables”. The inclusion of “stop and ponder” points
that encourage consideration of the message inherent in certain parts
of the story. The ponder points can be changed by the technically
minded if the teacher wishes to explore other concepts at these points
in the game.
The game is intended for
children aged 8-18. A nice touch was the inclusion of “Joe Easy”, a lite version that alters signs
in the game to make where the player should go and what they should
do more obvious. This makes only very slight changes to the game,
however, usually just superimposing arrows or other signage over
the older player version and I’m not really sure just how much
value there is when the game is very easy anyway. A short Arabic
melody plays when something has been achieved in the game, so players
know when they are on the right track. Although I did not find them,
the creators mention that there are “jump points” in
the game so a teacher can revisit important parts of the story again.
As I mentioned above, the game is pretty easy. There are no real
puzzles. There are some inventory items that need to be collected
and used. There is some simple action in the form of using the H20zinator
to clear debris out the path of the player. Adventure purists need
not turn away at this point, as this is definitely not an action
title. There are some quirks in this game, however. It is possible
to get trapped by non-player characters twice in the game. The troubleshooting
page offers advice about how to get out of this but I found I had
to restart my game and use Shift to run away from characters trying
to capture me. There are some mazes. Again, adventure games need
not fear-my five-year-old son navigated them without any help from
me. At certain points, the player must make a selection from one
of several doors. Wrong selection takes them back a little bit in
the game but steps are soon retraced.
At the conclusion of the
game, there are additional learning materials and activities. Robin
can find a catchy and surprisingly heavy song,
conduct interviews with six of Joseph’s brothers, and do a
short Bible study. She can return to the dig and go helicopter flying
again or find her way out of the Mad Hippo Wash Maze, shooting hippos
as she goes. My son thought this was excellent but I found it boring
and a little disturbing that hippos blew up when shot three times,
not intrinsically in accordance with Scripture teaching! Incidentally,
the song “Go Where the Spirit Says Go” is sung by Tyler
Wright, the lead singer of The Tyler Wright Project, a local band
where the developers live.
Real
kudos must go to the developers for the Joseph’s
Story website. The website includes links
for game updates, tips for playing the game, and information about
the game. There are screenshots, a song, demos, and teaching aids
for use to enhance the educational aspects of the game. Much of this
information is included on the disk also. There is a technical support
page, which contains bug reports and their solutions. They encourage
contacting them if new problems are discovered, even listing two
email addresses (sundaysoft@ee.net or neil@sundaysoftware.com) as
contacts.
Obviously, this is not a game for most adventure gamers. It certainly
could have potential if it were much longer but the costs of licenses
make it prohibitive unless purchasing it for a school or Sunday school.
The site lists the cost as $22 for one and $17 each for two to four
computers, whereas a site license available is $85 for five to ten
computers or $110 for eleven to fifteen computers. Adventure gamers
could find something in it to enjoy if it were readily at hand but
it is a pricy hour of gameplay, even taking into account the extraneous
activities. This game deserves a C- but as a teaching aid is a B.
Final Grade: C-
(find out more about our
grading system)
System Requirements:
- Windows 98/Me/XP
- 500 mhz processor
- 64
mb of Ram (more preferred)
- 8 mb accelerated videocard
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