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Review
Jolly
Rover
| Developer: |
Brawsome
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| Publisher: |
Brawsome
Steam, D2D
& various other online outlets (digital download) |
| Genre: |
Comedy Adventure
with Casual Elements / Independent Developer |
| Release
Date: |
June 7, 2010
(Digital download)
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| Platform: |
(version reviewed)

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Review by Greg Collins
June 11, 2010 |
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Buy this game at

Trade
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If
you have for some odd reason ever harbored the dream of having the
characters in the famous "Dogs
Playing Poker" painting abandon their poker table and embark
on a costume-epic adventure game, then, me hearties, your pirate ship
has just come in. The new casual adventure from Aussie developer Brawsome,
Jolly Rover, is a charming, at times challenging
and even (for a casual game) fairly long adventurous cartoon romp
o'er the 19th century's bounding main in the great tradition of The
Secret of Monkey Island.
Not
that matters start out so well. Jolly Rover begins
as most casual games these days do with enough pop-up windows and
chattering marginalia to drive an honest dog to drink. These distractions
soon quiet down, however, to the occasional announcement, in the ever-present
top-bar that you've just earned this or that reward or unlocked this
or that bonus material. There is also, à la Sierra
On-Line, a running game score in the upper right of the screen.
Gaius
James Rover is a dashing dachshund captaining a cargo ship full of
Jolly Rover rum on behalf of the governor when his ship is waylaid
by pirates. Jolly must escape his buccaneer captors and their ship,
and make good on his lost shipment of rum. Ah, but even after escaping,
many a complication ensues and before long the newly christened "Jolly
Rover" finds himself on an island of cannibals, then hot on the
heels of a fabulous buried treasure, then embroiled in a cat-and-mouse
romance with an alluring Cavalier King Charles spaniel (I may have
that breed wrong) who is the daughter of an infamous dog of a pirate
captain, the spirit of which Gaius must raise from the dead . . .
As
I say, the plot admirably mimics the derring-do and shenanigans of
a long-lost Monkey
Island title, which is no mean feat for any game developer. In
addition to the usual conversation and inventory puzzles, there's
a book of voodoo recipes you'll have to master as well as the occasional
stand-alone logic conundrum. You're almost sure to find your own favorite
canine breed among the largish cast, though I can't promise whether
they'll be on the side of the good guys or not. All of these dashing
dogs are well-voiced by a not-that-large cast of voice actors (it
is a casual game, after all). The writing is also either going to
tickle you pink or turn you red with rage. Jolly Rover has a penchant
for puns and other wordplay that you're going to love or hate. All
of it, however, is acted with fun and gusto.
If
you're a veteran fan of the recent avalanche of casual games, you
will probably also love all the game's extras, such as unlockable
songs and concept art and what have you. During the game, Jolly can
pick up crackers and pieces
of eight, both of which can help him in-game and out. In-game,
crackers will buy you time with the parrot Juan, who resides not on
Jolly's shoulder but in his inventory. Trot Juan out whenever you're
stuck and you'll be charged – I think the rate is one cracker
per minute. Mercifully, Juan is a completely passive helpmate. No
one likes either a pushy parrot or a pushy help system. During the
game play itself, you will have a few opportunities to buy your way
past guards if you've accumulated enough pieces of eight by that time.
Be forewarned, however, that spending your hard-earned loot will knock
points off your total game score.
Speaking
of the game score, the music and sound effects in Jolly Rover
are not quite up to Monkey Island snuff (how many game soundtracks
are?) but they are more than jolly enough to keep you tapping your
boot toe. Not surprisingly, Jolly Rover is a download
game of about 150 megs, available, if the official website is to be
believed, at an astonishing number of places, and for Mac as well
as PC. Jolly Rover was made with some game engine
I've never heard of before, but, suffice to say, it all ran like a
corvette under full sail over calm Caribbean seas for me.
About
the only thing I'd knock crackers off Jolly's overall score for is
its not quite top-drawer cartoon style. One other caveat is that though
this looks like a kid-friendly game, some of the content is decidedly
PG-13. It took me about half a dozen hours to play Jolly Rover
and I enjoyed his company more than I thought I would when we first
set sail. Good dog.
System Requirements:
PC
- Windows 7, Vista, XP SP1 & 2
- Pentium IV 1.2 Ghz processor or faster
- 1 GB RAM
- 256 MB RAM
- 800 x 600 minimum screen resolution
- 160 MB available hard drive space
Mac
- Mac OS X 10.6, 10.5,
10.4
- G4 800 MHz or faster
processor
- 256 MB RAM
- 800 x 600 minimum screen
resolution
- 160 MB available hard
drive space
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