|
|
| Over 1 Million Visitors a Month! |
|
Introduction: Another puzzlefest from Dreamcatcher? Who needs it? I DO!!
Gems, Jewels, Karma, who cares, the point here is that in this game we’ve got another beautiful collection of brain-spraining puzzles in a hauntingly beautiful and mysterious setting. YOU DON’T PLAY THIS ONE FOR THE STORY Unlike the original, single-CD Jewels of the Oracle, Jewels II ships on three. Now, before you get all excited and think, “Hey! This must mean there’s tons more story!”, let me tell you that yes, there is SLIGHTLY more story this time around. But not much.
So after talking to him, you’re off on your way. The game consists of visiting twenty-four rooms, each which contains a beautifully designed and frequently deviously difficult puzzle. Except for the final, 25th puzzle, the gameplay is completely non-linear. The site consists of three levels (eight puzzles on each), and each level is a bit more difficult than the last. Whenever you like you can return to the professor, and he’ll give you some comforting pat on the back – “Very good! That was a good one to get.” These responses are randomly generated, which is a shame. It would have been fun every now and them to hear him say, “Congrats! Gee, that maze was a real bitch, wasn’t it?!” THREE CDS? HOW PUZZLING
Each time you successfully complete a puzzle, you are rewarded with a rune-inscribed token. These tokens are collected in a box that you can open and mark your progress with. In addition to the token box, there is a map feature on the interface that facilitates movement around the game. With each floor on a different disk, you can keep disk swapping to a minimum. A new element that’s more interesting than the video clips of the professor is the fact that a couple of the puzzles are of the “multiple choice” variety. In one room, for example, there is a stack of drawers, each containing a different spin on that room’s puzzle. Complete any one of them and you are rewarded with the token. PLEASE. JUST FOUR MORE HOURS, HONEY, AND I PROMISE I’LL COME TO BED.
Just like the last game, you have the choice of solving the puzzles on Easy or Hard mode, and (again, happily) you can make this choice on the fly, between puzzles – as opposed to having to make one choice for the entire game. Also, as in Jewels, the music and sound effects combined with the interesting visuals to create a fabulous atmosphere of mystery. It suggests just enough “context” for these puzzles to elevate this game beyond mere puzzledom. This time around there’s also a built-in hint feature, in the guise of the professor’s “journal.” Very helpful when you’re tired of pulling your hair out in fistfuls. Unfortunately, just like the last game, there is still no undo feature and no saving the game in mid-puzzle-solve. Also, the game commits the annoying sin of having only launching from Disk 1. However, these criticisms aside, I had a great time wrinkling my brow over this fine collection of beautifully animated puzzles. I’d be first in line to play Jewels III. PROS: Beautiful, challenging, addictive puzzle play. CONS: Story a mere wisp, lamentable omission of an Undo feature. CONCLUSION: For lovers of atmospheric, beautiful puzzles, a must. Final Grade: B System Requirements:
This review is copyright Ray Ivey and Just Adventure and may not be republished elsewhere without the express written consent of the author. Republication of said review must also contain a link back to Just Adventure. |
|
|