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Welcome to Insecticide, the dandy new noir thriller from Crackpot Entertainment. The story takes place in the city of Troi, a metropolis which will be instantly familiar to anyone who’s a fan of classic film noir. I, of course, am a total noir freak and should probably admit that up front in the interest of full disclosure. Yes, it’s a city full of wise-cracking molls, gun-toting thugs and more evil plots than you could shake a stick at. The only thing different about this particular shadowy burgh is that it’s a bit on the buggy side. That is, most of its residents are bugs. Sentient insects. Human-sized sentient insects. Together they have to uncover a vast evil conspiracy that somehow seems connected to the city’s most popular and ubiquitous soft drink, Nectarola. So what the heck kind of game is it? It’s billed as a Science Fiction Action-Adventure, but let me be a bit more specific. Actually, the game is a bit tricky to cubbyhole into a specific genre, because it’s really two games in one. The first game is a traditional, “pure adventure,” complete with exploration, puzzles, conversation, etc. The second game is a combination of third-person action and platforming. Did I say “fun”? You betcha. Why? Well, the great news is that Insecticide was created by a group of former Lucas Arts personnel. The game has that classic Lucas Arts sensibility, with strong emphasis on character, humor, and storytelling. It’s so vivid and sharp, it’ll quickly remind you of your favorite moments playing Monkey Island, Sam and Max, Full Throttle and even Grim Fandango. Graphically, the game is gorgeous, though of course limited by the DS hardware. It’s colorful and very cinematic. The character models are hilarious. The game only has one big problem, and it’s in the action sequences. The game designers made the terrible mistake of not embracing the DS touch pad. Quelle horreur!! This is a pretty big problem, and fairly hard to excuse, considering how long the DS has been around now. The action takes place on the upper screen, which of course has no touch capabilities. Therefore everything has to be done with buttons, and let’s just say that the action interface could do with a bit of streamlining. Running and jumping are fine, but to survive the many shootouts you have to make your character aim, shoot, and strafe all at the same time, which requires a fairly torturous use of the DS’s buttons. After twenty minutes of an action chapter my hands begin to feel arthritic. If you can get over this one specific problem, you can have a most enjoyable time with Insecticide. I fervently hope that the upcoming PC version of the game addresses this control issue. If so, Crackpot could have a real winner on their hands!
This review is copyright Ray Ivey and Just Adventure and may not be republished elsewhere without the express written consent of the author. Republication of said review must also contain a link back to Just Adventure. |
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