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Chapter 1: The Good Headgames, a division of Activision, is infamous for its mass-marketing of games geared toward the general public. Wal-Mart, Electronics Boutique, and CompUSA are but a few of the merchants carrying Extreme Rodeo, Frisbee Golf, and Cabelo's Big Game Hunter III. Scoff if you will, but the bottom line is that many major publishers would give their eyeteeth to acquire the shelf space that Headgames has procured through their aggressive pricing policies of $24.99 or lower per title. In fact, the average Headgames release shows more of a profit than such "classics" as Grim Fandango. What, then, possessed Headgames to distribute Inherent Evil: The Haunted Hotel--an adventure game? Maybe it is attempting to improve its image. Just Adventure has long maintained that the adventure genre will be revived through the most unlikely sources. There will not be any one game that will be responsible, but rather a rebuilding of the fan base through the video consoles and the steady support of the core adventurers who now exist ... and maybe, just maybe, through the thousands of newcomers to the genre who will purchase Inherent Evil only because of its suggested $19.99 retail price. Whatever it takes. Now, for a chance of pace, Just Adventure would like to welcome a guest reviewer who will share his thoughts on Inherent Evil.
Yikes! The tape seems to end here. I hope Ed Jr. is okay ... wherever he is! Well, let us pick up from Ed's truncated entry. Inherent Evil truly contains some genuine scares. Some scenes are reminiscent of the film The Haunting (the original, not the remake), as the creators were ingenious enough to allow the hotel's architecture to play a large role in the horror factor. The hotel is presented in what have become commonly known as Myst-like, photorealistic graphics, but believe me there is not a twiddleware puzzle in this game. In fact, the hotel's locked safes and a chessboard are the basis for a great running gag. The majority of the puzzles are well-integrated into the storyline, and you never feel as though they were added on as an afterthought to flesh out the story. There is a lot of point-and-click pixel hunting that can at times be frustrating, but every puzzle solution was logical and believable. The majority of the puzzles are actually very easy; locating the item you need for the solution is usually the larger problem. The developers have increased the difficulty of the puzzles by having objects mysteriously appear in places were they earlier were not. There is a reasonable explanation as to why an inventory item would now be in a drawer that was empty two chapters earlier--but to explain would reveal a key plot twist (plus I would have to kill you). The music and sound effects are always appropriately "scary"--in fact they remind me a lot of The 7th Guest and The 11th Hour--but a word of advice to the developers: less can be more. Using music at key points of discovery or exploration rather than for the entire game would add immensely to the "scare factor," and as for the elevator music, it was funny the first time, but the next 2,873 times I rode the elevator, it was annoying. I was having a rollicking good time playing IE with the lights out until chapter 6. That is when It reared its ugly head, the bane of all adventure games, the nightmare that haunts all men who have no sense of direction--the maze. Granted, this maze is a bit different from others we have encountered, and granted, this maze actually makes sense in the context of the story, but it is still a maze. I wipe this evil thing from my memory and forgive the developers as this is their first commercial release. Inherent Evil is a commendable first-time effort by a group of Floridian adventure lovers who have formed a company called Eclipse. They have stated that this is the first part of a planned trilogy, and I for one am looking forward to the continuation of the story. IE is highly recommended for first-time adventure games and anyone who, as I do, loves horror adventure. We now turn to my good friend and fellow consummate adventure gamer, Stuart Yoder, who so eloquently graded IE as follows: I played Inherent Evil this weekend. I would give it a B-. The B is to say thanks for making an adventure game. And, the - is for making the game with some egregious flaws. Final Grade for Inherent Evil: B- Chapter 2: The Evil Egregious flaws. Just as good must have evil to survive, so too are the positives of Inherent Evil offset by the negatives. The sad, and in a lot of ways revealing, part is that almost all of the negatives in IE exist not because of the developers, but because the ugly hydra of greed reared its many heads. Headgames pushed Inherent Evil out the door early in an attempt to cash in on Halloween sales. But doing so may have done the game and the adventure genre irreparable harm. The first version of IE on the shelves does require a patch (I never used it and did not have one problem, though others have). Eclipse had the patch available on their website in record time, which was honorable on their part but also highlights that Headgames was well aware of the problem. Eclipse has promised that future versions will not need the patch. The game is broken into chapters, which actually adds a lot to the atmosphere as you feel as though you are inside a Stephen King novel. But beware! At the conclusion of the first chapter, you must enter a password to continue the game--though you are never again required to engage in this silliness. To make matters even worse, there is no save feature within the chapters. Once you complete a chapter, you can always continue to the next, but the lack of a save feature becomes frustrating as many chapters end with a life-threatening situation and if you die, you must then retrace the entire chapter step by step (though you are awarded a chance to continue through a very innovative form of tombstone roulette). My God, you must be saying to yourself by now, how could Randy (and Stu) give this game a B-? Bugs, patches, passwords, no save feature! Something that needs explained to the gaming public is the history of the creation of Inherent Evil so that potential purchasers will understand why decisions were made to purposely release a buggy product. I ask you to now please put your hands together for Bryan Wiegele of Eclipse:
Now I ask you, who are we to blame for Inherent Evil's shortcomings? The answer is blatantly obvious. Yet, I double-dawg guarantee you that many webzines and magazines that review this game will lambaste the product, not realizing the behind-the-scenes decisions. Once again this is not fair to the adventure genre or to adventure fans. Once again we must show our support. How? First, purchase Inherent Evil. Now is the time for all of those who have whined about the exorbitant cost of new releases to put their $19.99 where their mouth is. Second, visit the Inherent Evil website, post on their message board, email Eclipse and thank them, even if you don't like IE, for making an adventure game. Finally, and most importantly, email Headgames at support@headgames.net and sincerely thank them for distributing a budget-priced adventure game like Inherent Evil. But also make it crystal clear that unless the sequel is free of bugs, that unless their marketing department shows some respect for adventure gamers by releasing a product worthy of our hard-earned dollars, then we will boycott by the thousands--and believe me--our united voice is finally being heard by the magazines and game companies. To Bryan and the rest of the Eclipse gang--thanks for believing in the genre and putting your talents, your heart and soul into Inherent Evil--now get off your duffs and get busy on the second part of the trilogy. System Requirements:
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