Wouldn’t it be really cool if Harrison Ford would do the voice-overs
for one of the Indiana Jones games! If he’s worried about embarrassing
himself by being associated with a console/pc game well, there are
worse things he could do to tarnish his reputation. It’s not
as though he’s going to do something stupid and dump his wife
of 20 years for some anorexic bimbo half his age. And pity the poor
guy - in this case David Esch – who does supply the voice of
Indy. No matter how good he is, he’s still not Harrison Ford,
and if he’s bad, well, he’s not Harrison Ford. It’s
a lose-lose situation.
Indiana Jones and
the Emperor’s Tomb transports us back to
1935, a time of Nazis, Nazis and, of course, Nazis. Even though Nazis
are the most over-used bad guys in gaming, the truth is that an Indiana
Jones game without Nazis would be like Al Capone without Elliot Ness,
like Bugs Bunny without Elmer Fudd, like Michael Jackson without
young…well, you get the point. In fact, a recent national survey
of 1,000 high school students asked, ‘What is the historical
significance of the Nazis” and 93% responded, “Their
wood be know video games without the Nazis.” So you see, our
younger generation can learn from playing video games.
Emperor’s Tomb is not for the die-hard adventure fan who still
drools over the complex inventory based-puzzles of Indiana Jones
and the Fate of Atlantis. No, Emperor’s Tomb is for the adventurous
adventure gamer who actually wants to be Indiana Jones and relive
the action sequences of the films. Yes there are puzzles, but they
arise more from the environment – how best to shimmy to that
unreachable ledge or find an entrance to that inaccessible tower.
If anything, Emperor’s Tomb disproves the adage that the shortest
distance between two points is a straight line. In fact, this game
is probably as close to a movie experience as you can get without
jumping into the screen.
At its essence, Emperor’s Tomb is a platform game as you run,
jump, swing, swim, shimmy, whip and climb your way through ten levels
of 3D locales from the jungles of Ceylon, to the Black Dragon Fortress
and eventually, the Netherworld. Though what really catapults Emperor’s
Tomb above many similar products on the market is the responsiveness
of the Indy character. You never feel as though you are battling
with the controller as you jump onto ledges or dangling chains, shimmy
around a corner or whip a pistol from an adversary and this feeling
that you are the character helps to build the tension, and excitement,
during situations that require split-second timing.
Before you begin to think
that you do nothing but fight your way through scads of Nazis and
Chinese adversaries, well this is a game
that usually offers a cerebral and a brute force solution to the
same situation. For example, as Indy clings to the shadows on a ledge
overlooking a roomful of Nazis, you can choose to either drop down
unannounced and blast away or shimmy across the ledge and release
a lever that will drop a chandelier. In many cases, it’s easy
to overlook the cunning route and go for the gusto, but any true
adventurer will look for the non-violent approach in keeping with
the true spirit of the Indiana Jones character. Unfortunately, too
many of the puzzles still rely on pulling strategically placed levers,
chains and rings attached to walls and too often seem to be artificially
placed and exist simply as a puzzle solution.
Of course, Indy also has
his trusty bullwhip and revolver. Even weapons retrieved from beaten
foes and broken table and chair legs
can be used to crack some skulls. But the most satisfying form of
offense is Indy’s knuckles. I’ve never been big on fighting
games and their confusing combination punches, but the fisticuffs
in Indy are so effortless and realistic that you find yourself swaying
with their movement. If you time your punch right you can even effortlessly
toss a foe from atop a castle tower.
As for the storyline,
it’s another inscrutable search around
the globe for an ancient artifact – this time the mysterious
Heart of the Dragon – and contains the prerequisite plot twists
and surprises. The in-game cinemas are highly watchable and informative
so for once it is too your advantage to not skip them. If I have
to describe the music then you shouldn’t even be reading this
review (do you know of anyone who doesn’t immediately hum the
Indiana Jones theme song the moment they hear it?) and should instead
be watching Raiders of the Lost Ark, Temple of Doom or The Last Crusade
to whet your appetite for the games.
This is not a short game – it took me two hours just to complete
the introductory sequence – and even playing at easy level
it becomes quite difficult towards the conclusion. What really exacerbates
the difficulty - and almost ruins the gaming experience - is that
you can never, ever save your game – never. Instead, it will
automatically auto-save at the end of each level. So if at the end
of a particularly lengthy level, if you are having problems with
a nasty puzzle that requires a complicated series of moves, then
instead of being able to save in the middle of this puzzle, you must
then after each character death start at the beginning of the stage
and work your way back to the troublesome puzzle. This is console
mentality at its worse; it kills the tension at crucial moments and
is unforgivable in a quality product. Another nagging problem is
that every level has a specific goal, but unless you remember to
pause the game to read the goal, you can wander about aimlessly before
realizing your objective. What pestered me the most though, was that
no matter what Indy does - walk, run, swing or swim – he pants
for breath like a senior citizen that’s just spent some quality
time with a woman half his age. Puh-lease.
Still, if I had to choose between the artificialness of Laura Croft
and the grittiness of Indiana Jones, Indy would win fedora down,
even if his aging bullwhip might be in need of a dose of Viagra.
Final Grade: B
System Requirements:
PC Version:
- Operating System: Windows 98, ME, Windows 2000, and XP.
- Computer: 100% DirectX compatible computer required.
- CPU: Pentium III 733Mhz or better required.
- Memory: 128 MB RAM required.
- Graphics Card: GeForce 256 video card or better required.
- Sound Card: DirectX compatible sound card required.
- CD-ROM: Quad Speed IDE or SCSI CD-ROM drive required.
- Input Device: 100% Direct Input compatible keyboard or mouse
required.
- DirectX: Requires DirectX 8.1 or higher required.
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