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You are a weary traveler whose flight has been delayed, so you decide to kill some time by touring New York City by cab. Only the cab driver turns out to be a minion of the devil, and until you can pay his steep fare, you're in for one hell of a ride... Hell Cab has some striking backgrounds and must have been a visual feast in 1993-very similar in appearance to The Journeyman Project Turbo. It was one of the very first games to take advantage of the then-new CD-ROM technology. Some backgrounds are digitized from photographs of actual places. The few characters you interact with feature moving mouths similar to those in Dust or Titanic: Adventure out of Time. For those adventure game historians and trivia buffs, some of the QuickTime movies are from The Residents’ Freak Show (which is more eye candy than game). This is probably because the late Jim Ludtke of The Residents had a hand in some of the graphics in the game. Music is crystal clear and helps sets the scene quite well, but if I never hear the elevator music again, I will be a happy man. Acting is generally poor, especially the voiceover at the beginning. The cab driver, Raul, was an exception, and suited the game adequately. This game is impossible to get working right, in my opinion because of the problems with compatibility of old QuickTime with modern systems. Even in Windows 98, I could never get this game to work right. Anyhow, I bit the bullet and decided to play it disregarding the “cannot find GDI” errors. These errors are commented upon in the Readme file:
Other warnings in the Readme include:
And now for a special feature:
What a great idea-a way to quit without saving your game! Good thinking, Pepe! These issues suggest a very buggy game to me… I also had color palette errors-most were overcome in Windows XP by playing in Windows 95 compatibility mode with 256 colors and 640x480 resolution. When the color became distorted, I just pressed the Windows key and then clicked on the Hell Cab window on the taskbar-this tended to fix the errors. All in all, the game can be completed in about thirty minutes once you know what you are doing-it will take you much longer with the freezing and trial and errors to lengthen your gameplay. I don’t blame you if you give up. It has taken me more than ten years of intermittent attempts to get to the end sort of like Mortalus but for different reasons. The adventuring elements are far outweighed by the mad clicking to a point that I felt I was playing a primitive action game. This too made me very frustrated. The backgrounds certainly aspire to being an adventure game, but at best, it has adventure game elements. Still, better than none at all…? If I had to give this a grade, I couldn’t go higher than a D+. Final Grade: D+ System Requirements: PC
MAC
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