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Review
Hauntings
of Mystery Manor
| Developer: |
Cindy Pondillo |
| Publisher: |
Cindy Pondillo |
| Genre: |
Adventure |
| Release
Date: |
June 2005 |
| Platform: |
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Review by Tally-Ho
July 20, 2005 |
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This game is nothing short
of remarkable. Don't get me wrong; it's not a world-class top-shelf
adventure game that will take the gaming
community by storm; it's not even likely to win any trophies at a
big convention - what astounds me is that it was conceived, created,
produced and published by ONE PERSON! Cindy Pondillo, the gal in
charge of the Mystery Manor Adventure
Game website, came up with
the idea, wrote the story, assembled the graphics and music, tossed
it all up in a software
engine designed for games, and successfully
launched this project all by herself. Finally, she put it in the
hands of some beta testers, who proof-read the text, made some helpful
suggestions, and voilà - a game is born. I'm
impressed!
You, the gamer, have
been away from home for quite a while. You have inherited the old
mansion and return, only to find nobody home except the ghosts
of those
who lived there in your absence. Each ghost has a story to tell, and each has
something he or she needs in order to be released from confinement. As you
point-and-click your way through a dozen or so rooms, some of which
will look familiar to visitors
of the Mystery Manor website, you find objects to pick up, stories to read,
and clues to help you sort out which ghost wants what object. It's
a pleasant mix
of inventory puzzles; not just a simple find-the-key task. Some items need
to be combined in order to work, and some conversations need to
be completed in
order to trigger other events.
The website is an adventure
in itself, by the way. It's the manor where the game takes place
more or less, and devotes itself to all phases of adventure
games.
For example: the ballroom features musical selections from various games,
the attic provides saved games (where else would you save things?)
the dining room
features recipes (Kate Walker's Chocolate Cream Pie for example,) the Billiard
Room provides games and links to other games; the Sewing room has a collection
of - what else - patches! The grounds are a nice place for a stroll; you
guessed it - find your walkthroughs there. And so on.
Usually a
reviewer gets picky and rates the various components of a game.
I guess that's fair in this case, as long as the
reader remembers that this
game
was
generated by one individual, not a team of engineers, writers, artists,
and so forth.
Graphics
I must say these are
unusually high quality for a solo project. I have looked at several
games produced by the AGS engine,
and there are good
and bad efforts
out there - rarely do the graphics even approach the quality seen in
Hauntings of Mystery Manor. Of course, the author had a
ready source by using the
rooms available from the website itself, but "no harm, no foul" she
didn't pick up somebody else's work, she already owned them. There
are more rooms in
the game than there are in the website, by the way.
Sound
It would have been nice to hire a bunch of actors to read the
lines; the player must read the text instead. But hey - this
is a single-handed
project,
remember?
That said, I must give highest praise to the music. Different rooms
have different background music (some rooms have none at
all, which is refreshing
too) and
the music that is used is always appropriate to the situation, and
of high quality.
In addition, there are the usual sound effects, all good stuff.
Story
Well, the story isn't complicated; I've told most of the plot
without the details, in this review. But what's important
is, the story works;
which
is the major
requirement for success in a game, in my opinion. If the story
behind a game falls apart, the game falls apart with it;
regardless of the
millions spent
on graphics, engineering and advertising. We've all seen it happen;
the player still
needs to believe in the story. You know what matters in real
estate; location-location-location
. . . well, what matters in adventure games is good writing,
good writing . . .
Want to play the game?
You can buy it here: Purchase
Hauntings of Mystery Manor. Check
that page also, for system requirements
and
other information.
For a
mere fifteen bucks US you can download the game and get the
key to unlock it from
the author; or for three dollars more to cover shipping and
expenses, get the CD in the mail.
   
Final Grade: A
(find out more about our
grading system)
System Requirements:
- 32 Mb RAM
- Windows 95, 98,
ME, 2000 or XP, with DirectX 5 or Above
- Supports all DirectX-Compatible
Sound and Video Cards
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