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Review
Haunting
Ground (aka Demento)
| Developer: |
Capcom |
| Publisher: |
Capcom |
| Genre: |
Action/Adventure |
| Release
Date: |
May 2005 |
| Platform: |
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Review
by


July 18, 2005 |
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Having recently played
Clock Tower 3 - my first experience with a non-fighting survival
horror game - is was sheer coincidence that
Haunting Ground arrived for review soon after. With memories of CT3 still fresh in my mind, it was only natural to make comparisons and
I swear this game could easily have been titled “Clock
Tower 3, Featuring Hewey”! What? Who on earth is Hewey? Well, I’ll
get to that, but first let’s begin from the beginning.
After a horrible car accident
- resulting in her parents’ deaths
- 18-year-old Fiona Belli wakes up in a cage in the basement of a
castle. The problem is, she has no recollection of how she got there.
The door of the cage is open and the plot will thicken once she exits
the basement and meets Daniela, the chamber maid. What is this place?
How does hers parent’s accident tie into this castle? And,
above all, what is that “Azoth”, that she will discover
that she has? Is the Azoth so important, that someone would be willing
to kill her in order to acquire it? On her search for a way out of
the castle, Fiona will find the answers to those questions. Answers
that will change her life forever!
Four people reside on
the castle grounds: Debilitas, the gardener; Daniela, the chamber
maid; Riccardo, an ominous hooded figure that
will introduce himself as the castle keeper; and Lorenzo. Lorenzo
will seem to want to help Fiona, but does he have another, not so
friendly, agenda? The rest are less complex – they just want
Fiona dead! Each for their own reasons. Debilitas is a deformed brute
with the brains of a 5 year old and is obsessed with dolls. In the
face of Fiona he will see a life-size doll (“My dolly”,
as he eloquently puts it!) and would kill her to have her. Daniela
is plain psycho, and wants Fiona dead because she envies the fact
that Fiona is “complete”. Behind this psychosis though,
lies a sad story of Daniela’s behavior. Riccardo is after Fiona’s
Azoth, and will stop at nothing in order to get it from her! While
Debilitas and Daniela are both mentally unbalanced, one can still
feel sorry for them, unlike Riccardo who is just plain evil and definitely
the least likable character (especially after his secret is revealed).
Lorenzo is an enigma!
Just like CT3, Haunting
Ground is a “defense” game.
There will be no hordes of enemies that will need to be killed. Only
those who want something will be after Fiona and they will never
appear together at the same time. They will only appear one at a
time, and they cannot be killed – at least, not in a regular
way. They roam around the castle in real time, and can appear and
start chasing Fiona at any time. There are a few triggers that will
make them appear, but most of the time their appearances are random.
When Fiona is being chased she can defend herself, either by kicking
the enemy (kicking doors in their faces works too!) or by using certain
defense items she will find scattered around. These are either Antimony
Powder, which can be thrown at the enemy to slow them down, or Magnesia,
which can be placed on the ground and works like a mine. The other
thing Fiona can do is run and hide! There are a few hiding places
that can be used to evade the enemy, and when Fiona is hiding, view
becomes first person, through her eyes. She can stay hidden until
the message “Coast Clear” appears, but if she uses a
certain hiding spot too much, she will eventually be found.
Fiona’s primary weapon against her enemies though is Hewey.
Hewey is a white german shepherd who will be found by Fiona in the
castle gardens early in the game. It is amazing the detail that the
programmers have gone to for his design. Hewey looks and acts like
a real dog. He sniffs around, wags his tail, pulls his ears back,
runs, jumps, sits, lies down etc. The only thing I didn’t see
him do is… well, “that thing” that male dogs do!
Overall he is the most adorable virtual dog ever created and I could
not help falling instantly in love with him!
Besides being adorable,
Hewey is an asset of the utmost value, and without his help the
game cannot be finished. He will attack and
bite Fiona’s enemies, slowing them down or injuring them enough
to make them stop chasing her for a while. He will reach items that
are beyond reach for Fiona. He will uncover hidden items by sniffing
them out. And he will growl to warn Fiona when an enemy is close
or when a trap lies ahead.
Hewey will not do all that for free though. Fiona needs to work
on her friendship with him, and the friendlier Hewey feels towards
her, the more helpful and obedient he will be. He needs to be praised
every time he does something good, like fighting away an enemy or
discovering an item, but he should also be scolded when he disobeys.
For all that, the right analog stick is used, which is also used
to order Hewey to attack or hold back, follow or stay put, sniff
around or fetch an item, sit and shake hands! While he fights off
an enemy, he can get too tired or hurt. He cannot die, but he can
get hurt enough to fall on the ground immobilized. To avoid that
from happening, or help him recover if it does, Fiona will need to
feed him. Chicken and beef jerky are his favorite delicacies, while
he absolutely hates onions, so remember to avoid them!
As opposed to Hewey, Fiona
can die. And here comes one of the big novelties of Haunting
Ground.
There is no health bar. To be precise,
there are no bars or meters or anything else of this sort. Fiona
does not have “health”. She has stamina that goes down
as she runs, making her tired and slowing her down, and she also
has “her sanity”! When an enemy attacks her, Fiona starts
to panic. As she panics more, the screen becomes grainier and gradually
fades to black & white, while frames begin to skip and her heart
beats faster and louder. Eventually she will reach a peak of total
panic, at which point she will start to run uncontrollably, stumbling
upon everything in her way and falling on the ground. The state of
total panic does not last long, but if she is attacked by an enemy
during that time she will fall on the ground and the next hit will
be fatal. In order for things not to get that bad, Fiona needs to
calm herself down, which is done by running away and either hiding
or losing the enemy and staying put for a while to rest. If there
is no time for that, there are items that can do that for her, either
by raising her stamina (and higher stamina equals faster panic recovery)
or lowering her panic. Beware though that items cannot be used during
a total state of panic, so do your best not to get to that point!
There are also some “recovery points”, in the form of
sinks or fountains, where Fiona can fully restore her stamina and
lower her panic, but they cannot be used when an enemy is hot on
her tail.
Besides the regular enemies,
Fiona will encounter a few other threats: the Luminescents, the
Failures and traps. The Luminescents are blue
firefly-like entities that will go after her as soon as she enters
a room they are in. They explode upon contact, causing her panic
to rise slightly, but their biggest drawback is the noise they make
when they explode. Noise that will attract an enemy – and that’s
definitely not what you want. Thankfully, they are very slow and
easy to evade, and closing a door on them is enough to stop them.
The Failures are small creatures that run up to Fiona, grab her legs
and scream to the top of their lungs – yes, that’s all
they do! And we know what loud screams do, don’t we? That’s
right, they attract enemies! Failures are easy to kill though with
just a few well-placed kicks. Finally, traps mean instant death.
Good thing Hewey is around to warn you! The only way around them
is finding the way to disarm them.
Running away from enemies
is of course not the only thing to do around the castle. Its grounds
need to be thoroughly explored in
order for Fiona to escape. Helpful items will be found along the
way like defense items, stamina/panic recovery items, jerkys and
onions – and always keep in mind that you have Hewey’s
nose at your service! Fiona can also kick vases or loosen parts of
walls, to reveal hidden items – just be careful not to kick
Hewey as he wouldn’t appreciate it. A special kind of item
that can be found are the medallions. Those can be processed in a
certain machine and can be turned into helpful or not so helpful
items. Other useful items are key items, notes and clocks. Clocks
are Haunting Ground’s version of the everlasting ridiculous
console save method. Do you want to save your game cause it’s
time to [insert important engagement here]? Tough! Console game developers
have decided you will only be able to save when they want… On
a side-note, I found it interesting that while this game is so similar
to CT3, it uses clocks as save points!
When it comes to puzzles,
Haunting Ground was a very pleasant surprise. The overall level
of the puzzles is higher than the average survival
horror game. Although they don’t match Silent Hill
2’s
hard puzzle mode, I found them pretty challenging. The fact that
Hewey played an active part in some of them was a very welcome feature
too. But the biggest of the pleasant surprises is that each enemy
eventually becomes a boss fight, which can only be beat using brains
not brawl – although the enemies themselves will use plenty
of the latter! I can easily say that Haunting Ground is an ideal
game for adventurers that want to try their luck in survival horror
but hate fighting and shooting. As long as they can take the stress
of being chased of course!
All that sounds great
so far, but unfortunately Haunting Ground suffers from the same
problem CT3 did – it can become extremely frustrating. Picture this: you have just entered a new area. There
is something that looks like a puzzle, a couple of desks to explore,
one item in the back and a couple of doors leading to new areas.
Suddenly, Daniela makes her appearance, holding a razor-sharp shard
of glass. You order Hewey to attack her and you start running, trying
to find a hiding spot. After a few screens, you eventually find one,
where you hide and wait. Daniela comes in the room, can’t find
you, leaves but comes back a few seconds after you came out of your
hiding place (even though the “Coast Clear” message appeared).
You start running again, and by the time you manage to lose her you
are several screens away from the area where the chasing begun. Now
you need to walk all the way back, but when you get there you barely
have time to do anything cause Daniela is back! And you start running
all over again, wishing you could find a rocket launcher… Sometimes
this can happen so much that it takes forever just to explore a couple
of rooms and it becomes extremely repetitive and frustrating. It
also takes away a good chunk of the fun off the game to the point
where I had to put the game aside for a couple of days (yes, it got
that bad). LOTS of patience is required to play Haunting
Ground – but
adventurers are known for their patience, aren’t they?!
In the visual department
Haunting Ground scores pretty high. For the capabilities of the
PS2, I would say Haunting Ground pushes them
to their limits. All areas are simply beautiful, and everything is
designed in high detail; the rooms, the characters (with Fiona having
too much detail!) and of course Hewey, who is the highlight of the
game. An example of how much attention to detail has been paid is
when Fiona runs by a candle, she will make its flame flicker! On
the downside, the “usual suspect” makes its presence
here as well: clipping. In some cases pretty severe, to the point
where Fiona’s foot would disappear in a flight of stairs, while,
if Hewey is in her way she would have no problem walking through
him! The sound ties in perfectly with what’s going on, creating
a beautiful atmosphere. A weird, soft background music is playing
while Fiona is exploring the castle, creating a sense of solitude,
but when an enemy is approaching, the music stops and, as soon as
the enemy appears, a more foreboding music starts playing. This creates
an intense feeling which, along with Fiona’s heart beating
faster while she starts to panic, helps the adrenaline levels rise!
The cut-scenes are probably
among the prettiest I have ever seen in a game. They are really
a pleasure to watch (especially Hewey!).
The characters voices are very well done too (I especially liked
Fiona’s). One small but very important detail during cut-scenes
is that they can be paused. Are you in the middle of a cut-scene
where an important piece of the plot is being unraveled and the pizza
guy knocks on your door? No problem, just press the start button
to pause! A very welcome feature, that as far as I remember I have
only seen in X-Files: Resist or Serve, and I really don’t understand
why it hasn’t been used more often.
Overall, Haunting
Ground is like a breath of fresh air in the survival horror world. Although
its gameplay is a direct copy of CT3, it is
still something that hasn’t been seen much – plus it
features Hewey! Unfortunately, it suffers from the frustrating elements
mentioned above, which can even lead someone to stop playing altogether.
Those who have played CT3 and liked it will definitely like this
game. Those who didn’t, will probably not like Haunting
Ground either – but then again, Hewey might change their minds! In
general, Haunting Ground will not appeal to gamers that are after
the action parts of survival horror games. It will probably appeal
to adventurers who want to try out survival horror, but not as a
representative of this sub-genre, as well as survival horror fans
who want something different – as long as they are equipped
with a lot of patience! And then there is Hewey, who will simply
appeal to everyone!
Final Grade: B-
(find out more about our
grading system)
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