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Review
Harvest
| Developer: |
Michael
B. Clark |
| Publisher: |
Michael
B. Clark |
| Genre: |
Adventure |
| Release
Date: |
December 2002 |
| Platform: |
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Review by Alexander Tait

August 18, 2004 |
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“Sow and ye shall reap…”
In writing this review,
I have used a number of unnecessary puns and word associations
with regard to “harvest”. They
are underlined throughout the review so that the slower readers can
wholly participate in a journey into my questionable level of sanity,
which I suppose throws a shadow of doubt over the reliability of
this review…
I never set my expectations
too high for independently-made games. Independent developers,
of course, do not have the resources available
to big name developers. The only thing you might see in favor of
the independent developer is complete control over the format and
content of the game. And to that end, there is a bounty of goodness
to be found in this game. For Michael B. Clark composed the story,
the music, created the game, and sells it himself on his website as well as his follow up title, The
Arrangement. About the only
thing he had to field to others was
the quality testing!
Harvest
installed the disk without a hitch. It’s not that
large an install but it takes a long time to install to the hard
drive. I did it several times and it’s not an exaggeration
to say you could make a cup of coffee in the time it takes. But,
who am I to complain? I installed Knights of the Old Republic last
week and I feel like I’m still waiting for it to finish installing.
Harvest uses the AdventureMaker engine and
anyone familiar with it will jump right into the driver’s seat
with this game easily. The game was completely stable from beginning
to end. I had no crashes at any time during the perhaps five hours
of gameplay. I did experience occasional graphical glitches where
the top half of the screen did not meet the lower half properly.
This was fixed by turning away and then returning to the erroneous
screen.
The graphics are simple
yet colorful. They are not going to threaten any of the major game
designers but they are adequate for this game.
This game is old-fashioned in that it has a strong storyline supported
by adequate graphics as opposed to beautiful graphics in a game world
of no significance. Michael used a variety of graphics programs to
create the different locations in the game and their variety stands
out much like a house that has rooms that are wallpapered and carpeted
differently. It is evident throughout that the game has been a learning
process. Certain sections are two-dimensional and very angular, whereas
as Michael’s skills have developed, the graphical complexity
likewise blossomed.
My initial thoughts on the voice acting are that while it was not
on a level with acting in a quality movie, it was much better than
much of that found in independent games. At the time of reaching
this conclusion, I had heard the voice of a ghost and was pretty
impressed with the effects. When I heard the voice acting of the
son in the story, I have to report doing a complete one-eighty: the
acting here is woeful. I am not sure why the character seems to be
putting on a stereotyped, caricature gay voice: think a gay Mike
from Dark Seed 2. I noticed that the dialog voices did not always
play, which is something I noticed with other AdventureMaker games,
so I suspect there may be an incompatibility with my sound card drivers.
Later, I reinstalled my sound card drivers and found the sound worked
near flawlessly.
The plot is an old-fashioned one, simple and revealed through journal
entries for the first half. The second half, in all ways inferior
to the first, features characters and the plot is forwarded by interaction
with them. It was a strange transition for me. I was intrigued by
the quest in the first half of the game-the empathy I felt for the
characters and the events that had transpired is akin to that I felt
in Grim Fandango and the Broken
Sword series but this is emotionally
deeper than these titles, or even most adventure games. However,
the second half seemed more about convoluted puzzles than any meaningful
story. That is, until the final scene, which is poignant and left
me feeling wistful.
Puzzles, especially in
the early stages, are at the easy end of the spectrum. Although
I was scratching my head on occasions, rational
and logical thought gave me the solutions to the problems. At least,
in the beginning… Some of the later puzzles were downright
hard and quite unlike any I had seen before. This is quite a feat
considering the number of adventure games I have played. Michael
is to be commended for a variety of puzzle types and for throwing
some real brainteasers in there too. I have to warn you, dear reader,
there are mazes (no maize pun here!)… Two of them, in fact… You
may find the first difficult, but you will surely be impressed with
the design of what is both a maze and a puzzle. The later maze is
easy and readily navigated by using the ol’ noggin. I use the “turn
left rule” but turning right is just as good as long as it
is used consistently.
Despite the limitations
of the simplistic graphics and the average voice acting, the storyline
places the game firmly above the crop
of independent games out there. Let’s face it, these days if
a “graphical adventure” has a good storyline, its streets
ahead of the usual fertilizer we all know and suffer through. Yet
again, an independent game developer has done what the large companies
fail to do: come up with the goods. We can only hope Michael cultivates
his developer’s skills and that his games propagate.
What Michael has produced
in this game deserves high praise. The fruit of his labors is a
game that is strong where it counts: design,
gameplay, and storyline. Admittedly, the sound and graphics could
be better, and the story wasn’t as intriguing in later parts,
but there is a seed here that I suspect will yield more quality adventures
in the future. This game deserves a B-/C+ when compared with commercial
games but a B/B+ when considered as an independent game.
Anyway, enough corn from
me…
Final Grade: B/B+
(find out more about our
grading system)
System Requirements:
- Windows 95/98/2000/ME/XP
- 75 Mhz or faster
- about 400 mb of Hard
Disk space
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