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Harry Potter and the Sorcerer's Stone

Developer: Know Wonder
Distributor: Electronic Arts
Release Date: November 2001
Platform: PC Playstation Gameboy Color
Gameboy Advance

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Review by Randy Sluganski
November 2001

 

 

Click to englarge

Another of life's bitter disappointments: I will never be asked to be a member of Hogwarts' Quidditch team. Oh sure I caught the Snitch, but it took me over an hour of gameplay time. Hardly a record! And we'll not speak of my feeble spell-casting abilities. Why your average Muggles could cast a more successful spell of Lumos! Wot's that? You say you don't know what I'm babbling on about? Blimey mate, well if you haven't by now 'eard of Harry Potter then I have to question if you are 'You-Know-Who' attempting to gain inside information by feigning ignorance!

Click to englargeHarry Potter, you see, is just the most popular young man in the world. From his humble beginnings living in a cupboard under his aunt and uncles' stairs to the discovery that young Harry is heir to the mantle of world's greatest wizard, Harry Potter has for the past three years dominated the world of children's literature and is now prepared to enchant Hollywood and console and computer gaming.

Harry Potter and the Sorcerer's Stone is, I daresay, the best game conversion of a movie or book I have ever played. There is an endless litany of games developed on the fly meant to take advantage of a hot movie license, but much time and care has been taken to ensure that not only does Sorcerer's Stone follow the plot of the movie but also the spirit of exploration and discovery. To answer the question most of you are wondering - no, Harry Potter and the Sorcerer's Stone is not an adventure game in the purest sense of the term. There are no inventory items to be used to solve puzzles and the only point-and-clicking involved is when using your wand to cast a spell. There is though plenty of 'adventuring' as Hogwarts School of Witchcraft and Wizardry must be searched from top to bottom for secret passages and clues to solve the mystery. So is it an action game then? Not really even though there are jumping puzzles, spell casting and sequences that involve racing your Nimbus 2000 against Draco Malfoy. Maybe it is a sports game since you must master the Quidditch position of Seeker and hunt down the Golden Snitch. Nope - sorry. Instead, Harry Potter and the Sorcerer's Stone is a conglomeration of all of these genres meant to encourage the player to experience all aspects of not only the differently styles of games but more so to have the player experience what it must be like to actually be Harry Potter for a day.

Click to englargeTo be Harry though the gamer must learn to cast spells, fly a broomstick and jump across chasms that at first appear unreachable. What could have been a convoluted control system has instead been amazingly simplified.

Magic spells are learned by following a letter pattern on your monitor with the tail of your mouse pointer (probably my least favorite part of the game); casting the spell is as simple as left-clicking your mouse towards the designated object and don't worry about choosing the appropriate spell as the game will make the choice. Even the most treacherous jumps very rarely lead to disaster and if you don't trust your hand/eye coordination to make the leap, there is an auto-jump feature. Flying your Nimbus 2000 simply requires using the keyboard's four arrow keys and a booster key to kick you into warp speed.

Right about now I hear all of you hardcore gamers out there going, "ewwwww…," but guess what, this game wasn't made for you. Sorcerer's Stone was not designed to challenge your reflexes and puzzle skills for days on end, it is though designed to provide instant gratification for a deed well done and most often the reward is a cut-scene from the movie/book that advances the storyline. This is a game that is intended to be finished and enjoyed, unlike most games that remain unbeaten, collecting dust in a closet. After all if you are going to place the gamer in a familiar setting then why not let them reap the fruits of their labor much as they would from watching a movie or reading a book?

The 3D graphics are splendid and it appears as though the faces of the actors from the movie have been Click to englargeroto-scoped onto their computer animated bodies. Their mouths do not move, which is a tad disconcerting at times, but all of the voice actors are so excellent that I wondered if the actors from the movie had been used even though I could not find any evidence of this in the instruction booklet (though I would like to provide more concrete information here, I cannot as Electronic Arts refuses to provide us with a press kit for the game). What is most important though is that this magical world of Harry Potter looks just as you have imagined it. Nor have the small touches that livened-up the book been ignored: helmeted heads of armor will turn to watch your progress crossing a room, chocolate frogs hide in waiting to provide an energy boost and winding corridors don't always lead in the same direction as they did originally. There is also the added incentive of collecting House Points for Gryffindor when you complete certain assignments and for Harry's personal collection, Famous Witches and Wizards Cards are concealed throughout Hogwart.

About a quarter of the way into the game, there is a flying broomstick chase through the grounds of Hogwart that is the equivalent of a similar chase scene from The Empire Strikes Back and as if that were not recommendation enough, the music swells at the appropriate times much as would any John Williams score. It took me numerous attempts to get through this area not because it was too difficult, but because it was just so invigorating guiding the Nimbus 2000 as I was in full control and enjoying the ride. And this overwhelming Click to englargesense of actually being part of the game continues throughout - fun and the feeling that the player is Harry always take precedence over staid gaming standards that have ruined many a game.

Everyone's here waiting to greet you: Hagrid, Hermione, Dumbledore and, unfortunately, even Draco and his sidekicks Crabbe and Goyle. So grab your Cloak of Invisibility and let yourself be swept away by a game that is as magical to play as was the book to read.

Final Grade - A

System Requirements:

Win 98/00/ME/XP
266 Mhz Pentium 1
64MB RAM
4x CD/DVD-ROM
500 MB Hard Disk Space
8MB Video Card
Sound Card
Keyboard
Mouse
Direct X 8.0