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So was it worth the wait? Well, that would spoil the suspense if I were to give it away here in the second paragraph. Nutshell-wise, Frank and Joe are, respectively, the 18- and 17-year-old offspring of an ex-NYPD detective who's turned private eye. The Hardys would more than give the Cleavers a run for their money in purebred American squeaky-cleanness. Frank and Joe (in the novels) are such goody-goodies that it makes your teeth ache. The prose in the books, too, is a strange mixture of Dick and Jane primer and Norman Vincent Peale pep talk. Yet, when I was a youth, I couldn't get enough of these episodes, because, as turgid as the prose got, they were usually pretty good mysteries. Simple, yes, but engaging. It's no surprise, then, that this first (I presume it's the first) video game installment, though subtitled The Hidden Theft is really the plot of the very first Hardy Boys novel, "The Tower Treasure."
There are actually two issues to address here. One, how does the game stand up as a game, and, two, how good a job did the publishers do in transferring this beloved series onto a CD? I'll start with the latter. It has always seemed to me that the main appeal of the Hardy Boys is to make you, the reader, or in this case, the game player, feel what it would be like to be a real-life private eye when you were in high school. As far-fetched as the notion of teenagers going after real criminals is, that's the hook. Otherwise, why not just read mainstream mysteries. What would it be like if you and your high school pals jumped on your motorbikes (okay, you and your upper-middle-class high school pals) and zoomed all over town investigating clues and interviewing suspects? Then dashing back to the school chemistry lab to run a few forensic tests. Unbelievable? Sure. Great fun? Unquestionably. The game publishers have stacked their deck a bit, of course. They've hired a couple of real-life teen idols to not only do the voice-overs but to model for their respective digital characters. Pop star Jesse McCartney has been tapped to play Frank and Cody Linley, of Hanna Montana fame, to play younger brother Joe. In the books and here, Frank, though only a year senior, is the more mature of the two. Joe is scruffier and more outspoken. Frank acts and talks like he's already running for public office, while Joe is still enjoying his youth. This makes for a good dynamic, in the books and again in this game. The two professional actors do a good job of playing off each other as well as the other characters.
Now, in my personal opinion, if the game developers had indeed "faithfully" transferred Frank and Joe from the books, I think the result would have been questionable. The books are best read before, say, the age of twelve. The game publishers know, however, that players of all ages are going to want to give this game a go. So they have not only wisely updated Frank and Joe to the present day (their motorbikes look like they came out of a Japanese anime cartoon), but have rendered them considerably more "natural" than their literary counterparts. How much of this is due to the acting and how much to the writing and production, it'd be difficult to say. But Frank and Joe and even their buddies and quasi-girlfriends (no serious commitments here) come across as believable teens. I still have my doubts about running blood tests at the high school chem lab, but then I wasn't all that good in Chemistry back in tenth grade to begin with. In short, I give the game publishers high marks for transferring the Hardy brothers to CD, preserving what's good about the brothers and smoothing over what's not-so-good. Which brings us to the game play itself. How does the Hardy Boys detecting experience translate into an adventure game? Not surprisingly, the answer to that question is: quite well. This isn't too much of a shock, I suppose. We have years now of very good Nancy Drew games to compare to, so we know the mystery in the malt shop scenario can be a good one. Also, mystery stories in general tend to lend themselves to the adventure game format. Both deal with uncovering clues and solving puzzles. The Hardy Boys have one advantage over Nancy, too. There's two of them. And in this game you can play as Frank alone, as Joe alone, or as the two of them together. This naturally leads to additional game play and puzzle-solving possibilities. But though the game goes to great lengths at the beginning to set up this good dynamic, it is largely abandoned for most of the rest of the game. That's a bit of a shame. Perhaps in future episodes the game designers will avail themselves more of this feature.
The most important thing, it seems to me, in a game like this is to make the player feel like he or she is indeed tracking and solving the clues of a mystery. This is what the best mystery-adventures do, like the Sherlock Holmes series. Frank and Joe Hardy may not be as clever as Sherlock, but the game does do a good job of making you believe that you're uncovering matters as they do. You're surprised when they're surprised. You're suspicious when they're suspicious. The plot in this game, naturally enough, is broken up into chapters and that too adds to the feeling that you're in Bayport with the real Hardy Boys. Each new chapter is also a dramatic shift in the plot. I'm not entirely sure if all the elements quite hang together, logically, but it did keep me guessing.
Even Nancy Drew, returning the favor, appears as one of the boys' cell phone buddies. As for the more technical stuff, I have only my usual complaint about not having quite as many options as I'd like. Admittedly, now that I have a wide screen monitor I really like the option of playing in a window. The version of The Hidden Theft I was playing was pre-release and there were a few crashes here and there, but the game mostly ran quite smoothly and I'm assuming that these bumps will be flattened out before the game is finalized. The soundtrack in being unobtrusive also gets my approval; this applies both to the music and the special effects. The acting talent surrounding our two heroes was generally professional. The writing, again thanks I imagine to the source material, was also a step or two above the usual. There was the by now usual number of typos and other grammatical errors, but these should also be corrected for the official release.
The Hardy Boys: The Hidden Theft may not be a quantum leap forward in the annals of adventure gaming, but it shouldn't be. It seems to me the goal the publishers had here was to reliably usher into the video game medium a century's-old, beloved classic, playable by fans of all ages. In this I'd say they were successful, and I certainly hope that this is only the first of a series. Probably not as long as the original fifty-eight, but we'll see.
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