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Review
Grabbed
by the Ghoulies
Developer:
Rare
Publisher: Microsoft
Release Date: October 2003
Genre: Action/Adventure
Platform: 

Review by Randy Sluganski
November 4, 2003
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After an unusually large
glut of horror-themed games this fall season, only a few will still
be played late into the night once the last
autumn leaf has fallen. Grabbed
by the Ghoulies is one of those games, which is not surprising considering the pedigree
of its developers. Developed by U.K. based Rare – and if you
had any doubts as to their nationality, at one point the hero exclaims
that he can’t wait to get home and watch soccer on television
- Ghoulies is a horror funhouse with a few genuine good-hearted scares
thrown in to keep you on your toes. While Rare is known for their
Nintendo classics Donkey Kong Country and Banjo-Kazooie, they are
now exclusively developing console games for the Microsoft Xbox and
it seems that not one whit of talent or creativity was lost in the
transfer.
Grabbed by the Ghoulies is a cliché filled - and I mean that
in the best way possible – romp through a haunted mansion.
Though Ghoulies is an action/adventure console game, it strongly
follows the format of past adventures like Rocky
Horror Picture Interactive Show as a young couple – Cooper and Amber – find themselves
trapped in Ghoulhaven Hall, an enormous mansion with over fifty rooms
and outdoor areas to explore. Add the humor of the console cult classic
Zombies Ate My Neighbors, update the graphics to a Disneyesque 3D
and you’re ready to take on the forces of the night.
Only the undead in Ghoulies aren’t always shuffling mummies
or rickety skeletons as chairs, doors and even televisions will come
to life to do battle. But the biggest obstacle to your freedom is
the man behind all of this mayhem, the sinister Baron Von Ghoul,
who is the spitting image of Snidely J. Whiplash. The Baron’s
cackling laughter greets you at the beginning each level as he steals
your hard-earned health points
Ghoulies is a game that is meant to be enjoyed to completion rather
than fretting over your every move - which usually increases the
challenge but distracts from the enjoyment. There are no save points,
wherever you quit playing is where you will continue next time. Player
lives are unlimited and you are always restored in the area where
you perished. Ease of play has been streamlined for maximum enjoyment.
Keeping in mind the family
friendly atmosphere of Ghoulies, Rare has also been very careful
to contain the violence and mayhem to
a cartoon level. There are no heads splattering or twenty different
types of available weaponry and ammunition. Instead, your surrounding
environment provides plenty of ‘natural’ weapons. Chairs,
shovels, cue sticks – everything imaginable can be utilized
and, in a nice touch of realism, most of these objects will break
or shatter after three or four strikes. The only permanent weapons
are objects like candles – what better to set a rotting mummy
aflame – or a water blaster loaded with holy water.
The controls are simple
to master – which for me is always
an important component as I especially despise complicated submenus
and moves requiring multiple button pressing. The left analog stick
moves Cooper and the right analog is simply twirled or pushed directionally
to battle. It is important to have the location of the four controller
buttons memorized as they occasionally will have to be pressed quickly
in order when faced with a Super Scary Shock. Some levels have challenges
that must be completed within a set time period – or else a
really cool Grim Reaper will enter the mayhem – and the action
can at times get overly frantic. Much of the in-game music consists
of the required “spooky sounding” tones, but a harpsichord
adds a nice touch. The theme song does deserve special mention. It
is only a spectral-sounding repetition of the game title – Grabbed
by the Ghoulies – over and over again and though I at first
snickered at such a cheesy theme song, now I’m driving everyone
crazy with my repeated – and off-key – singing.
The only drawbacks to
Ghoulies are minor. For reasons I never understood, the voices
in the game consist for the most part of gargled mumblings,
grunts and so on – the rationale for this is never clear, though
it may have something to do with how the cut-scenes are presented
as the pages of an animated comic book. There are also some who will
find the no-save feature a negative, but saving is unnecessary as
rooms cannot be exited until they are completed and there is no reason
to needlessly backtrack. Unlike previous Rare efforts, there are
no really memorable characters like Banjo or Kazooie. While Crivens
the butler, Dr. Krackpot and Baron Von Ghoul all add greatly to the
atmosphere, their characterizations are too broad-based to be effective
in anything outside of a Ghoulie sequel and Cooper, the main character,
well, he’s too bland to cornerstone a franchise. His blandness,
in a large part, is responsible for some levels beginning to feel
repetitive. It does not bode well when the best aspects of a character
are his ‘idle animations’ that feature him picking both
his butt and nose. But Ghoulhaven Hall is meant to be the real star
of the game and if the nefarious Baron is willing to lower his mansion’s
real estate value with the addition of a few more traps and rotting
corpses, then there’s little doubt we’ll open that creaking
door to Ghoulhaven Hall again next year.
Final Grade: B
There’s lots of
Ghoulie goodies – trailers, wallpaper & contests - to
be had at the official Grabbed by the Ghoulies website!
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