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Review
Gooka: The Mystery of Janatris

Review by Ugur Sener
October 1, 2004 |
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Early Evening: In front of the Mailbox
Excitement… the review copy of Gooka has finally arrived.
The story, based on a book, is almost assured to be good. The gameplay
is supposed to be a brilliant mix of adventure and RPG elements.
What more can a gamer ask for? Well… apparently, a lot!
Still Early Evening: In front of the Monitor
The game starts as Gooka
- the supreme judge of the land - returns home from a long journey
full of adventures that the player knows
nothing about. Gooka arrives at the town of Parenti to find his house
burnt down, his wife poisoned, and his son kidnapped by unknown assailants.
Hardly shaken by his grim discovery, he resolves to find a cure for
his wife and rescue his son… and the player hopes hours of
engaging gameplay experience are about to ensue as Gooka not only
saves his family, but also unravels the great secrets of the planet
Janatris.
Unfortunately, unlike
what the title of the game suggests, there is not that great of
a mystery to Janatris, or else Gooka must have
discovered the real mystery when I blinked. The story, as delivered
in the game, lacks any kind of true depth. The facts presented in
the beginning sequence of the game are never truly challenged. There
are no jaw-dropping discoveries or completely unexpected plot twists.
Sure, Gooka does end up understanding the nature of his land and
its people a little better, but this does not keep the game from
being trapped in that dreaded sense of predictability. Vlado Risa’s
Gooka and Yorimar, the book the game is based on, must tell the story
far more effectively, because what is offered in the game will hardly
keep players at the edge of their seats.
Despite
the lack of elements that would have made the story truly great,
Gooka can still be
an entertaining game to play. The hero
of the tale is most definitely a ‘cool’ character to
control. He is a capable fighter and a gifted magic user, not to
mention his remarkable psionic abilities. Gooka is pretty much the
full fantasy hero package. Unfortunately, the game is not designed
in a way to capture his full potential. Many aspects of the game
feel as though they were left incomplete. Many good ideas have obviously
gone into the development of Gooka: The Mystery of Janatris. Unfortunately,
the end result feels as though those ideas were simply not cooked
to perfection.
Late Into the Night: Still in front of the Monitor
The vast majority of Gooka
plays like a typical adventure game. The hero of the tale runs
around, interacts with people, and tries
to solve puzzles to complete various tasks. Even though the challenges
offered in Gooka will not be completely new to the experienced adventure
gamer, some of the puzzles are quite interesting and fairly original.
Furthermore, Gooka’s telepathic powers make the adventuring
aspect of the game rather unique since he can read other characters’ minds
for hints and clues as to what to do next. However, Gooka’s
psychic talents should have probably been a more important element
of gameplay. After all, the novelty of being able to read a single
thought from characters the players will have little reason to care
about wears off very quickly.
The game also suffers from a considerable event sequence problem.
Gooka can finish certain tasks before even meeting the person who
is supposed to assign it. In fact, when Gooka does finally meet the
person that was meant to give the quest, the other character may
act as though the quest had already been assigned and proceed directly
to giving the reward. To make things worse, Gooka is also fully capable
of putting together items without having any reason to do so. For
instance, at one point in the game, Gooka can combine two items in
a laboratory to create a potion and know exactly what it does long
before he needs the potion or finds the recipe for it. While such
problems are not observed very frequently, they should have been
altogether avoided.
Yet another problem with the adventure elements of the game is the
poor use of English. Players will often have to solve puzzles based
on the clues provided by other characters. Thus, it is extremely
important that those clues are stated in clear and understandable
language. Unfortunately, at several points in the game, what is said
to Gooka can be greatly misinterpreted. Thus, players might find
themselves running around the same set of locations, trying to make
sense a clue that is made ambiguous only by virtue of the poor English
with which it was delivered. This language problem adds an unnecessary
level of difficulty to the game.
Several Days Later: Is This Game Ever Going to End?
Although Gooka:
The Mystery of Janatris is an adventure game at
its core, it also features some basic RPG elements. At various points
during the game, Gooka will have to engage in combat. Reminiscent
of combat in the Final Fantasy games, the fighting sequences are
turn-based. Depending on their speed ratings, characters take turns
during which they can perform various actions. The actions are distributed
across four categories. The first category, using body strength as
its base, includes physical attacks and skills such as improving
combat damage, slowing down opponents for the duration of the fight.
The second category is derived from mental strength and includes
the various spells available. The third category includes skills
that allow characters to channel body strength or mind strength into
the opposite attribute as well as the meditation skill that allows
characters to rest and recover strength. Finally, the fourth category
includes the various potions that can be used in combat.
Conceptually, the fighting
system is very intuitive and engaging. Players will have to make
careful decisions about how to use their
turns in order to win any given fight. Players will also want to
have a long-term strategy as Gooka’s body strength and mental
strength attributes improve based on the kind of skills he uses in
combat. As the game progresses, Gooka learns new physical and mental
skills, making fights more interesting. Furthermore, other characters
occasionally join Gooka, which adds a whole new level of strategy
to combat.
In practice however, there
are serious problems with the combat system. First of all, many
opponents are powerful enough to kill
Gooka with a single blow. Especially when the opponent has the first
turn, there is absolutely nothing the player can do to prevent this
from happening. Thus, the player is all too frequently load a saved
game and repeat the combat sequence, hoping that Gooka will be luckier
and receive less damage from the initial attack. Even with the game’s
autosave feature, having no choice but to reload the game is not
acceptable.
A second problem with combat is how important a single decision
can be. For instance, if the player decides to improve mental strength
on a given turn and they are against an opponent with high physical
strength, the opponent is almost assured to be able to kill Gooka
in the next turn. Gooka can just easily die if the player decides
to attack, cast a healing spell, or use an item when it is not favorable
to do so. The game is extremely unforgiving towards mistakes, making
the combat sequences very frustrating at times.
The fact that an adventure
game features many combat sequences alone might be enough to discourage
some players. As if to avoid this,
Gooka has difficulty settings that allow players to make the fights
easier. When the combat level is set to easy, players can view the
attributes of their opponents and make their decisions accordingly.
At higher difficulty levels however, this information is hidden,
forcing the player to guess at the relative strengths of the opponents.
Furthermore, the attributes of the opponents are randomized every
time you fight them. Thus, a strategy that seemed to work during
the same combat sequence once may not work on a consecutive attempt.
To make matters worse, the difficulty level of the puzzles in the
game cannot be adjusted independently. If players want to play at
the normal puzzle difficulty, they have no choice but to put up with
the excessively difficult combat.
Several More
Days Later: Finally… It’s Over!
Gooka: The Mystery
of Janatris has many elements that could have
made it a great game. The graphics are very nice even though they
are not sizzling with cutting-edge technology. Although it plays
all too rarely, the music is very pleasant. The voice acting is good
throughout the game and quite exceptional for a few of the characters.
The puzzles entertaining and challenging enough to keep most adventure
gamers busy for a few hours.
Unfortunately, the game fails to deliver all of these elements effectively.
The initially interesting combat system has become little more than
a nuisance by the end of the game. The story does not develop and
grow much beyond what is offered in the opening sequence. Some of
the tasks Gooka has to complete feel as though they have been added
simply to increase gameplay time. Several hours into the game, players
can easily lose interest or become too frustrated with the combat
to continue playing. Even those who are patient or resilient enough
to play the game to the end will probably be disappointed by the
predictable and anticlimactic ending.
It is a shame that Gooka
is ending up in the pile of mediocre games, but there are true
classics that are waiting to be played for a second,
third, or even the fourth time - Grim Fandango, Buried
in Time, The
Longest Journey, Sanitarium, Broken
Sword, Monkey Island… All
hope is not lost
Final Grade: C-
System Requirements:
Minimal configuration
- Iintel Pentium
III 500MHz
- 128 MB RAM
- 1 GB free
space on HDD
- nVidia GeForce
2 MX, 32 MB RAM
- CD or DVD
ROM
- DirectX compatible
soundcard
- DirectX 9
- Windows 98,
ME
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Recommended
configuration
- Iintel Pentium
IV or AMD Athlon 1,5 GHz or higher
- 256 MB RAM
- nVidia GeForce
FX, 128 MB RAM
- Soundcard
with EAX support
- Windows 2000,
XP
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