| Review
Gabriel
Knight 1, 2, & 3
Developer:
Sierra Online
Publisher: Sierra Online
Release Date: 1993, 1995, 1999
Platform:
Review by Michal
Necasek
November 7, 2002
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Developer and Publisher:
Sierra On-Line
I consider the Gabriel
Knight trilogy to be one of the best, if not the best, adventure
series ever. These games are a happy marriage of the storytelling
magic of their creator Jane Jensen and the talent of numerous Sierra
artists. Gabriel Knight 1: Sins of the Fathers was published
in 1993 with Gabriel Knight 2: The Beast Within following shortly
in 1995. For a long time it looked like that would be the last but
in 1999 Sierra released Gabriel Knight 3: Blood of the Sacred,
Blood of the Damned.
While each of the three games can stand on their own (and beat most
of the competition hands down), it helps when they are played in order
- otherwise you'll miss the references to previous installments. Interestingly
enough, when playing GK1 after GK2 and GK3, you
might also notice one or two forward references that you cannot understand
without having played the sequels - I'll go into detail later.
In Sins of the Fathers we meet Gabriel Knight (Tim Curry),
a young New Orleans writer and owner of a bookstore specializing in
rare books ("they're rare because no one wants them"). Gabriel is
not a very orderly person, a little too reckless and a womanizer (I'm
not saying any of these are a negative thing). Working as a sales
clerk in the bookstore is Grace Nakimura, a history student of Japanese
origin - also doubling as Gabriel's secretary, accountant and research
assistant. The relationship between Gabriel and Grace is curious to
say the least. Grace is in many ways the exact opposite of Gabriel
- calm, cautious, intelligent (not to say that Gabriel is stupid -
he just often behaves that way). Where Gabriel chooses direct confrontation,
Grace goes for careful planning and well thought out strategy. The
two are constantly bickering and insulting each other - quite possibly
in an attempt to hide mutual affection. On the whole Gabriel and Grace
make a great supernatural investigations duo.
Gabriel is working on a new novel about "voodoo murders", a series
of gruesome killings currently raging in New Orleans. Gabriel has
a source of inside information - his old college pal Mosley (Mark
Hamill, of all people), currently an NOPD detective. The police claim
that the voodoo aspect of the murders is fake, intended to be a scare
tactic. Gabriel of course starts his own little investigation, seeking
information in the local voodoo museum, a voodoo store, New Orleans
Cemetery #1, the University and wherever else he can find anything
relevant, or at least interesting. After a while he comes to the conclusion
that the voodoo is very real and the murders are a form of human sacrifice
- and that there is a very powerful underground voodoo group operating
in New Orleans.
Seemingly unrelated to the murders are Gabriel's nightmares involving
the burning of a witch, a strange talisman, a ceremonial dagger and
other odd goings on. Apparently these nightmares had also haunted
Gabriel's father who unfortunately died together with Gabriel's mother
in a car crash when Gabriel was a little boy (he was raised by his
grandmother). Parallel to the voodoo investigation Gabriel tries to
trace his family tree - his grandfather had come to New Orleans from
Germany and it seems that Gabriel still might have some relatives
in Europe.
Surprisingly (or maybe not so surprisingly), it turns out that Gabriel's
family and the voodoo tribe had met hundreds of years ago and that
there is some unfinished business. In the process of righting old
wrongs Gabriel must decide whether he wants to atone for the Sins
of the Fathers and become another in the long line of Schattenjaegers
- the Shadow Hunters (literally translated), Warriors of Light. Since
there are two sequels out already, I don't think I'll spoil anything
when I say that Gabriel prevails in the end and restores the power
of the Schattenjaegers.
In GK2 we learn that Gabriel (Dean Erickson) has moved to the
old family castle in Rittersberg, Germany, not too far from Munich.
Ritter means Knight by the way - Gabriel's grandfather had changed
his name after moving to New Orleans. Gabriel's latest novel, The
Voodoo Murders, has been pretty successful. Plus Gabriel had appropriated
a bit of cash from the voodoo cartel he helped to destroy so he now
has the means to repair the old castle. Grace (Joanne Takahashi) stayed
in New Orleans to take care of the bookstore, although Gabriel considers
selling it. The only other person living at Castle Ritter is Gerde,
a young woman from Rittersberg who was a lover of Gabriel's late Uncle
Wolfgang, the previous castle owner.
Gabriel is trying to start his next novel (without much luck) when
he's interrupted by a delegation of villagers. The six year old daughter
of one of them had been recently killed by a wolf. Except it supposedly
wasn't an ordinary wolf - it was a werewolf. Just the job for a Schattenjaeger.
Gabriel doesn't appear to be terribly enthusiastic but promises to
look into the matter.
He starts at a farm near Munich where the alleged werewolf had attacked.
From the newspaper he learns that this was only the last in a series
of mutilation killings. The police suspects a pair of wolves who recently
escaped from the Munich zoo. Naturally Gabriel soon discovers that
the killer zoo wolves theory doesn't hold water and whatever or whoever
is responsible for the killings, it's not the escaped wolves.
More or less accidentally Gabriel also stumbles upon a very exclusive
hunting club whose members are German nobles and high ranking businessmen
and politicians. At first the club appears to be harmless but it later
becomes clear that at least some of its members are somehow involved
with the killings.
In GK2 Gabriel no longer monopolizes the stage. Upon hearing
of his new case, Grace immediately catches the plane for Germany and
arrives at Rittersberg. She is somewhat taken aback by the fact that
Gabriel has already left and no one wants to tell her how to reach
him. Not one to give up easily, Grace starts her own research into
the history of the Schattenjaegers and their previous encounters with
werewolves.
Meanwhile Gabriel gets deeper involved in the case. His poking around
at the hunting club reveals that there is definitely something fishy
going on. He also manages to squeeze some information out of Komissar
Leber who heads the official investigation. When Gabriel learns of
Grace's arrival, he's not very happy and sends her on what he thinks
to be a wild goose chase (I said Gabriel was sometimes acting stupid).
This supposedly irrelevant investigation concerns King Ludwig II,
the last king of independent Bavaria in late 19th century. Grace visits
a museum and one of Ludwig's castles, Neuschwanstein (beautiful castle
by the way). It appears that Ludwig may have suffered from lycanthropy.
There's also a connection to Richard Wagner, the famous German composer.
There are hints that shortly before his death, Wagner wrote a heretofore
unknown opera exclusively for king Ludwig.
I won't go into the details but I will reveal that the lost opera
is found and premiered. In the game there is a ten-minute segment
of this supposed lost Wagner opera. We're talking real opera with
real orchestra and real singers. But this musical sequence isn't just
for the show, it plays a very important part in the story. The opera
scene is one of the most memorable moments I've ever encountered in
an adventure game. Or any other game for that matter. The music for
all three Gabriel Knight games was composed by Robert Holmes
and he did a brilliant job. The music is so good that sometimes I
had to just sit and listen. The score is mostly in classical style
and it fits the games perfectly.
In the end Gabriel naturally wipes out the werewolf menace, although
it's a close call and he nearly becomes a werewolf himself. He would
have never pulled it off without Grace. I should perhaps mention here
that there is one scene in GK2 where the less hardy players
might feel unwell (Gabriel does get sick in the game), so watch out.
It is supposed to be a horror story after all and that part really
is scary.
GK3 is taking place in 1998 in southern France for a change.
Everything starts when Gabriel (Tim Curry again) gets an invitation
from Prince James Stuart of Albany, of the old (and long exiled) Scottish
royal family. Gabriel accepts but instead of just having some party
time, Prince James charges Gabriel (in his capacity of a Schattenjaeger)
with protection of Prince James' baby son. Why Gabriel? Because the
Stuart family has suffered throughout history from so called "night
visitors" who sound suspiciously like vampires. Sadly, Gabriel isn't
quite successful as a babysitter and these night visitors kidnap the
baby. Gabriel pursues them on a train to the Rennes-le-Chateau area
in Languedoc, France where he loses their trail. His job is clear
- find the baby.
Gabriel checks into the only hotel in the area and immediately starts
snooping around. The hotel is almost completely occupied by a group
of tourists - or really treasure hunters, bent on discovering the
ancient treasure supposedly hidden in the area. Every one of them
has a different theory about where the treasure is, what it is and
how to find it. It could be the lost treasure of the Romans, old French
royal dynasties, Knights Templar and who knows what else. It just
so happens that one of the treasure hunters is Gabriel's old pal Mosley.
Both are quite surprised to bump into each other in such an unlikely
place but (predictably) it will turn out that it wasn't a complete
coincidence after all. There are lots of suspects for Gabriel because
most of the hotel guests seem to have their own hidden agenda.
The next day starts with the arrival of Grace (Charity James) and
two of Prince James' men who officially relieve Gabriel of the case
- not that it stops him from continuing the investigation of course.
While Gabriel is busy counterfeiting IDs, stalking, breaking and entering
and picking up everything that isn't nailed down (those tight jeans
of his have far greater carrying capacity than anyone would suspect),
Grace is taking a more intellectual approach to the case. Her goal
is to crack the Rennes-le-Chateau mystery and find the hidden treasure.
She is aided by Sidney - not a new boyfriend, just Schattenjaeger
Information Database, a laptop computer with a huge database of entries
about history, secret societies, religious sects, vampires and other
relevant information, as well as an incredibly smart analysis and
translation program.
And Grace puts Sidney through its paces when she solves Le Serpent
Rouge (The Red Serpent), a fiendish treasure guide which instead of
simply featuring an "X marks the spot" map is a a very long and tough
riddle involving local history and landscape, Louvre paintings, the
Bible, Egyptian pantheon and more. If you like complex puzzles and
riddles, you'll love this. I know I did.
GK3 is a fantastic blend of ancient and not so old history,
Christian mythology and Jesus Christ in particular, Freemasons, Knights
Templar, Priory of Sion and other secret societies, stories of the
Holy Grail (which turns out to be something quite unexpected), saints,
gods and demons, alchemy, heretics and heresies, religious sects,
the Wandering Jew (who makes a personal appearance), ancient royal
dynasties, ritual murders, hidden and mysterious treasure, secret
agents of several governments, viticulture, blood cults, magic as
well the latest in electronic equipment (considered to be undistinguishable
by many people), unicorns, priests real, fake and hidden, strange
churches and astrology, not to mention vampires (who are far more
sinister than you ever thought). Everything comes together in a stunning
finale which very few games (and most other works of art) can rival
(one of the few exceptions being Gabriel Knight 2 whose ending
is just as powerful, only not on such a grand scale). The first time
I saw the GK3 ending it almost made me cry (but please don't
tell anyone, I have my macho image to maintain).
I really cannot do the Gabriel Knight stories justice on such a small
space - if you want to find out more, play the games. But at least
I can now examine the technical aspects of these masterpieces. Six
years elapsed between the release of GK1 and GK3 which
is nearly an eternity in computer technology terms. That makes the
comparison of the games all the more interesting, especially if we
look at what has changed and what hasn't.
By far the most different in each game is graphics. GK1 is
a typical 1993 Sierra adventure, running in 320x200, 256 color mode
with a full screen (more or less) view and icon interface. The CD
version can also run in a higher res 640x480 mode with most of the
game still low-res but some high-res screens (notably dialogs). Pretty
much all GK1 graphics are hand drawn with tiny little bits
of pre-rendered 3D animation in some cut scenes. GK2 is again
a typical Sierra game, but of 1995. Everything runs in 640x480 resolution
with 256 colors. A very important part of GK2 is FMV sequences
which form a substantial part of the game (and take up six CDs and
several hours). The videos are interlaced, just like in many other
games of that era. Where GK1 art was almost 100% handmade,
GK2 is the exact opposite: most of the locations and objects
are real (if retouched) photographs and movie sequences sport real
live actors (sometimes with CG backgrounds). GK2 is thus one
of the few live action games. Both GK1 and GK2are classical
2D point-and-click adventures. GK3 on the other hand is completely
3D with a free moving camera view. This is both a blessing and a curse:
the free flying camera makes it very easy to explore scenes and it
also makes it very easy to miss important objects. Compared to latest
games, the 3D models in GK3 already look somewhat crude and
character animation isn't quite as good as the live actors in GK2
- no surprise there.
There are far fewer variations in sound between the three games. All
three games feature full voiceovers, although there was a floppy version
of GK1 without them. Sound quality is pretty good in all cases,
although GK3 is better than its predecessors (again no surprise,
it was released so much later). Voice acting is quite decent, although
Tim Curry as Gabriel is rather grating and annoying in GK3
(but he wasn't in GK1 for some reason). Music is MIDI style
in GK1 and fully digitized in the sequels. In all cases the
music is truly excellent and adds a great deal of depth to the games.
Similar to graphics, the game interfaces have changed a lot over the
years. GK1 sports the classic icon based Sierra interface with
a short and fixed list of "verbs". GK2 has the simplest interface
with no verbs, no icons, just mouse clicks. GK3 is more complex
again, with context sensitive action menus on objects and the necessity
to use keyboard for full camera control. I do not consider any of
these interfaces "best", each has its strengths and weaknesses.
Despite the major differences in underlying technology, the gameplay
of all Gabriel Knight games is surprisingly similar. Each of them
is in some way split into smaller parts: GK1 in ten days, GK2
in six chapters (each chapter is roughly one day but Gabriel and Grace
work in parallel in their own chapters) and GK3 in approximately
seventeen "time blocks" (that's my term) of several hours each, sometimes
with added progression of time within the block. In all cases the
game time is not dependent on real time and will move forward after
you finish certain action or actions. This is sometimes annoying if
you missed some little thing and the time just won't move. In GK1and
GK2 there are optional actions but they're never important
and not too numerous. GK3is much tougher in that the amount
of optional actions is significant and it is easy to miss certain
plot lines entirely - if you advance the game time there is no way
back. This of course affects overall game difficulty. I consider the
difficulty level of GK1 and GK2 to be easy to moderate.
GK3 isn't really any more difficult to finish - but it is very
hard to finish without missing half the subplots because the precise
order in which you perform the actions is so important.
Puzzles too are similar in all three games - mostly inventory based
with dialogs being a significant part of gameplay. GK3 is slightly
different with the very complex Le Serpent Rouge puzzle and many "puzzles"
which require you to be in the right place at the right time.
Because GK2 is such a great yet relatively old game and as
a result I played it many times, I noticed a bunch of odd little inconsistencies.
This is not a real criticism, just gratuitous nit-picking. First off,
there is an interesting time lapse. The presumably current newspapers
show the dates of March 1994, which is consistent with mentions of
the voodoo murders taking place the previous year - and that was 1993.
Yet Gabriel has a letter from his lawyer dated February 1995! Who
would have thought that the Deutsche Post is so good, delivering letters
before they had been even written... Another oddity that I would never
have noticed if it weren't for the fact that I know both Germany and
United States fairly well is the appearance of American style doorknobs
in the game (you won't see those in Germany, believe me). The last
imperfection concerns the usage of language. The story is taking place
in Germany and most of the characters are supposed to be German. They
speak with pretty convincing German accents (although not quite Bavarian,
but that's nit picking taken to the extreme), yet many pronounce German
names like an American would. Related to this is a strange inconsistency
in the language of written materials. Many are in German and need
to be explicitly translated in the game. Yet for instance the Schattenjaeger
diaries dating back to 17th century are inexplicably written in English.
That just plain doesn't make sense. GK3 has some of these "problems"
as well. Which only goes to show that I should not take games so seriously.
All Gabriel Knight games share a common trait: the stories
are a brilliant combination of historic facts and fiction (Jane Jensen
is soooo good). It is extremely difficult to tell where the facts
end and the fiction begins. Taking GK2as an example, King Ludwig
II and Richard Wagner are real historic figures. I'm certain that
most of the facts presented about these two in the game are real.
Yet I don't think Ludwig was a werewolf (or at least I hope so). Same
goes for locations. Munich, castle Neuschwanstein or Altoetting are
real places. Rittersberg, as far as I can tell, is not. Parallels
can be found in the other games. I'm sure that most of the information
about voodoo and the African voudoun religions presented in GK1
is accurate. But I don't think there are real voodoo cults under New
Orleans. Similarly in GK3, orders like the Knights Templar
did exist and Rennes-le-Chateau is a real place but I don't believe
all the Holy Grail stuff is true. Still, it's fun - and I strongly
recommend the book Foucault's Pendulum by Umberto Eco for a
different but equally entertaining take on secret societies.
I am curious whether there ever will be Gabriel Knight 4. I have a
feeling that the series was planned as a trilogy from the beginning.
And the reason why I think so are the previously mentioned forward
references in GK1. In the Schattenjaeger library, besides books
on Voodoo, Gabriel also finds tomes on two other topics: Lycanthropy
and Vampirism. And werewolves and vampires are Gabriel's adversaries
in GK2 and GK3, respectively. Hardly a coincidence.
Also in GK1, Gabriel's uncle Wolfgang mentions speculations
about the origin of Schattenjaegers but refuses to go into detail
because they're "too far-fetched". In GK3's grand finale we
learn what the origins are and it becomes clear why people would consider
them unlikely. Then again... searching for "Gabriel Knight 4" in the
Sidney database in GK3 comes up with "Ghosts", so maybe Jane
Jensen has GK4 all planned and ready to go. Or she's just pulling
our legs.
The hardest part of every review is the final score. It is nearly
impossible to roll up a whole game into one little number or letter.
But it has to be done... so here we go: Gabriel Knight: Sins of
the Father gets an A-. It is a fun game, well made, and even educational
if you want to learn about voodoo. Gabriel Knight: The Beast Within
gets an A+. After over five years since its release it's become
crystal clear that GK2 is a classic. Nice graphics, solid acting,
wonderful music, gripping story and a sophisticated mix of reality
and fiction. Gabriel Knight: Blood of the Sacred, Blood of the
Damned is an A+ game as well. Good graphics (I still think 2D
could have looked even better than 3D), great music and an incredibly
broad and imaginative story with lots of great puzzles are what makes
another classic.
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